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1. FW Missions - in Warfare & Tactics [original thread]
Nat Silverguard wrote: why would anybody join FW to mainly do missions? if i want to pve, i would rather do incursions... fw missions use to be one of the better ways to get isk solo incursions are good but not solo, you need a fleet and...
- by BerSerKer 13 - at 2016.01.21 21:12:43
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2. Faction infighting Corporation vs Corporation Missions - in Player Features and Ideas Discussion [original thread]
Faction infighting Corporation vs Corporation Missions There are several kinds of agent missions Distribution and Security are two of them. Reasently Burner missions Were introduced and it geared to more Frig fighting instead of Warp in a Raven a...
- by BerSerKer 13 - at 2016.01.21 18:31:52
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3. More Reasons for High sec War decs - in Player Features and Ideas Discussion [original thread]
Pvp is one of the main aspects in the game and its why I have stuck around but there are people who only play in high sec and are in high sec corps that never had a reason to fight, I use to be one. If they get a reason just to try it out there wi...
- by BerSerKer 13 - at 2016.01.21 17:48:10
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4. Fw Mission Nerf Total unnessisary - in Missions & Complexes [original thread]
Arthur Aihaken wrote: It's not so much a play style than it is an exploit. Stealth bombers were almost untouchable running Lv4 FW missions. If an opposing player showed up it was easy to almost instantly warp-out cloaked. your idea of explo...
- by BerSerKer 13 - at 2015.12.11 15:27:20
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5. Fw Mission Nerf Total unnessisary - in Missions & Complexes [original thread]
People have different play styles, that make different amount of isk, one play style should not be removed completely like it has been. I had a blast when we were in fw. I see no problems with keeping it as was but reducing the amount of lp made i...
- by BerSerKer 13 - at 2015.12.11 13:51:27
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6. Sticky:[Phoebe] Value increase for low-end blue loot - in Wormholes [original thread]
so will CONCORD relase the findings of the empires to us? or will capsuleers still have to make there own
- by BerSerKer 13 - at 2014.10.29 16:53:07
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7. so escalating path will happen or still a mabye? - in Missions & Complexes [original thread]
so with the new dev blog post it says Quote: The general bulk of the work has simply been to smooth out Expeditions by fixing all of the existing defects associated with them, (Bosses that didnGÇÖt spawn, triggers that didnGÇÖt work etcetera)...
- by BerSerKer 13 - at 2014.10.15 17:01:00
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8. Drake fitting - in Missions & Complexes [original thread]
Heavy Missile still or thing or did they take a massive nerf or was the the other ones? i havent ran missions in like 2 years
- by BerSerKer 13 - at 2014.10.11 23:34:00
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9. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I think this is going to work out nicely so you can no longer have 3rd party nuking you will super cap over kill form 60 jumps away and going back the same day
- by BerSerKer 13 - at 2014.10.06 22:13:00
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10. Just returned - Launcher not working properly? - in Issues, Workarounds & Localization [original thread]
Damen Apol wrote: run the .exe file directly from the EVE folder in the bin folder yes! do that I was having the same problem it would stop at 99 percent at installing launcher and thats the old school log in page form back in 2008 nice to...
- by BerSerKer 13 - at 2014.09.26 04:09:00
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11. info on Stealth bombers with cruise and Bomb lunchers on other ships - in Warfare & Tactics [original thread]
ok when i first started playing back in 2007-2008 there was some information going around about a fleet of sb killing a super with cruise missiles after the ransom got denied one of the main reason it was changed to just torps and Also I think i...
- by BerSerKer 13 - at 2014.09.15 16:21:00
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12. Mining Colonies - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Yet another, "We nullsec crowd only like to pull triggers and would prefer to see the end of anyone that likes any other form of game play thread". If you want things mined, either do it yourself or find someone else to ...
- by BerSerKer 13 - at 2014.07.26 05:32:00
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13. Mining Colonies - in Player Features and Ideas Discussion [original thread]
So they have moon mining a passive income control by large alliances but nothing realy for the little corp with 30 members trying to start off. Well they need something not a large income maybe 100m-300m a month this idea is much but it would be a...
- by BerSerKer 13 - at 2014.07.24 16:19:00
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14. Make Industrial more Available - in Player Features and Ideas Discussion [original thread]
Silvetica Dian wrote: 1. The mobile deployables have nothing to do with POS's. 2. My manufacturing alt is only a few months old but i find with forward planning the wait times for the public slots are fine. I could do more with a POS but the ...
- by BerSerKer 13 - at 2014.02.09 06:41:00
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15. Make Industrial more Available - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: CCP, give us a mobile deployable Lab! Thank you. yes a mobile deployable lab........ which requires a player owned structure, for that need around 500m a moon and about 3+ months of training, and then you might need t...
- by BerSerKer 13 - at 2014.02.08 14:01:00
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16. Make Industrial more Available - in Player Features and Ideas Discussion [original thread]
Finding a place to make blue prints research takes days 10-18 days just to get a spot open or find someone with a pos that will do it,And people that do it full time have all 3 char trained for maxim and use all slots. thats not easy to do for ne...
- by BerSerKer 13 - at 2014.02.08 13:45:00
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17. Fixing Standings doing Interbus missions? - in Missions & Complexes [original thread]
mmm so my best bet is to level diplomacy and run missions for Gallente or the sisters of eve till i get to higher than -2.00 so i wont get attacked by the navys when i fly in there system. what about killing rats? does incursion give you standin...
- by BerSerKer 13 - at 2013.09.15 08:04:00
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18. Fixing Standings doing Interbus missions? - in Missions & Complexes [original thread]
ok i have a -8.10 gallenta standing and i want to make it so i can fly threw there space without geting attacked so i can run incursion, but i dont want to take a hit on my other standings so far i have train diplomacy to 3 and have goten it down ...
- by BerSerKer 13 - at 2013.09.15 06:23:00
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19. Corporation Owned Dead Space - in Assembly Hall [original thread]
Corporation Owned Dead Space I was thinking this for high sec corps but it would work good in low sec too. Idea Corporation own dead space where they can put a tower make things like normal. but it has 2 or more acceleration gates one to get to ...
- by BerSerKer 13 - at 2013.07.21 12:02:00
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20. The jukebox?? WHY THE DAMN JUKEBOX? - in Assembly Hall [original thread]
yea i liked it so we could put in our own sound tracks and things
- by BerSerKer 13 - at 2013.07.21 11:40:00
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