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1. What is the most people our single sharded universe could handle? - in EVE General Discussion [original thread]
Think of it this way; The Jita Node can support 1200 people. There are over 7500 systems, but I don't know exactly how many, so lets say there are 7500 for argument's sake. Therefore, presuming that CCP buys top level hardware for every system,...
- by Bibbleibble - at 2011.01.11 23:01:00
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2. so there i was - in EVE General Discussion [original thread]
If you want to get any replies from anyone other than me, I suggest you fill in that blank.
- by Bibbleibble - at 2011.01.11 21:30:00
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3. Biological Resources - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin You've forgotten the most important part. Why would I bother making, for example, marines? They don't currently have any use aside from the occasional mission where I have to turn them in, and funnily enough, the...
- by Bibbleibble - at 2011.01.10 22:24:00
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4. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: Whitehound Originally by: Bibbleibble That is a little of a false analogy; in Chess the sides are balanced inherently. If Black's peices were all Queens and White's peices were all Knights, would you play White? If ...
- by Bibbleibble - at 2011.01.10 20:08:00
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5. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: Whitehound Do you see anyone in chess complaining about the Knights not having enough range, a Queen to be over-powered, or Kings and Pawns desperately needing a buff? No!!! That is a little of a false analogy; in Chess ...
- by Bibbleibble - at 2011.01.10 19:21:00
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6. armor plates + prop mod = speed reduction?!? - in Ships and Modules [original thread]
Edited by: Bibbleibble on 09/01/2011 12:25:54 IIRC speed with a prop mod formula is: New Speed = Base Speed * Propulsion Mod Speed Bonus * (Propulsion Mod Thrust/Mass) Basically, it is working as intended
- by Bibbleibble - at 2011.01.09 12:26:00
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7. Longest warp in New Eden. - in EVE General Discussion [original thread]
Originally by: Sphit Ker Knowing that light itself travel roughly 173 AU per day , itÆs amazing people manage to whine about a 3 minute warp. I may be bad at physics, but a light second according to google (i.e. the distance travell...
- by Bibbleibble - at 2011.01.09 11:59:00
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8. Jita Capacity Limit Need More Room!!! - in EVE General Discussion [original thread]
Originally by: Sphit Ker "Jita Capacity Limit Need More Room!!!ö oh snap! didnÆt see that one coming... Not so long ago, 500 people in local was a _lot_. Once you get your 3000 limit, ppl will think they need 9000 and it goes on and on....
- by Bibbleibble - at 2011.01.09 10:29:00
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9. New to caldari ships, what's so good about the CNR? - in Ships and Modules [original thread]
Originally by: Dirk Decibel Originally by: stoicfaux Edited by: stoicfaux on 08/01/2011 17:46:00 Originally by: Dirk Decibel I see that with T2 Cruise launchers and T1 missiles I only get 478 DPS from the thing. And tha...
- by Bibbleibble - at 2011.01.08 17:55:00
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10. Cross-Training: Gallente to What? - in Ships and Modules [original thread]
Minmatar, because then you get not only all the awesome Minmatar ships, you are also able to fly the Angel ships (Dramiel, Cynabal, Machariel) and the Serpentis ships (Daredevil, Vigilant, Vindicator) which are all pretty awesome, even though the ...
- by Bibbleibble - at 2011.01.08 14:04:00
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11. I believe the current tanking system is somewhat fubared - in Player Features and Ideas Discussion [original thread]
So you want to nerf shield tanking, because they have an 'extra' buffer of armor and hull, whereas armor tanking only has an 'extra' buffer of hull? That doesn't make much sense to me; if they both have the same EHP and tank/s, why does it matter...
- by Bibbleibble - at 2011.01.08 13:19:00
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12. Question about how turrets work - in Ships and Modules [original thread]
It is really actually quite simple; your tracking is multiplied by your targets signature radius divided by your turrets signature resolution. It just means that a small target can move slower and still dodge shots, but if your angular velocity is...
- by Bibbleibble - at 2011.01.07 06:40:00
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13. New ship needed: T2 Drake. - in Player Features and Ideas Discussion [original thread]
Personally, I think that we need heavy stealth bombers, for all your capital alpha'ing needs. Caldari - Wyrm - T2 Drake: Quote: Role Bonus: 99.75% reduction in citadel missile launcher powergrid need and 25% reduction in explosion radius...
- by Bibbleibble - at 2011.01.05 22:47:00
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14. Remote warp core stabilisers - in Player Features and Ideas Discussion [original thread]
Why don't these exist? I can't seem them being overpowered, so long as they come with all/a selection of the following downsides: 1. They place similar penalties to normal warp stabs on the receiving ship (I.e. reduced scan res and lock range). ...
- by Bibbleibble - at 2010.12.29 18:27:00
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15. Battlecruisers kill the appeal of cruisers? - in Ships and Modules [original thread]
Regarding cost vs effectiveness, it is possible to fit a battlecruiser to get almost T2-fitted cruiser level performance using just T1 mods and no rigs. That means similar, almost insignificantly worse or a fair degree better speed/agility/EHP/DPS...
- by Bibbleibble - at 2010.12.28 23:36:00
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16. Perhaps a way of boosting low-sec: removing capitals. - in Player Features and Ideas Discussion [original thread]
Hmmm, I guess you are all right about the difficulties in moving capitals around if lowsec was jumpblocked. Considering that the problem is not so much purely based on the capitals themselves as on their hotdropping capabilities, what about if th...
- by Bibbleibble - at 2010.12.24 11:51:00
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17. Perhaps a way of boosting low-sec: removing capitals. - in Player Features and Ideas Discussion [original thread]
What would happen to lowsec if all capitals were banned? I'm merely playing with the idea in my head at the moment and thought that it had some merits; however, I know that it is likely I've missed something important. As I understand the advant...
- by Bibbleibble - at 2010.12.23 23:33:00
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18. CAPTCHA against botters? - in Player Features and Ideas Discussion [original thread]
Just log the average amount of time spent playing a day, and repeatedly investigate anyone who spends far more than the average; either they are a legitimate player with a lot of time and the investigation will show that, or they are a bot and wil...
- by Bibbleibble - at 2010.12.13 21:44:00
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19. Barge gankers - in Player Features and Ideas Discussion [original thread]
Originally by: Kelkam cuz people quit over it? or make up elaborate navigation schemes to not get caught but still get pwned eventually?? TBH, if you're going to quit EVE over having a ship blown up, I think it's better for everyone th...
- by Bibbleibble - at 2010.12.12 17:54:00
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20. Barge gankers - in Player Features and Ideas Discussion [original thread]
I liked the part where you gave reasons.
- by Bibbleibble - at 2010.12.12 17:08:00
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