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1. Looking for Industrial/isk making corporation - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Blinder on 19/07/2010 15:19:32 I am heavily trained in industry,mining,hauling, and other production. I would like to join a corp that's main focus is making isk. Please reply with some details and information about the corporation.
- by Blinder - at 2010.07.19 15:17:00
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2. Stop and think, too many things are going to hit Amarr ships at once. - in Ships and Modules [original thread]
Try adding some RCU's or cap fluxes to your low slots so you can actually *fire* your lasers then? Sure, it sucks for Amarr ships their huge lowslots can't be used to stack damage mods as well as they used to. It sucks for Caldari ships we can't s...
- by Blinder - at 2003.09.08 14:51:00
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3. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
From the discussions here and what I've seen on TQ myself, its simply the exponential nature of stacking that causes problems. Just make it so that all multipliers are calculated off the ship's base stat (that's for skills AND modules, so everythi...
- by Blinder - at 2003.09.08 03:27:00
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4. cannot activate -> activate as soon as able - in Player Features and Ideas Discussion [original thread]
This would be a great idea... and as for worrying about modules getting stuck in the queue, just make it so the module has a "waiting to activate" state and flashes yellow or something... clicking on it again deactivates it as normal, and removes ...
- by Blinder - at 2003.08.16 14:44:00
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5. Gunnery: Make it more realistic - in Player Features and Ideas Discussion [original thread]
I think the real parallel would be between this game and the later Wing Commander/Tie Fighter games- the ships' systems were targetable (on the capships at least) and individually destructable. Now... I'm not sure how good it would be for us to b...
- by Blinder - at 2003.08.16 14:37:00
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6. DEBATE!! - in Ships and Modules [original thread]
Well, if you "outfit them both the same" you're going to be losing out on both of their strongpoints anyway- you get two turrets, one launcher, I think 3 medium slots (maybe 2?) and 2 low slots. That isn't enough to let either ship fit out the way...
- by Blinder - at 2003.08.16 12:25:00
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7. Improving Missiles, Ideas - in Test Server Feedback [original thread]
I think a lot of the problems would be helped not only by a speed increase, but a marked decrease in the blast radius. That would help with the "my missiles are blowing themselves up" problems, though they'd probably need an associated agility inc...
- by Blinder - at 2003.08.15 23:16:00
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8. Devs Plz Read! Suggestion for gate/station aggression issue - in Test Server Feedback [original thread]
Quote: So basically, you're saying "the hell with solo players getting ganged that simple wants to return fire or jam pirates to stop them from fireing". Currently, yes, unfortunately. Consider this, however- Change the way the flags fo...
- by Blinder - at 2003.08.15 23:08:00
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9. the stragedy of frigates vs cruisers vs battleships - in Player Features and Ideas Discussion [original thread]
The thing that a lot of people seem to miss when they say that simply putting another tracking speed hit on the larger guns is that until you close on someone, it is VERY hard to avoid being hit. Now, it SHOULD be easier for a big gun to hit somet...
- by Blinder - at 2003.08.15 00:06:00
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10. Local Chat needs to Go. - in Test Server Feedback [original thread]
let people 'rig for silent running.' So, local shows up if you chat to someone, send an eve-mail, join a channel, etc. while you're there. You leave the list a set time after your last action, or when you jump. As long as you don't say anything,...
- by Blinder - at 2003.08.14 02:26:00
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11. Combat Damage Window - in Player Features and Ideas Discussion [original thread]
Hybrids and Lasers both do 2, kinetic/thermal or EM/thermal. Yes, projectiles are a little more varied, but kinetic is always involved, and there is usually some thermal in there as well (explosive and EM are the main wildcards... though I think ...
- by Blinder - at 2003.08.13 20:03:00
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12. Combat Damage Window - in Player Features and Ideas Discussion [original thread]
Hybrids and Lasers both do 2, kinetic/thermal or EM/thermal. Yes, projectiles are a little more varied, but kinetic is always involved, and there is usually some thermal in there as well (explosive and EM are the main wildcards... though I think ...
- by Blinder - at 2003.08.13 20:03:00
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13. Combat Damage Window - in Player Features and Ideas Discussion [original thread]
The other problem with the log window is that it can quite often lead to a LOT of lag when it trieds to update (for me, at least). As for the damage type being done, just watch the weapons. They change color based on what ammo type is being used ...
- by Blinder - at 2003.08.13 17:55:00
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14. Combat Damage Window - in Player Features and Ideas Discussion [original thread]
The other problem with the log window is that it can quite often lead to a LOT of lag when it trieds to update (for me, at least). As for the damage type being done, just watch the weapons. They change color based on what ammo type is being used ...
- by Blinder - at 2003.08.13 17:55:00
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15. a working bank in EVE? - in Test Server Feedback [original thread]
And then when they don't repay you, you can listen to them laugh because there's no way for you to create an enforceable contract. Even courier missions aren't really enforcable, as you have to collect your damages up front. We need some way to e...
- by Blinder - at 2003.08.12 22:05:00
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16. Advance to Boardwalk - in EVE General Discussion [original thread]
Oh please. Yeah, torfi screwed up, but it was an honest mistake (of the sort graphics-types make all the time ;>) and CCP decided to use it as an opportunity to start introducing tech 2. Sure, its sucks that only 2 people have the BP's right no...
- by Blinder - at 2003.08.11 02:19:00
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17. Placing buy orders should require a fee - in Player Features and Ideas Discussion [original thread]
The benefit to the economy is that the market reports don't get skewed with rediculous buy orders (such as MAX_INT orders for ships at 1 isk, or stupidly high amounts of isk). That way, we can actually tell what price things should be instead of b...
- by Blinder - at 2003.08.10 02:56:00
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18. Ship Agility- make it allow "jinking" - in Player Features and Ideas Discussion [original thread]
As far as I can tell, a ship's agility has no bearing on how easy it is to hit in combat (this is what I've noticed from fighting NPC's... Damage rates against cruisers and frigates are the same, and the damage rates I take in cruisers and frigate...
- by Blinder - at 2003.08.08 17:14:00
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19. Anyone heard of a price fixing Cartel?? - in EVE General Discussion [original thread]
ships (and anything else you manufacture) should cost more than "mineral prices" because minerals *aren't* the only thing that goes into producing them. There's the cost of the BP, the cost of the factroy slot, and the time cost involved (i.e. the...
- by Blinder - at 2003.08.06 17:46:00
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20. Vexor help? - in Ships and Modules [original thread]
Yeah, if you're mining, a smartbomb will only end with you crying- either over lost drones, lost cans, or lost ships (as Miner626 flies over near the big ship "for protection"). Rely on combat drones for defense, and stick some kind of utility mod...
- by Blinder - at 2003.08.04 21:00:00
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