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1. [WTS] Near perfect Aeon pilot / Avatar ready - in Character Bazaar [original thread]
Sent, account ready to receive new character in 7h40min from now!
- by BloodMia - at 2014.12.20 14:31:22
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2. [WTS] Near perfect Aeon pilot / Avatar ready - in Character Bazaar [original thread]
28B b/o
- by BloodMia - at 2014.12.20 11:34:21
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3. [WTB] 4x GTC 60days - in Timecode Bazaar [original thread]
All completed, ty
- by BloodMia - at 2014.06.07 16:36:00
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4. [WTB] 4x GTC 60days - in Timecode Bazaar [original thread]
1B45 each, even 1B5 if you could send them before 16:00 EVETIME Mia Mora Mick Robb Moo Stik Loo Stik Answer with the character name you sent the gtc to. Thanks
- by BloodMia - at 2014.06.07 09:43:00
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5. WTB 1x 60d GTC - 1B3 - in Timecode Bazaar [original thread]
accepted
- by BloodMia - at 2014.02.04 21:08:00
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6. WTS 1 60D GTC. 1.3B online now - in Timecode Bazaar [original thread]
I'll take it on "Office Undertaker"
- by BloodMia - at 2014.02.04 21:03:00
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7. WTB 1x 60d GTC - 1B3 - in Timecode Bazaar [original thread]
Available now
- by BloodMia - at 2014.02.04 20:44:00
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8. WTB 1x 60d GTC - 1B3 - in Timecode Bazaar [original thread]
on "Office Undertaker"
- by BloodMia - at 2014.02.04 20:07:00
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9. WTS 60 Day Timecode. 1.3bil ONLINE NOW - in Timecode Bazaar [original thread]
on "Hours4Plex" thx
- by BloodMia - at 2014.02.04 19:38:00
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10. Private sale - in Character Bazaar [original thread]
isk&account name sent
- by BloodMia - at 2013.11.22 10:31:00
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11. Private sale - in Character Bazaar [original thread]
isk&account name sent
- by BloodMia - at 2013.11.22 10:30:00
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12. [Improvement] Courier contract management - in Player Features and Ideas Discussion [original thread]
Fly me to the moon
- by BloodMia - at 2013.11.14 09:56:00
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13. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Markus Blaze wrote: .... D-scan and local work wonders for keeping me from getting ganked by a cloaked ship . Nothing wrong there!
- by BloodMia - at 2013.11.07 10:26:00
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14. [Improvement] Courier contract management - in Player Features and Ideas Discussion [original thread]
Hi, as an heavy courier contracts user, on the hauler side, I would like to have some really crucial tool at my disposal that are currently missing: API side: Currently, you can retrieve a list of items contained in a contract, except for cou...
- by BloodMia - at 2013.11.07 09:36:00
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15. [Improvement] Courier contract management - in Player Features and Ideas Discussion [original thread]
.
- by BloodMia - at 2013.11.07 09:36:00
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16. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
god. quote =/= edit ....
- by BloodMia - at 2013.10.21 10:46:00
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17. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: And now a quick note on freighters. We knew that we wanted to expand the spread between the slowest warping ships and the fastest, and we didn't want to take the tempting but potentially damaging route of just buffing everyth...
- by BloodMia - at 2013.10.21 10:45:00
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18. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Indeed In my mind, the "warp thing" is something like that : Star-Trek warp . For me, the warp acceleration is more like a "warm up" stage before blinking away (like the microjumpdrive). No need to be completely statics like in this example, but...
- by BloodMia - at 2013.10.11 17:20:00
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19. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Quick question to you CCP Fozzie: if I've understood the reason of the balance, it's mostly that ship rarely reach their top warp-speed and it's even more problematic for light ship. The top warp-speed in itself is apparently not the issue (migh...
- by BloodMia - at 2013.10.11 12:28:00
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20. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Vrenth wrote: BloodMia wrote: Matthias Thullmann wrote: I don't see why the slope needs to be linear.... why not exponential? That way battleships+ lose maybe 1-2% of warp acceleration while frigates gain 50-75% faster acceleration. CCP...
- by BloodMia - at 2013.10.09 22:20:00
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