Pages: 1 2 [3] 4 5 6 7 8 |
41. concord are over offensive.... - in Player Features and Ideas Discussion [original thread]
thanks for questioning it though, it will be a bit clearer for others to read now :) -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.05.20 00:15:00
|
42. concord are over offensive.... - in Player Features and Ideas Discussion [original thread]
what i was trying to say is that the person being attacked gets to decide the punishment, if it was an accident then 'just give me the cost of repairs and thats it' but if it was a purposful attack they can decide to have your ship destroyed or im...
- by BigB - at 2004.05.19 23:38:00
|
43. concord are over offensive.... - in Player Features and Ideas Discussion [original thread]
Edited by: BigB on 19/05/2004 22:29:29 Ok i have posted this a few times before, but now i know what im talking about so maybe i can put it across a little better, when in concord controled space and an incodent occurs, concord simply warp in...
- by BigB - at 2004.05.19 22:06:00
|
44. skill training alteration? - in Player Features and Ideas Discussion [original thread]
i know that in other games skills are trained by action rather than books.. 'kill 100 people for a skill' while eve uses a better system of book learning, but why not combine the two? if you are training mining skill..and you go out everyday minin...
- by BigB - at 2004.05.08 13:52:00
|
45. Idea for additional role of an Indy - in Player Features and Ideas Discussion [original thread]
you basically want to make an indy a chopped down station with all this, it sounds good, but a bit too perfect, there would have to be limitations, same as taking things on/off line now, perhaps a large cap reduction per refit, as for repair drone...
- by BigB - at 2004.05.08 13:45:00
|
46. The Grand, Official Jove Thread! - in EVE General Discussion [original thread]
oh, my dear christ, you guys complaining about the event need to realise life isnt a computer game, damn, at least you have amused me with your ramblings of stupididty. *sigh* and could ccp please note: the event was what you made it, ignore the c...
- by BigB - at 2004.05.07 23:34:00
|
47. Interceptors and .... insurance! - in Player Features and Ideas Discussion [original thread]
erm guys, i dont think you have noticed, 7mil = you being ripped off :D the actual price of interceptors (if you were to make one yourself with correctly priced goods)is around the price of insurance, my taranis was bought in a goods trade to a ma...
- by BigB - at 2004.05.06 23:01:00
|
48. continued skill training - in Player Features and Ideas Discussion [original thread]
yeah i like that, it gives people a reason to train learing level5 without whinging it does nothing ;) -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.05.05 12:43:00
|
49. Double right click - in Player Features and Ideas Discussion [original thread]
yes, would definately be useful, I hate trying to find the oposite direction to a ship during a battle and you need to leg it or just increase distance on a similar note the choice of having user defined orbit distances would help, -------------...
- by BigB - at 2004.05.04 17:07:00
|
50. continued skill training - in Player Features and Ideas Discussion [original thread]
yeah you reach level5 and thats it, end of book, chuck it in the bin. you then have to log on to go back to your ship or your hold and get another book to start on. -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.05.04 12:56:00
|
51. Get New Portrait (mini view) - in Player Features and Ideas Discussion [original thread]
Ok i think i get you, the mini pictures arnt the same when you re enter the game, i have had that before too, I would like a function that generates all the pictures in local, I like to see all the pictures in local, and it takes a while if i ever...
- by BigB - at 2004.05.04 12:51:00
|
52. continued skill training - in Player Features and Ideas Discussion [original thread]
ok, i know this is a controversial topic but..(think rgp here) when you train a skill you are reading from one book, so all the info for lvl1 through to lvl5 is in that one book, when you leave the game i like to think of it as you just have some ...
- by BigB - at 2004.05.04 12:13:00
|
53. advanced learning - in Player Features and Ideas Discussion [original thread]
I guess this is more of a message to the devs, but i know advanced learning skills are in the pipeline but will they be a sheeva addition or later? anyone else got any info? -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.05.04 12:04:00
|
54. Safespace killings - in Player Features and Ideas Discussion [original thread]
Edited by: BigB on 04/05/2004 11:40:30 i think the problem is the mutiple character thing, its too easy to make a new character, use them as the evil one and make money, then just go back to your main character and reap the benefits one way i...
- by BigB - at 2004.05.04 11:38:00
|
55. Billboards >< - in Player Features and Ideas Discussion [original thread]
would be an idea to simply place the boards behing the stargates, no jumps are possible from the other side of gates so no one has th epossibility of running into them -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.03.22 23:49:00
|
56. WTT Componenets for taranis - in Market Discussions [original thread]
Cool, Just spoken to Femintaki and i have me a shiny ship :) i just traded a load of the parts my agent gave me, nice deal i reckon, got 1.5mil from it too :) cheers for the advice, Just gotta get evasive up to 5 now :( -----------------------...
- by BigB - at 2004.03.16 18:30:00
|
57. make ships more realistic and tactical - in Player Features and Ideas Discussion [original thread]
*bump* anyone got any comments? -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.03.16 01:08:00
|
58. WTT Componenets for taranis - in Market Discussions [original thread]
~I have aquired several ship components for the new inteceptors and i am wondering if any corporations would like to trade an amount of parts for a full ship, with some isk if needed to those who dont know, the taranis is a gallente interceptor. ...
- by BigB - at 2004.03.15 15:29:00
|
59. Personalised Ships - in Player Features and Ideas Discussion [original thread]
each corp has there own logos, so i say, the manufacturer of the shp gets there logo on there, and the owner of the ship has there logo on there, then you know who your supporting in buying this(if you dont want to support piracy etc.) and also ...
- by BigB - at 2004.03.15 15:23:00
|
60. make ships more realistic and tactical - in Player Features and Ideas Discussion [original thread]
well i wasnt saying it had to be done tomorrow, it is an idea that is worth looking at, weather now or in 6months, -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2004.03.14 01:54:00
|
Pages: 1 2 [3] 4 5 6 7 8 |
First page | Previous page | Next page | Last page |