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141. Is there a very old bug with the Trajectory Analysis skill? - in Test Server Feedback [original thread]
Edited by: BiggestT on 14/12/2010 05:50:46 Originally by: Aamrr Ships that fight in falloff require less (or no) capacitor. Consider it compensation for the fact that you don't have to train the capacitor conservation gunnery skill (w...
- by BiggestT - at 2010.12.14 05:50:00
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142. Learning Skill Removal FAQ - in EVE Information Portal [original thread]
Edited by: BiggestT on 14/12/2010 04:45:50 Originally by: Mashie Saldana Is there an undo button when you add/destroy implants? Is there an undo button if you set the wrong skill to train for a few weeks? Ahh but you can see your ...
- by BiggestT - at 2010.12.14 04:44:00
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143. Is there a very old bug with the Trajectory Analysis skill? - in Test Server Feedback [original thread]
Either way I still think it makes no sense that falloff is for some reason more than double the length to train yet much less important than the other skills for many guns, it's like making Controlled Burts a 5x multiplier when auto's don't need i...
- by BiggestT - at 2010.12.14 04:36:00
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144. Is there a very old bug with the Trajectory Analysis skill? - in Test Server Feedback [original thread]
Edited by: BiggestT on 13/12/2010 17:12:16 With all these new skill points to add I've been looking at which Level IV's to upgrade to V, I noticed, of all the "basic" gunnery skills (e.g. increase optimal by 5%/level, tracking by 5%/level etc...
- by BiggestT - at 2010.12.13 17:10:00
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145. Learning Skill Removal FAQ - in EVE Information Portal [original thread]
I have a pretty important quesiton that I don't think was aked.. When allocating our new skill points, is there an undo option? Say joe bloggs wants to train guide missile precision V but accidentally clicks to train FoF missiles V, which is rig...
- by BiggestT - at 2010.12.13 16:52:00
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146. Why no mixing of active/passive tank modules? - in Ships and Modules [original thread]
It is usually a bad idea, however some ships can do it e.g. sleip so they can get passable ehp and still utilise ship bonuses. EVE Trivia EVE History
- by BiggestT - at 2010.12.12 16:00:00
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147. Rokh +1 mid slot and -1 low-slot? - in Ships and Modules [original thread]
Originally by: Conor Todaki Dropping under 100 DPS (1 less mag-stab) for an extra 200 something DPS tolerance to your tank sounds like a good trade off for me. And don't tell me BS solo is dead because i'll just do it anyway haha. Expecia...
- by BiggestT - at 2010.12.12 15:57:00
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148. Those BS whines.... - in Ships and Modules [original thread]
Originally by: Tryaz Is it really not practical to field a fleet comprised of 1 BS supported by many cruisers & frigs? You've all agreed that with the right support a BS is still V.effective but there still seems to be this idea that a BS ...
- by BiggestT - at 2010.12.11 19:01:00
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149. Rokh +1 mid slot and -1 low-slot? - in Ships and Modules [original thread]
Rokh does not have enough grid to sacrifice a low slot (one is almost always lost to an rcu when fitting 8 bs guns). Dunno if it's cpu could handle another mid either.. IMO the rokh's slot layout is perfect, just requires some tackler assistance ...
- by BiggestT - at 2010.12.10 18:04:00
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150. I KNOW WHAT THE CHRISTMAS PRESENT IS! - in EVE General Discussion [original thread]
Edited by: BiggestT on 08/12/2010 15:43:19 I always knew about that damn north star when it was on the evenews, but could never find it for some reason when it was in game *wears the tard hat* EVE Trivia EVE History
- by BiggestT - at 2010.12.08 15:42:00
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151. The Elimination of the Battleship from EVE. - in Ships and Modules [original thread]
I completely agree that BS's need love, however this bit is un-fathomable (this may have been touched on already) Originally by: DHB WildCat Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a...
- by BiggestT - at 2010.12.08 15:15:00
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152. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Rookie ships showing up in assets (laaaame) Sure they may have nice cargo put in them one time for some crazy reason but that's the exception and if it's such a big deal: make ship cargo also appear (not sure if this already is the case) in asset...
- by BiggestT - at 2010.12.05 22:19:00
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153. The drake..................................... - in Ships and Modules [original thread]
Originally by: Soporo Fix rails (bad tracking, bad dps, high fitting reqs, uses ammo, uses cap, + low grid cald ships = failfailfail) and we will stop flying Drakes, kktxbye. This, this, this, and this. While they're at it, improve bs...
- by BiggestT - at 2010.12.05 20:07:00
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154. Caldari short and long-term ship plans (FW PVP) - in Ships and Modules [original thread]
I think people are getting a bit too carried away with the importance of rr for caldari viability. Plenty of gangs e.g. frig/cruiser only gangs etc (common in fw) don't use rr and are more about hit and run tactics.. And anyway, even in the figh...
- by BiggestT - at 2010.08.02 07:46:00
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155. I want you all to do an experiment for me. - in Out of Pod Experience [original thread]
Edited by: BiggestT on 01/08/2010 18:06:54 Originally by: Akita T Obesity by country (hooray, USA is winning, with Mexico quite a bit behind behind, closely followed by the UK, Slovakia and Greece). That graph is 7-8 years o...
- by BiggestT - at 2010.08.01 17:56:00
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156. Caldari short and long-term ship plans (FW PVP) - in Ships and Modules [original thread]
Originally by: Kephael Missiles are bad in pvp, some alliances run drake gangs with shield logistics but other than that caldari are bad at blowing things up. Cross train Amarr or Minmatar if you want to actually blow things up or even j...
- by BiggestT - at 2010.08.01 17:37:00
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157. Unbreakable Tank? - in Ships and Modules [original thread]
Originally by: migwar as you have velocity, tracking etc.. and i would love to see a Dreadnaught or mothership using bombers to hit a Vulture :) the battleships have alot better chance of breaking the vulture. A titan DD will insta-p...
- by BiggestT - at 2010.08.01 17:13:00
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158. Vote EVE Online: Tyrannis for the European Games Award! - in EVE General Discussion [original thread]
Edited by: BiggestT on 01/08/2010 16:55:49 I'll vote for you when you release a dev blog stating that Incarna and Dust will be put on the backberner and the CURRENT 18 months will be spent improving current content. How the hell do you think ...
- by BiggestT - at 2010.08.01 16:54:00
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159. Why is this forum environment so....hostile? - in EVE General Discussion [original thread]
Originally by: Catherine Frasier Originally by: Atticus Fynch If word were bullets there would be blood and scattered bodies all over this place. What gives? Average age + testosterone + culture of entitlement + anonymity. Under...
- by BiggestT - at 2010.08.01 16:28:00
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160. Idea to boost Rails - in Ships and Modules [original thread]
Originally by: Jyngo Originally by: Lt Angus Originally by: Jyngo The eagle can do 175 DPS out to 249 km, that's pretty cool. sucky dmg sucky volly even a frig will survive enougth vollys to come back from afk to find h...
- by BiggestT - at 2010.08.01 11:58:00
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