Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
21. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Morel Nova wrote: Swap the arty RoF buff to a 20% damage bonus instead. Artillery is for alpha strikes, this risks making all weapon systems a bit too similar which is boring. Its very intentional that it gets ROF and not ...
- by BiggestT - at 2013.07.18 13:11:00
|
22. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
ALL HAIL The Eagle is gonna be sweeet
- by BiggestT - at 2013.07.18 11:44:00
|
23. A (relatively) simple way to incorporate EVR into EVE? - in Player Features and Ideas Discussion [original thread]
Okay so we've all seen EVR at E3 and can agree on one thing: it's awesome. The next question is, if this were to be included into the EVE universe, how? Firstly the strategic basics... Adding EVR would be just like any other new feature: add a ski...
- by BiggestT - at 2013.06.21 07:25:00
|
24. Any other text options? - in EVE Forum Experiments [original thread]
[blue]test[/blue] [h6]test[/h6] [size=8]test[/size=8] [right]test[/right] Fake edit: Nope Hosetly I don't know why the newer forums have so much less customisation than the old ones... Unless I'm missing something obvious ofc. Cool options...
- by BiggestT - at 2013.06.21 07:18:00
|
25. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega. Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison...
- by BiggestT - at 2013.06.06 11:21:00
|
26. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Samas Sarum wrote: Also, can you elaborate on why you think the new CNR is a lot better in PvE? It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it ...
- by BiggestT - at 2013.06.06 11:11:00
|
27. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This is something I've been thinking about during my predesign for the command ships. I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED ...
- by BiggestT - at 2013.06.03 15:59:00
|
28. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Certificates are bad by design. The only super important skills recruiters usually want are: -Ship skills (which you hardly include in certificates???!!!) -Basics like engineering, electronics, adv. weapon upgrades (so you can properly fit th...
- by BiggestT - at 2013.05.06 11:11:00
|
29. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Insurance better damn well cover these price increases, and I mean an exact relative refund to the increase so the %payout of insurance increases a little from current payouts (so the isk loss per hull remains the same). If not: Congratulations ...
- by BiggestT - at 2013.05.04 05:07:00
|
30. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
I'm usually one to spot an issue with any change and have a whinge about something. But these changes.. Well, they're nothing short of excellent. Thank you Mr. Rise, you have made my fat, ugly, but kind of bangable bird much sexier. Now......
- by BiggestT - at 2013.04.17 09:24:00
|
31. raven PVP fit - in Ships and Modules [original thread]
Malcanis wrote: Steve Spooner wrote: Don't use the Raven for PVP. The way missiles/torps work combined with the complete lack of mobility and tank of the Raven makes it a easy target to quickly pop. Try a Typhoon. You can fit launchers if yo...
- by BiggestT - at 2013.04.15 10:26:00
|
32. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: BiggestT wrote: ! 1. Why do you think Maels are popular? It's not because of their amazing tank or overwhelming dps. 2. "Passive EHP bonus", a.k.a. "buffer". Nobody is talking about passive regeneration (except you). 3. ...
- by BiggestT - at 2013.04.12 16:39:00
|
33. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: For example a 25% increase in armor hitpoints applies quite intuitively: (Base HP) * 1.25 = a 25% increase in total EHP. In contrast a resistance bonus actually benefits your ships by decreasing incoming damage. So a ship wit...
- by BiggestT - at 2013.04.12 16:12:00
|
34. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Updated OP to reflect a couple small changes based on player feedback! Raven getting a slight bump to its base shield HP. Scorpion is going to lose a high slot and gain a low slot. Good stuff. But.. the rokh? You stated y...
- by BiggestT - at 2013.04.10 14:27:00
|
35. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: There's nothing weak about the Rokh, it's a dominant fleet BS and does not need boosting. Although it surprised me, I understand the rationale behind dropping the resist bonus though, it's very powerful on the fleet BS scale...
- by BiggestT - at 2013.04.10 09:32:00
|
36. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Welcome, I'm sure you already have a headache from the impending changes! One thing you need to consider though:you are changing things that weren't asked for. No one asked for the raven to have less HP, despite any boosts it might get. No one ...
- by BiggestT - at 2013.04.09 14:28:00
|
37. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: That is one mad dude over there. The Rokh didn't change at all except for a VERY LIGHT EHP REDUCTION. Very light means it will lose maybe 8k EHP. It's safe to say that the Rokh didn't change at all. It became a good fleet ship w...
- by BiggestT - at 2013.04.09 10:25:00
|
38. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
What a joke. Let's see, you make all the other ex-tier 1 bs's awesome, and finally the scorp has a chance to be fixed and all you do next to nothing. I mean come on, you talk about it being the only 'disruptor' BS, yet the 'geddon is going to be...
- by BiggestT - at 2013.04.09 09:35:00
|
39. The State of Ship and Module Balance in 2013 - in Ships and Modules [original thread]
sabre906 wrote: Dato Koppla wrote: How much do we know about T3 nerf? No word on specifics. Although majority of subs (rr, ewar, warp, etc) have always been sucking the ground so hard a nerf hardly seem possible at this point. My guess is...
- by BiggestT - at 2013.04.07 05:33:00
|
40. The State of Ship and Module Balance in 2013 - in Ships and Modules [original thread]
Roime wrote: All in all it's a great time to pew pew. You can fly what you want, and your success will mostly depend on your player skills. Sounds good! So in terms of some of the larger scale PvP trends... Is passive tanking still hu...
- by BiggestT - at 2013.04.06 09:11:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |