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1. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
I ran through amarr NPE tonight and here's the list of my notes: Items are already checked when you're asked to click on the items when learning to redeem items No indication of WHERE the training queue is the clue to search can be cut off by o...
- by Blastil - at 2016.11.04 05:13:06
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2. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
It would be nice to have a "Home" link that you can set so you can stop having to look up your home system in the place finder to get a link there. in the route section. It would be good for NPE too, keep new players from getting too lost early on.
- by Blastil - at 2016.11.03 04:39:53
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3. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
looking at this right off the bat, I'm going to say I'm excited for the porpoise and I'm not even an industrialist. A logi ship with slightly reduced range, but an extra 400 ish DPS from drones? Ill allow it. I'm seeing it now: Gila fleets backed...
- by Blastil - at 2016.10.04 20:36:40
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4. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Emilie Chatelet wrote: Dear CCP, I have a question. I just started playing EVE, with a paid subscription. Will I be given all of those skills for free come November? Or, should I just stop my subscription now, and wait to get them in November?...
- by Blastil - at 2016.09.01 19:21:35
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5. Quantum Anchors (defining interesting gameplay choices) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Blastil wrote: Danika Princip wrote: But you already HAVE a module to counter them! It goes in a midslot! It fits to literally anything from noobship to titan! What's the problem? That not entirely true. the scram...
- by Blastil - at 2016.08.31 18:26:52
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6. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Doc Fury wrote: Lunarstorm95 wrote: I feel im the only one that sees how this could turn into micro transactions SUPER quick.... That's the entire purpose of this. i'm not entirely sure what's wrong with that. Having two parallel ...
- by Blastil - at 2016.08.31 18:21:27
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7. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
For all the hallabalu about mining multiboxers - To add up to just 1 T2 fit procurer, you will need to fly 3 t1 fit mining frigates To add up to just 1 hulk, you will need to fly 3 T1 fit mining frigates I know we all like to **** on m...
- by Blastil - at 2016.08.31 18:06:06
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8. Quantum Anchors (defining interesting gameplay choices) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But you already HAVE a module to counter them! It goes in a midslot! It fits to literally anything from noobship to titan! What's the problem? That not entirely true. the scrambler option doesn't always work. Consider t...
- by Blastil - at 2016.07.30 00:40:12
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9. Quantum Anchors (defining interesting gameplay choices) - in Player Features and Ideas Discussion [original thread]
its always nice to have options.
- by Blastil - at 2016.07.28 15:44:56
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10. Quantum Anchors (defining interesting gameplay choices) - in Player Features and Ideas Discussion [original thread]
OK, so preface, LOVE the new destroyers and their micro jump drive, both as an offensive and defensive option. That being said, I think that this mechanic can be iterated on in an interesting way: It would be nice to have a module which could be ...
- by Blastil - at 2016.07.25 16:31:32
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11. Those are some very persistent hackers. - in EVE General Discussion [original thread]
Not to lend credence to a bad idea, but could we get it put into the same page? Its 2016, and event.preventDefault() has been a thing for quite a while now....
- by Blastil - at 2016.05.24 01:29:04
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12. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Could we get a "give ISK" button in the personal wallet the same way its in the corp wallet? The current work flow is - Open people and places - Search for person - Search for wrong person, repeat step 2 - Right click - Left click give ISK - Ente...
- by Blastil - at 2016.05.24 00:54:41
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13. My petition to make Novice Plex access restricted to T1 frigates onl... - in Warfare & Tactics [original thread]
Lucy Lollipops wrote: All kind of "revenge" on selfish players can be interesting, but what I'm pointing out is that having a chance to really duel with a cheap pvp ship against other kind of ships would make pvp experience for new players like...
- by Blastil - at 2016.05.23 15:51:58
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14. Or, How I learned to stop worrying and love Off-Grid Boosters - in Player Features and Ideas Discussion [original thread]
Boosters make eve even more of an N+1 game. The reality is that what it does is put an onerous burden on small gangs to HAVE to produce a booster because everyone else already is. Part of why these need to be nerfed isn't because OGB is OP, or bec...
- by Blastil - at 2016.05.05 15:03:07
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15. SKINS we'd like to see: - in Player Features and Ideas Discussion [original thread]
Leon Mantis wrote: Ashimmu and Cruor without blood spatters Tactical cruiser skins Tactical Destroyer Skins From the dev panel at fan fest it sounds like tactical cruiser skins are a little way's off. After all, doing one tactical cruiser is...
- by Blastil - at 2015.05.26 14:38:37
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16. SKINS we'd like to see: - in Player Features and Ideas Discussion [original thread]
I don't want to tell you your jobs or anything, but I thought I'd start a thread for SKINS players suggest should be in the game. I'd totally like to see a SKIN for each faction that's a 'parade skin' done up in faction colors with the faction's ...
- by Blastil - at 2015.05.21 17:04:25
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17. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Given that these will have market functionality, how will you handle docking, and permissions? Will it be done the same way as our current docking system? Personally I feel like the current standings-based docking system is kind of silly, since i...
- by Blastil - at 2015.05.12 22:42:05
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18. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Listen, I stand on principal here. Eve is a harsh place. Its a world where you can risk everything and gain a lot, or risk nothing and gain little. If you choose to live in 0.0 space (you weren't enslaved into nullsec, sorry) then you also consent...
- by Blastil - at 2015.04.03 20:37:36
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19. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
I would like to see this as a chance to revise the moon mining mechanic from a setup once, touch never, print ISK mechanic to a PI-like mechanic, requiring some pilot to log in every few days to manage the mining operation. If this were the case,...
- by Blastil - at 2015.04.02 18:29:59
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20. Wardec matters once again - in Player Features and Ideas Discussion [original thread]
I suggest holding off on any wardec ballance issues until after the structure changes. You will probably find that wardecs feel more useful, and more organic after structure changes hit highsec. I think highsec wardec could then be molded more in...
- by Blastil - at 2015.04.01 13:25:47
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