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1. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
To everyone complaining that "this kills x". You choose to die instead of adapt. I will play the tiniest violin for you.
- by Berial Inglebard - at 2015.06.11 23:42:47
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I agree with of the removal of fighter assisting, and I think we can see a fairly solid consensus on this matter in this topic. I do not feel that removing fighter warping is necessary however. It is important to have a mechanic that separates th...
- by Berial Inglebard - at 2015.02.27 14:37:01
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3. N3/PL 3rd Party Service - in Sell Orders [original thread]
+1 a happy customer. Excellent price, speedy delivery, do recommend Feday's 3rd party service!
- by Berial Inglebard - at 2014.10.26 18:51:06
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4. Confirming Freelance PI Guide Work - in Sell Orders [original thread]
Hi I'm offering my PI guide work to Amely Miles of Space Monkey Protectorate. I will be producing a custom guide loosely based on my previous work: http://www.mediafire.com/view/?4c0hu7ucqo53ubh The guide will contain PI plans and networks tai...
- by Berial Inglebard - at 2014.07.13 06:48:00
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5. Warp effect - in Player Features and Ideas Discussion [original thread]
I wouldn't mind a whole expansion's effort spent on getting this right. Plz do CCP.
- by Berial Inglebard - at 2013.11.17 21:22:00
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6. Announcement:EVE Online: Odyssey 1.1 Deployment Downtime Extended - in EVE General Discussion [original thread]
Azrael Dawnbringer wrote: Uhh make the damn Eagle useful. AND BRING BACK THE STUPID DAMN JUKEBOX. I hate that the space Im in decides the music I hear. Give me at least the option. you guys are mean to us...Nothing to do with like ANYTHING but ...
- by Berial Inglebard - at 2013.09.03 11:23:00
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7. Announcement:EVE Online: Odyssey 1.1 Deployment Downtime Extended - in EVE General Discussion [original thread]
Miner Willy Koraka wrote: Holy Craps its VIP mode, not long now girls! It was in VIP mode earlier too, before the extension was announced. Was up to 6 players at one point.
- by Berial Inglebard - at 2013.09.03 11:18:00
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8. Announcement:EVE Online: Odyssey 1.1 Deployment Downtime Extended - in EVE General Discussion [original thread]
Salpun wrote: Rilos Vardos Vaille wrote: Antamoon wrote: Hayden Prior wrote: Can anyone explain why my download says 305% (700mb/205mb) and climbing?? Because the Patch is 1GB - 205MB for the first part and then 750MB for the second ...
- by Berial Inglebard - at 2013.09.03 11:12:00
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9. Announcement:EVE Online: Odyssey 1.1 Deployment Downtime Extended - in EVE General Discussion [original thread]
Hayden Prior wrote: Can anyone explain why my download says 305% (700mb/205mb) and climbing?? The patch should be about 730 megs, don't panic until your boot.ini goes missing or something.
- by Berial Inglebard - at 2013.09.03 11:03:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: CCP Rise wrote: Alright guys, updated the OP with the Deimos changes. Removed cap use for MWD bonus Added Armor Repair amount bonus Gave back a lot of base hp for armor and structure Removed small amount of base shie...
- by Berial Inglebard - at 2013.08.06 22:41:00
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11. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Berial Inglebard,91,24,30,46,50,1,65,68,72,75,82,84,89
- by Berial Inglebard - at 2013.08.02 15:58:00
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12. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
+1 for the communal yes. My Solid State drive is ready! :D
- by Berial Inglebard - at 2013.04.27 20:39:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Cambarus wrote: Berial Inglebard wrote: They do stack penalty. Throw an eanm on an abaddon and you won't see the increase the modlue says it would give. If they didn't stack penalty we'd see 95% resist abaddons flying around :P You should...
- by Berial Inglebard - at 2013.04.09 17:48:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Cambarus wrote: Berial Inglebard wrote: How would this be the case? a) resistance penalties stack, . No they don't. Ship bonuses don't stack with modules. That said, a bump up to 10%/level and the addition of more incoming reps would m...
- by Berial Inglebard - at 2013.04.09 17:17:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
IrJosy wrote: Rep received is a bad idea. It is effectively only half of the resist bonus. How would this be the case? a) resistance penalties stack, and at 4% per level you're looking at a built in EANM at lvl5. Stacked with other resist m...
- by Berial Inglebard - at 2013.04.09 17:08:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi again Gallente friends! We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about. Lo...
- by Berial Inglebard - at 2013.04.09 16:34:00
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17. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Edit: turned into reply to Rise
- by Berial Inglebard - at 2013.04.09 16:31:00
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