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181. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
RudinV wrote: BayneNothos wrote: I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learn...
- by BayneNothos - at 2014.05.08 15:13:00
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182. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: BayneNothos wrote: Obvious Trolling No, but we are a bit capable of pinpointing trolls. At this point yeah pretty much. It's a minor change to fix something that never should have existed that you can compensate fo...
- by BayneNothos - at 2014.05.08 14:02:00
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183. Are Ishtars the future? - in Wormholes [original thread]
Brick fit drone Proteus? I vaguely remember a drone prot having 100 bandwidth. I've heard a few people saying the Stratios could be badass with it too.
- by BayneNothos - at 2014.05.08 13:48:00
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184. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: BayneNothos wrote: I gotta say, the most amusing thing I find from this thread. Is the thing you did NOT read this thread. So you are capable of doing what you do without the API. Finally! OKi CCP SocksFour, go for it...
- by BayneNothos - at 2014.05.08 13:44:00
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185. WH K162 Spawn Question - in Wormholes [original thread]
If you want to check it, try this. Time how long a jump takes the first time you jump a fresh WH compared to one already opened. The grid and everything on it (The system chosen, it's location in the system, the WH itself, the Anomaly that's scan...
- by BayneNothos - at 2014.05.08 13:40:00
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186. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been do...
- by BayneNothos - at 2014.05.08 13:17:00
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187. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Appel Sap wrote: BayneNothos wrote: John Caldr wrote: BayneNothos wrote: drop an alt into a WH that looks like that As I said earlier, there is no other adequate indicators that can show farming activity. https://forums.eveonline....
- by BayneNothos - at 2014.05.07 14:42:00
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188. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
All these economic arguments to keep the API data are ridiculous anyway. It smacks of Anti-Your gameplay style elitism that seems to infect many groups in this game. One of the best things about W-Space is that all gameplay aspects are out here an...
- by BayneNothos - at 2014.05.07 14:40:00
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189. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: BayneNothos wrote: drop an alt into a WH that looks like that As I said earlier, there is no other adequate indicators that can show farming activity. https://forums.eveonline.com/default.aspx?g=posts&m=4561985#pos...
- by BayneNothos - at 2014.05.07 14:18:00
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190. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Blue loot is our equivalent of bounties. If it's too low in the lower wh's then the devs need to increase the drop rate on lower sleeper npc's Nanoribbons prices being low isn't just a pure supply issue. There's no major Null T3 doctrine that I'v...
- by BayneNothos - at 2014.05.07 13:49:00
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191. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
I'll read my way through the thread later so apologies for restating things already said. I'm on the fence on this but leaning towards removal. I really don't like changes to WH space that abdicate responsibility from the player to an automated ...
- by BayneNothos - at 2014.05.07 04:50:00
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192. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Miriam Hanomaa wrote: You're acting like this isnt a big deal, and basically telling most WH folks that they have been playing the game wrong for 5 years and here is a blanket fix to make things 'better'. Everyone so far has not complained abo...
- by BayneNothos - at 2014.05.06 13:32:00
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193. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Hey guys, as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to disc...
- by BayneNothos - at 2014.05.06 12:33:00
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194. Consolidated W-Space needs for POS revamp. - in Wormholes [original thread]
Wander Prian wrote: When they get around posting the presentations on youtube, check "Deploying Pluggable Space Things". It explains why we have weird bugs with pos and others. Also the Eve keynote has a roadmap of what's coming and pos&sta...
- by BayneNothos - at 2014.05.06 03:52:00
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195. Consolidated W-Space needs for POS revamp. - in Wormholes [original thread]
ExookiZ wrote: you guys know they answered this at FF right? They are not redoing poses. period. Fozzie said that theyre building mobile structures up to replace POSes instead. What we need to look forward to is the role revamp first which will...
- by BayneNothos - at 2014.05.06 00:10:00
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196. Consolidated W-Space needs for POS revamp. - in Wormholes [original thread]
I'd be happy with an official Yes/No on if POS redux work has started during this CSM term from CCP. I can wait on details, I just want to know it's being actually worked on. Not just poked at with a stick by a designer occasionally.
- by BayneNothos - at 2014.05.05 04:58:00
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197. [CSM9] Congrats to Corbexx! - in Wormholes [original thread]
Congrats Corbexx and good luck for your CSM term. Bad luck to the rest of the Wormhole Five and better luck next year. Hopefully CCP will provide the anonimised votes again so we can see how close you all got. Also it has been one day since Cor...
- by BayneNothos - at 2014.05.04 08:53:00
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198. Dust on PC confirmed! - in EVE General Discussion [original thread]
Gothikia wrote: Contrary to what people think (and what I personally hoped) this IS NOT DUST FOR PC?! Confused? Yeah, read this: http://dust514.com/news/2014/05/introducing-project-legion/ Pay attention to this part: Quote: Although D...
- by BayneNothos - at 2014.05.02 14:34:00
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199. Dust on PC confirmed! - in EVE General Discussion [original thread]
If Dust characters can't be transferred over to Legion can I suggest you DON'T send anyone from the Dust team down to EvE Down Under this year. You won't be getting a warm welcome from the Aus Dust players.
- by BayneNothos - at 2014.05.02 14:25:00
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200. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Hopefully a T3 Orca. I want my command ship version, my fleet hangar version, my hauler version and my mining version.
- by BayneNothos - at 2014.04.26 04:55:00
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