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|61. Unify Weapon Support Skills - in Features and Ideas Discussion [original thread]
OP biomass now. And your alts in "PVE corporation."
- by Batelle - at 2013.12.02 18:09:00
|62. Solving the supercap surplus with explosions! - in Features and Ideas Discussion [original thread]
Ronny Hugo wrote: I think being able to hot-drop an empire armada with fifty supers, DD, salvage the valuable loot and then try to extract with only a dozen supercapital losses. Ronny Hugo wrote: The goal is to make a mission What the ...
- by Batelle - at 2013.12.02 18:07:00
|63. newly re-subbed explorer- couple questions pls - in Missions & Complexes [original thread]
Beatrix Khiddo wrote: thanks all- after a couple days n nights running exploration, its not very interesting in hi sec as I havent ran into any 4/10's- it used to take skill to scan down something and I at least could keep up-time wise, with th...
- by Batelle - at 2013.12.02 17:18:00
|64. My First Ratting Ship - in Ships and Modules [original thread]
Nyru Red wrote: So do you think it is more important to get out of high sec and get used to low/null sec or stay in high sec and practice on the rats there? it seems to be a difference of opinion. For belt-ratting, there is nothing in hise...
- by Batelle - at 2013.12.02 17:05:00
|65. Request - An in-game monument to Amarr Citizen 155 - in EVE General Discussion [original thread]
Sabriz Adoudel wrote: For what he/she/it has done pledging up to a trillion ISK to the PLEX for Good drive, I request that CCP introduce some form of in-game monument, or allow our favorite Citizen to have some other honor such as being able to...
- by Batelle - at 2013.12.02 16:48:00
|66. My First Ratting Ship - in Ships and Modules [original thread]
IMO for low-sp characters, belt ratting is where its at for several reasons. Bounties are higher. The same ships in anomalies/missions ie deadspace have lower bounties but the same stats. Way less tank required. In belts you're facing 5-6 ships m...
- by Batelle - at 2013.12.02 16:32:00
|67. Ghost Sites, how many have you found? - in Missions & Complexes [original thread]
Czeris wrote: So what's the reasonable conclusion? We have seen the most spectacular display of random chance in Eve's history, or your theory is wrong? My only regret is that I have but one like to give for your post.
- by Batelle - at 2013.12.02 16:21:00
|68. Player controlled high sec = More highsec systems? - in Features and Ideas Discussion [original thread]
Athena Maldoran wrote: Currently highsec is pretty crammed. Are you ******* kidding me? By what metric? And also, so what if it is cramped? Unlike anywhere else in the game, having 100 dudes in your hisec system doesn't really affect anythi...
- by Batelle - at 2013.12.02 16:15:00
|69. Surrender or Die! (destructible stations) - in Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: There are a lot of problems that should be solved before making player owned outposts (partially)destructable: assets, docked/logged off players in station, contracts and items on market, jump clones etc... What sh...
- by Batelle - at 2013.12.02 16:11:00
|70. Using Micro-jumpdrive instead of warping to station/planet/asteroid belt/gate - in Warfare & Tactics [original thread]
Steven Alfrir wrote: Hi all, Is using a Micro-jumpdrive to travel to stations/planets/asteroid belts/gates 1.0+ Astronomical Units away a viable method/tactic over warping to destination? I was curious because the MJD jumps your ship 100km in...
- by Batelle - at 2013.12.02 15:59:00
|71. Post Rubicon Invention rates - in Science and Industry [original thread]
Lady Storm wrote: Im just wondering if anyone else is experiencing extremely low invention rates post Rubicon? Perhaps I'm just in a slump of success right now, but im averaging about 10% less success rates over 100 inventions than what I shoul...
- by Batelle - at 2013.12.02 15:55:00
|72. Done to Death. The BLops discussion and some fancy Ideas I have. - in Ships and Modules [original thread]
i just threw up in my mouth. Also: Features & Ideas Discussion
- by Batelle - at 2013.12.02 15:52:00
|73. The strangest of occurrences - in Wormholes [original thread]
this happened to me the other day. I was moving a battleship through a mass-critical WH to hisec. The WH's resident had also been using it to move a DST several times. As I landed on the WH to exit to highsec, I saw his Occator uncloak as I hit Ju...
- by Batelle - at 2013.12.02 15:47:00
|74. Any point to doing Sansha's missions? - in Missions & Complexes [original thread]
Don't do it OP. Or if you do, don't do it in the way you imagined. When I was a rookie I also imagined how cool it would be to run missions for the Guristas and stuff like that. I realized soon it was not plausible in my current situation. Unless ...
- by Batelle - at 2013.12.02 15:30:00
|75. lvl 5 in a passive tengu - in Missions & Complexes [original thread]
if you're running no-cap, you will absolutely want pithum a-type shield resistance amplifiers. Even if you skimp on fittings elsewhere, I would consider this an absolute requirement.
- by Batelle - at 2013.12.02 14:57:00
|76. Which is better? Incursions or FW? - in Missions & Complexes [original thread]
good incursion fleets require a billion isk ship at the low-end, require traveling to incursion sites, and coordinating with the rest of the fleet. The payout once a fleet is running is pretty steady, but it requires dedicated a decent chunk of ti...
- by Batelle - at 2013.12.02 14:51:00
|77. POCO gagging - in EVE General Discussion [original thread]
Herbinator d'Arcadie wrote: I didn't think it would bother me but ... it sticks in my craw that 0-sec corps have taken over h-sec POCOs. I haven't done any PI since Rubicon. If they're in hisec, shooting/defending POCOs, then are they real...
- by Batelle - at 2013.12.02 14:45:00
|78. Sentries, Prop Mods and MJDs. - in Missions & Complexes [original thread]
Bibosikus wrote: Batelle wrote: Hardeners are virtually always the superior choice Energized A-Type membranes (55.62%) have better resists that T2 hardeners (55%) if you have the relevant comp skill at 5. They use zero cap and less CPU...
- by Batelle - at 2013.12.01 04:52:00
|79. newly re-subbed explorer- couple questions pls - in Missions & Complexes [original thread]
join the Exploration channel!
- by Batelle - at 2013.12.01 04:46:00
|80. tractor beam structure - in Missions & Complexes [original thread]
I'm pretty sure this is the idea. Prob is they're kind of bulky.
- by Batelle - at 2013.12.01 04:45:00
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