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141. LAG based warfare (What about player skills?) - in Player Features and Ideas Discussion [original thread]
yeah, im really in favour of a 'Panic' warp button, there is a set point directly ahead of you, a few AU away. as for pvp lag problems i dont have much advise exept maybe a few battle oriented low graphic systems for staged battles. ------------...
- by BigB - at 2003.12.09 11:19:00
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142. Use For Schools - in Player Features and Ideas Discussion [original thread]
but still, when you have graduated like the majority of people who are on open university have, and you learn other skills, exacly the way we are doing, you can meet tutors to learn faster -------------------------------- http://www.freewebs.co...
- by BigB - at 2003.12.09 01:13:00
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143. 5000 users - in EVE General Discussion [original thread]
she means, the time of the event put the americas into working hours, i.e. not online. -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.12.09 01:11:00
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144. 5000 users - in EVE General Discussion [original thread]
starting to get some chat lag, takes a while for the mesages to be entered and groups get entered at the same time -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.12.07 19:32:00
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145. Use For Schools - in Player Features and Ideas Discussion [original thread]
i think it would be quite cool to get a boost to your training times, and if the only reason schools exist is to get books, why arent the libraries? heve you ever heard of the open university, it is a thing in britain where people do exactly what ...
- by BigB - at 2003.12.07 17:48:00
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146. Eve Gate, Anyone Dare Me? - in EVE General Discussion [original thread]
http://img.villagephotos.com/p/2003-11/492312/evegate1.JPG well here goes then.. http://img.villagephotos.com/p/2003-11/492312/evegate2.JPG anyone know what happens? if not, wanna sponsor me to find out? -------------------------------- ...
- by BigB - at 2003.12.07 01:20:00
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147. Use For Schools - in Player Features and Ideas Discussion [original thread]
Why not have lessons? wouldnt it be useful if places had set classes, say center for advanced studies in cistuvaert were holding a mechanics class. you would turn up with your mechanics skill at what ever level you had and you could enrole in the ...
- by BigB - at 2003.12.07 00:34:00
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148. Small time crafts men - in Player Features and Ideas Discussion [original thread]
yeah, cool. mayber this thread should be 'practical uses for trade goods' -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.11.19 23:17:00
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149. Small time crafts men - in Player Features and Ideas Discussion [original thread]
well if the profit is small then fair play to the person who wants to sit there. if it makes it better why not make it that there are certain trade items that are required on a ship. i.e. need to make gems from ores to put on laser lenses... --...
- by BigB - at 2003.11.19 20:35:00
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150. WTB Mega & Zyd - in Market Discussions [original thread]
doesnt everyone? I am after: 550 units of Zyd at 800k isk 130 units of Mega at 1.2M isk If this is possible then thank you please either post here or convo in game: BigB, thanks guys -------------------------------- http://www.freewebs.com/bi...
- by BigB - at 2003.11.19 19:27:00
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151. Small time crafts men - in Player Features and Ideas Discussion [original thread]
is that not exactly what blueprints do now you buy a load of minerals, build the ship, sell it for more than the minerals are worth and make instant money all i am saying is make it a small profit so it is an extra choice for a business, atm it is...
- by BigB - at 2003.11.19 16:12:00
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152. Small time crafts men - in Player Features and Ideas Discussion [original thread]
well who would buy garbage? who would buy slaves, what use are they? who would buy fertilizer? if your making a trade good, it would be sold as a trade good -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.11.19 13:55:00
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153. Small time crafts men - in Player Features and Ideas Discussion [original thread]
haha, come on. it would give people something else to do in the game. and what if they made a huge gem worth a few million 1sk and they were transporting it. wouldnt that be worth shooting at? -------------------------------- http://www.freeweb...
- by BigB - at 2003.11.19 12:39:00
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154. collision model, please add mass - in Player Features and Ideas Discussion [original thread]
basically if the bolt hits a saltellite it moves the satelite but only makes it accelerate at a very small amount if the satleite hit the bolt, the bolt would go flying -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.11.19 10:41:00
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155. Small time crafts men - in Player Features and Ideas Discussion [original thread]
What if you could use the minerals you mine to make trade able goods, such as gems, diamonds, figures... or you could buy wood from the market and create chairs, furniture and depending on a set of skills the sell value of them increses, no only c...
- by BigB - at 2003.11.19 10:23:00
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156. WTB Thorax Bp limited runs - in Market Discussions [original thread]
willing to pay 2.5 mill for each 5 runs i.e. 5 runs = 2.5M 20 runs = 10M ...... -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.11.17 16:56:00
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157. WTB Miner II BP - in Market Discussions [original thread]
Must be infinate Runs Contact BigB in game. All offers welcome -------------------------------- http://www.freewebs.com/bigb_home/
- by BigB - at 2003.11.17 10:15:00
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