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1. Player driven progression of EVE - in Player Features and Ideas Discussion [original thread]
Skill system revamp. I would like to see the skill sytem changed to allow pilots to be able to specialize more in the areas they want to specialize in. I think this would be best implemented by: 1. Making increments smaller: Make the reward attai...
- by Belzavior - at 2011.05.14 16:05:00
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2. Devs answer your every question! - in EVE Information Portal [original thread]
Will there ever be a way for researchers to modify stats of blueprints slightly to give manufacturing corps and players the ability to compete in the quality arena and not just the cost side? While these would clutter the normal market, they seem ...
- by Belzavior - at 2011.05.09 15:02:00
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3. Research Agents - in Missions & Complexes [original thread]
I've just came back into the game after about two years, and one of the things I noticed is that I had about 210,000 research points for amarrian starship research agent. I was just curious, now that the game has aged a bit is this a good amount o...
- by Belzavior - at 2006.08.18 22:21:00
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4. Hang when installing blueprints remotely - in Issues, Workarounds & Localization [original thread]
I get this as well, and would like to see a workaround of some sort.
- by Belzavior - at 2006.08.11 03:25:00
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5. Important - effect of the proposed MWD changes - in Ships and Modules [original thread]
Originally by: Luc Boye Edited by: Luc Boye on 27/05/2004 15:45:53 Pardon my ignorance, but I though that sig radius had to do with time needed to obtain target lock, not the chance of hitting the target. Hit chance is calculated upon ...
- by Belzavior - at 2004.05.27 19:24:00
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6. MWD signature impact - in Ships and Modules [original thread]
Originally by: Ordo Abchao Originally by: DarkStar251 Cruise + 2*100mn abs Frig + 10mn ab Who needs MWDs? the frig will be damn near impossible to hit with no sig penalty and the new tracking system. And here lies the problem...
- by Belzavior - at 2004.05.27 18:10:00
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7. Force Players out of Noob corps - in Player Features and Ideas Discussion [original thread]
Originally by: Miriel Arkonis Sounds like a great idea. Grief all the newbs into quiting. Pretty soon, no more EVE. Excellent! [/sarcasm] Lukily the existance of security status, Concord and sentry guns shows that CCP knows this and your ...
- by Belzavior - at 2004.04.22 23:49:00
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8. Mining ships - in Ships and Modules [original thread]
Um yes if you cut the amount of miners ships can carry in half, you are effectively cutting supply in half. You don't think that all the miners are going to suddenly get their hands on one of those miner ships right away do you? No it'll take week...
- by Belzavior - at 2004.04.22 23:38:00
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9. Force Players out of Noob corps - in Player Features and Ideas Discussion [original thread]
Originally by: Danton Marcellus A better solution would be to only let NPC corporation people rent labs and factorys in low secure systems. There's still the problem of not being able to declare war. People would still get a sec hit if...
- by Belzavior - at 2004.04.22 18:10:00
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10. CSM Questions Thread - in EVE General Discussion [original thread]
1.)Are some of the meaningless skills out there ever going to get looked at? Some that come to mind are Black Market, Trading, Bartering, Astrogation(?), Biology(or genetics), broker relations, just to name a few. All of these skills seem to have...
- by Belzavior - at 2004.04.22 00:33:00
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11. Mining ships - in Ships and Modules [original thread]
Again, nerfing the amount of miners ships can carry isn't going to be a good thing for the game, if you cut the supply of minerals in half, prices for all goods are gonna double if not more. Why would people want that is besides me. However I do ...
- by Belzavior - at 2004.04.21 22:40:00
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12. Force Players out of Noob corps - in Player Features and Ideas Discussion [original thread]
Originally by: Burga Galti I must disagree with this view stongly. Many people choose to stay with their noob corp in order to help the new players to EVE. In my case it was over 2 months plus before I ventured out to join a corp. In this ...
- by Belzavior - at 2004.04.21 22:20:00
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13. Accuracy Falloff - in Ships and Modules [original thread]
It means that the laser can hit up to 28,000meters, but the farther the laser shoots past 20,000 the less dmg it'll do. At 28,000 you're barely effective.
- by Belzavior - at 2004.04.21 03:54:00
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14. Why Minmatar frigates are better then others. - in Ships and Modules [original thread]
Quote: Oh, and my favorite: Quote: This is what allows a tempest to fit a cloaking device and laugh at their opponents as they uncloak and unload their autocannons onto them. Um, please tell me how you came to this conclusion.......
- by Belzavior - at 2004.04.21 03:49:00
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15. Force Players out of Noob corps - in Player Features and Ideas Discussion [original thread]
Alot of players might have a harsh reaction to this, but hear me out. When characters reach 1 month in age, they should be kicked out of the corp and given a free lancer status. For example John Doe just got booted after 1 month from a npc corp, ...
- by Belzavior - at 2004.04.20 17:15:00
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16. Miner class ships - in Player Features and Ideas Discussion [original thread]
I highly doubt that any ships are going to be nerfed when it comes to mining. I also hope that people begging for battleships to not be able to use miners; understand that if that were to ever come to pass, prices for everything would simply doubl...
- by Belzavior - at 2004.04.20 06:36:00
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17. Tech II construction components. - in EVE General Discussion [original thread]
Originally by: Ulendar I think that would only increase the price really... They would be much more scarce so people pay more for them...granted the smaller corps are back in the ballgame but what would they make out of it?? Not much at ...
- by Belzavior - at 2004.04.20 05:43:00
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18. Tech II construction components. - in EVE General Discussion [original thread]
The answer is really simple, make construction components take 1-2 hours per unit... If a corp doesn't want to hire out other manufacturers to help, they'll have to spend most of their time producing just one finished product. Intercepters take wh...
- by Belzavior - at 2004.04.20 02:48:00
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19. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
I definately agree with 1 & 2 The price wars however is a big part of playing the business man. I don't want manufacturing to be something that has millions in profits and is easy. There has to be competition. However at the same time, I wish we ...
- by Belzavior - at 2004.04.15 15:35:00
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20. best skill sysyem in any mmorpg - in Player Features and Ideas Discussion [original thread]
Well being behind in skill points isn't too terrible of a thing in EVE. The difference in combat effectiveness between a 6m sp char and a 12m sp char is really small. Perhaps the only difference is the 12m char flys a couple more ships, and can us...
- by Belzavior - at 2004.04.15 15:26:00
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