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1. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
I really like the idea of faction fuel blocks whose blueprints produce, e.g., 5 blocks per run instead of 4 for the empire faction towers. This, on the on hand, lets faction tower owners keep their reduced costs and, on the other hand, makes for ...
- by Blancanieves - at 2011.11.07 19:22:00
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2. Rap News 7 out - in Out of Pod Experience [original thread]
Seven is magical, as is Rap News... don't miss it! -
- by Blancanieves - at 2011.03.20 19:20:00
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3. Anomaly respawn time increased ? - in Missions & Complexes [original thread]
When will this stealth nerf finally be rolled back? Waiting 6-7 minutes for a respawn, that's stupid. And to all those mission runners who talk about "healthier" income: you don't know what you're talking about. Where do you think does the ISK c...
- by Blancanieves - at 2011.01.23 00:51:00
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4. [Proposal] Swap Constellation and Local channel modes - in Assembly Hall [original thread]
/signed
- by Blancanieves - at 2009.08.29 16:18:00
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5. there is no bob~~~ - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Blancanieves on 05/02/2009 13:17:39 W00t someone made someone else click a button. This is an epic achievement :P
- by Blancanieves - at 2009.02.05 13:17:00
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6. Ev0ke Official Statement - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Astasia Orian lol how did we spank G so badly in fountain when they had infinite money? :( LOL that sounds like another confession to me :) -
- by Blancanieves - at 2008.12.12 11:56:00
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7. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
About the "more work" thing: Of course, scanning of moons has to be made easier, proportionally to how fast moon resources will be depleted. I.e., if moon resources change every month, you'd definitely need a coarser probe that for example determ...
- by Blancanieves - at 2008.12.10 15:18:00
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8. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Yippeah, my second account just ran out today, and I can't do anything about it because of some strange "maintenance"... lucky as I am, it seems I will miss at least a whole week of training time as I will be offline for the coming week. What a ni...
- by Blancanieves - at 2008.10.14 13:30:00
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9. Advanced spaceship command - in Skill Discussions [original thread]
I care because I like to know if the agility values given by EFT, for example, are correct.
- by Blancanieves - at 2008.10.01 11:13:00
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10. Advanced spaceship command - in Skill Discussions [original thread]
Related question, as I know of some pre-requisite bonusses that are already built-in in the ship: Does the Advanced Spaceship Command skill actually increase agility of capital ships, e.g., Carriers, with respect to their base stats? EFT does say...
- by Blancanieves - at 2008.09.29 13:19:00
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11. Complex farming - is there a solution? - in Player Features and Ideas Discussion [original thread]
If you want to try some of those plexes yourself, consider doing one in lowsec, there are plenty, and they are empty most of the time. To fix the problem, remove all static complexes (I though CCP wanted to do that anyway, why did they leave some...
- by Blancanieves - at 2008.08.22 14:35:00
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12. Time for another Nos/Neut change - in Test Server Feedback [original thread]
Edited by: Blancanieves on 20/08/2008 15:48:22 Originally by: nemississ part of the point of the NOS nerf was to make neuts viable and actually useful they were ment to be used together where one has limited use but give yu cap and the...
- by Blancanieves - at 2008.08.20 15:47:00
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13. Wormholes combining PVE and PVP - in Player Features and Ideas Discussion [original thread]
Bumping this idea as I'm not completely convinced yet that nobody cares :). Convince me by not replying and I'll shut up.
- by Blancanieves - at 2008.08.19 14:47:00
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14. Time for another Nos/Neut change - in Test Server Feedback [original thread]
Let's make my point clear again: BS have - much cap - the possibility to fit one or multiple heavy neutralizer(s), which neutralize(s) a cap amount balanced to be in line/relation with its overall cap - the possibility to fit a heavy cap injector...
- by Blancanieves - at 2008.08.19 14:36:00
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15. Time for another Nos/Neut change - in Test Server Feedback [original thread]
Originally by: WillageGirl Large Railguns are already less powerfull against small targets than large ones. With 10s rate of fire any ceptor / AF pilot regains more than enough shield before the next salvo hits. Thus Large Railguns don't...
- by Blancanieves - at 2008.08.16 10:29:00
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16. Time for another Nos/Neut change - in Test Server Feedback [original thread]
Small drones will be able to catch small ships after the speed nerf. Also, with enough Neuts you would be able to hit a small ship just as hard as you would a BS. -
- by Blancanieves - at 2008.08.15 14:44:00
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17. Time for another Nos/Neut change - in Test Server Feedback [original thread]
The last nerf hit Nos hard but was a good one in my opinion. It solved the issue with it being a module that hit the opponent hard and at the same time even gave you a bonus. Now Nos, aren't that effective anymore, particularly against smaller tar...
- by Blancanieves - at 2008.08.15 14:21:00
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18. Wormholes combining PVE and PVP - in Player Features and Ideas Discussion [original thread]
Edited by: Blancanieves on 15/08/2008 13:58:54 No one interested in something that allows you to *sneakysneaky* get yourself in another quadrant of the galaxy? @Robbo: I think that to determine where the wormhole goes you can safely jump thro...
- by Blancanieves - at 2008.08.15 13:57:00
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19. Sneaking across the void between systems (and past cyno jammers) - in Player Features and Ideas Discussion [original thread]
May I direct your attention to the following topic: http://oldforums.eveonline.com/?a=topic&threadID=846837 It wouldn't take ages to cross the distance, but rather take a long time to find a wormhole that leads to the desired system. -
- by Blancanieves - at 2008.08.15 13:49:00
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20. Wormholes combining PVE and PVP - in Player Features and Ideas Discussion [original thread]
Yeah, that's the main reason why I would want them to be limited to a few minutes: To not interfere to much with alliance wars or politics on a large scale. If open too long, those wormholes could be abused in too many ways. From my experience wi...
- by Blancanieves - at 2008.08.14 14:34:00
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