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1. New use for PLEX - Global Criminal Reclamation Scheme - in Player Features and Ideas Discussion [original thread]
-1 sorry but you should not be able to buy sec status loss. deal with the consequences of your actions...
- by Bearilian - at 2012.03.22 17:41:00
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2. How to fix AFK Cloaking without nerfing anything - in Player Features and Ideas Discussion [original thread]
The biggest part of this argument that annoys me is that about every one who is pro-"cloaking is fine", will also turn around and say that you should never be safe in this game. that as soon as you undock, whether in null or high sec you should be...
- by Bearilian - at 2012.03.22 17:35:00
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3. A Resumé System to Improve Corp/Alliance Recruiting - in Player Features and Ideas Discussion [original thread]
Jack Carrigan wrote: The resume system should also allow for notes to be added by previous employers as to why they were removed from previous corporations (removed for being Corp spy/thief, inactive, etc). an easy way of doing this would be...
- by Bearilian - at 2012.02.26 11:49:00
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4. module-ship tractor beam - in Player Features and Ideas Discussion [original thread]
this is not meant as a must have suggestion.. I really just want to see what people's thoughts are on this idea (what would be the tactical advantages, is it pointless, exploitable, and to further explore how it could be balanced). to answer the q...
- by Bearilian - at 2012.02.22 10:51:00
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5. High Sec Ship Refund Program - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Christy D Floyd wrote: Boy did that get a heated response so let me ask you this to those who replied to this post. If CCP did implement this feature would you still play this game? Probably not. Then again, having q...
- by Bearilian - at 2012.02.22 05:45:00
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6. Ship sized based damage idea - in Player Features and Ideas Discussion [original thread]
Ms Mirple wrote: Then get rid of the 11k alpha then. I understand transversal but I also understand that when 10 BS's have a frig locked up there is little to nothing that frig can do to not die. you just gave an example of 1 little frigate ...
- by Bearilian - at 2012.02.18 17:22:00
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7. A future vision. - in Player Features and Ideas Discussion [original thread]
he talks like hes a still in middle or high school, let us just ignore him. -1
- by Bearilian - at 2012.02.18 03:50:00
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8. Defender Drones - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: I would like to see suicide drones. +1 and yes, Ive liked this idea for a while. should be less powerful than bombs, because they track their target, and because you can deploy more once they explode. I like the idea of m...
- by Bearilian - at 2012.02.18 03:08:00
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9. Defender Drones - in Player Features and Ideas Discussion [original thread]
+1 I support this, because i want to see alot more variety in drones. after thinkin about it though, i would not want to see these as either light or medium drones but only be heavy drones. this isnt just for beleivability but for balance. i would...
- by Bearilian - at 2012.02.18 02:58:00
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10. Damage Capacitor - in Player Features and Ideas Discussion [original thread]
Griptus wrote: Bubanni wrote: I think its I nice idea as long as its not more effective than a cap booster :p Cap booster charges are limited to 800gw. So these modules, which are % based, would probably be more effective for capital ships...
- by Bearilian - at 2012.02.18 02:45:00
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11. Damage Capacitor - in Player Features and Ideas Discussion [original thread]
If i saw this idea i would be ok with it with only one of two restrictions. the first is that it gives a minimal benefit. kinda like reactor control units, that boost many attributes slightly. or the second would be that it doesnt actally stop the...
- by Bearilian - at 2012.02.17 21:23:00
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12. New drone type: Tractor Drone - in Player Features and Ideas Discussion [original thread]
normally your why question fits pretty well, but here i think its a little misplaced. its not a question of why, but of whether this would disrupt the ballance and usefullness of the tractor beam we have at the moment. since it requires you to sac...
- by Bearilian - at 2012.02.17 11:16:00
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13. Why can't I buy them skills? - in EVE General Discussion [original thread]
I'm hoping most everyone is with me, but have not read everything. just saying no to the OP. -1 buying sp goes against what i play EVE for. that would just let every rich guy out there own 4 to 5 characters with maxed skills. ccp may make some tem...
- by Bearilian - at 2012.02.16 11:29:00
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14. A "DISLIKE" button for forum posts - in Player Features and Ideas Discussion [original thread]
Ploppy McPlop wrote: Even better would be if anyone getting more than 10 dislikes in a week gets their posting privileges suspended for a week. This is the stupidest idea ive ever heard... there should never be a dislike button(if this is whe...
- by Bearilian - at 2012.02.16 01:49:00
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15. Micro-Siege Destroyer- The Minmatar Hedgehog - in Player Features and Ideas Discussion [original thread]
every single new ship idea thread i have seen, someone assumes that we want this ship emediately, and we dont want any changes to the current unbalance. its a sad foresight, and so horribly wrong. "features and ideas" is not only for how we can fi...
- by Bearilian - at 2012.02.15 21:53:00
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16. Micro-Siege Destroyer- The Minmatar Hedgehog - in Player Features and Ideas Discussion [original thread]
CaleAdaire wrote: Dude, believe it or not, CCP already implemented this. They created an entire group of ships that use larger weapons than their class counterparts, these ships can easily strike bigger ships, smaller ships can be alpha'ed by t...
- by Bearilian - at 2012.02.15 04:21:00
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17. Micro-Siege Destroyer- The Minmatar Hedgehog - in Player Features and Ideas Discussion [original thread]
piloted sentry ships... maybe one variation could have 3 or 4x optimum and fall off of normal destoryer weaponry. have a small fleet warp in 1 to 2 hundred km away and deploy siege (sentry) mode. (or would that be to cheap and to exploitable?) -a...
- by Bearilian - at 2012.02.14 21:36:00
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18. Micro-Siege Destroyer- The Minmatar Hedgehog - in Player Features and Ideas Discussion [original thread]
very interesting. this would definately bring strategy that hasnt been used before, whether its effective or not though. reminds me of seige tanks in star craft. -two criticisms; first the hull is probably way to small to even fit cruise missile l...
- by Bearilian - at 2012.02.14 21:14:00
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19. Forum Feature - Limited Posting! - in Player Features and Ideas Discussion [original thread]
first, I like most of these suggestions. and would be happy with any of them. Danika Princip wrote: DeMichael Crimson wrote: As for placing a limit on forum posting, I'd rather have CCP set up some sort of regulation pertaining to troll po...
- by Bearilian - at 2012.02.12 02:17:00
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20. Faction Battle Cruisers!! (when will we see?) - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: Quote: There are no bad ships in this game Truly the words of someone without a clue. :) Quote: some are more powerful then others More powerful than others to the point that the lesser ships are worthl...
- by Bearilian - at 2012.02.11 01:47:00
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