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701. Implants for skill training and cost management - in Skill Discussions [original thread]
use all implants don't get podded victory
- by Batelle - at 2014.03.05 15:16:00
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702. Null Production/Manufacturing Desireability - in Player Features and Ideas Discussion [original thread]
I don't think blueprints are a big deal actually. Sure they're valuable, but they're tiny. Even if the system gets flipped you can get them out safely (if you're not stupid). Materials: t1 minerals are abundant everywhere in nullsec. You have gun...
- by Batelle - at 2014.03.05 15:03:00
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703. Titan Class Industrial - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: As far as the mineral separation goes that is intentional I believe, as is the requirement to get moon goo goods from low/null if you want to do tech II manufacture in hisec. IMO moongoo is one of the big issues wi...
- by Batelle - at 2014.03.05 14:45:00
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704. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Meytal wrote: CCP Rise wrote: As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage ...
- by Batelle - at 2014.03.05 14:40:00
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705. Mining : Solution for incomplete mining cycle - in Player Features and Ideas Discussion [original thread]
Do isboxing miner fleets REALLY need the boost to efficiency?
- by Batelle - at 2014.03.05 14:37:00
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706. Titan Class Industrial - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Cyrus Ildemar wrote: why? nullsec indy is broken because of the logistics to move all the minerals. Its easier to produce stuff in HS and so no one produces stuff in 0.0. With this building in null would be viable. I'll pret...
- by Batelle - at 2014.03.05 14:35:00
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707. Mining: Audible alarm on mining barge - in Player Features and Ideas Discussion [original thread]
Katas Strophe wrote: Ayeshah Volfield wrote: Local and D-scan are all the sources of intel you need, alongside proper piloting. If you want to afk and remain safe, stay docked or cloaked at a safe spot. To talk like that you are not mine...
- by Batelle - at 2014.03.05 14:32:00
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708. Tracking Disruptors and Sansha - in Missions & Complexes [original thread]
Warspee Myoelner wrote: o/ My question now is if this also applies to the sansha npc tracking disruption encountered in missions and anomalys. Greetings Warspee It does not.
- by Batelle - at 2014.03.05 14:25:00
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709. Get scammed when applying - in EVE General Discussion [original thread]
Nice try OP. Be sneaker next time.
- by Batelle - at 2014.03.05 14:23:00
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710. Machariel fit isn't working, Please Help ! - in Ships and Modules [original thread]
replace a gyro with a damage control. Upgrade your hardeners for dread guristas or better, because they're a lot worse than t1. Consider upgrading to a cheap pith c-type XL booster for better cap efficiency. Lose the meta0 afterburner for at le...
- by Batelle - at 2014.03.05 14:17:00
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711. LAG LAG LAG - SOCKET CLOSED - in EVE General Discussion [original thread]
I haven't been noticing lag, but I have been getting DCs every few hours along with losing my TS connection for a few seconds. That would lead me to believe its an issue with my ISP and just a coincidence. But is that really the case?
- by Batelle - at 2014.03.05 14:09:00
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712. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: You seemed to be associating the fact that Rise didn't want the drone bonus associated with a ship skill level with the fact that the ship was a pirate ship. My line of though is that it's not so much that it's a pirat...
- by Batelle - at 2014.03.04 21:42:00
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713. As someone who can fly almost every sub-cap ship, Implants annoy me! - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Some people I used to fly with always complained they had too many sets of pirate implants. They complained that they didn't have enough jumpclones for ALL of the pirate implant sets they wanted. They also complained that...
- by Batelle - at 2014.03.04 21:35:00
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714. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Batelle wrote: Shepard Wong Ogeko wrote: How is it required any more than the other level based bonus? I would bet most ships are flown without every effecting skill to V. If no one thought a ship was worth flying...
- by Batelle - at 2014.03.04 21:19:00
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715. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Shepard Wong Ogeko wrote: Quote: If the drone bonus is on the Gallente skill you are essentially required to have that skill to 5 which we would rather avoid. How is it required any more than the other level based bonus? I would bet mo...
- by Batelle - at 2014.03.04 20:46:00
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716. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dersen Lowery wrote: Seriously though I love the lore but there's nothing about putting afterburners on sansha ships that conflicts with any kind of lore. I'm not saying there is. I'm saying that it's not good that he hasn't even consulted t...
- by Batelle - at 2014.03.04 20:34:00
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717. Bump bomb - in Player Features and Ideas Discussion [original thread]
i think it would be pretty hilarious. Would need a gravity bomb to pull ships together into the point of detonation. If you suck them together with a gravity bomb then hit them with a bump bomb then they get ejected from grid.
- by Batelle - at 2014.03.04 20:32:00
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718. As someone who can fly almost every sub-cap ship, Implants annoy me! - in Player Features and Ideas Discussion [original thread]
I think this is the silliest whine posted here all day. Congratulations on being able to fly stuff, having to choose which implant bonuses to use at a given time is still not a punishment.
- by Batelle - at 2014.03.04 20:30:00
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719. Directional scanner - range presets - in Player Features and Ideas Discussion [original thread]
no more dropdown menus lol. CCP doesn't want to iterate on Dscan since its destined to get a complete overhaul. But yeah, it would be useful functionality.
- by Batelle - at 2014.03.04 20:19:00
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720. Extra materials (X-post from sci and industry forum) - in Player Features and Ideas Discussion [original thread]
Nick Parker wrote: Sorry to cross post, but I would like some explanation from CCP and a remedy. I don't have enough time to mine two battle ships and only get one. They don't personally owe you an explanation beyond what they've already sa...
- by Batelle - at 2014.03.04 20:08:00
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