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1. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
There needs to be more thought on this. Just copying the Battleship one and slapping it on Battlecruisers isn't going to work. Without implementing more counters to the mod, it will create problems and force a meta of scramblers on people. In lows...
- by Bosquit - at 2014.05.19 02:00:00
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2. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
penifSMASH wrote: Properly fit Attack Battlecruisers and Command Ships are really tight on PG and CPU, and MMJDs hog them up. You can't fit one without seriously gimping your fit in some other way. Everyone ITT is crying too much. It's a 15p...
- by Bosquit - at 2014.05.17 19:47:00
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3. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Saul Elsyn wrote: I think people that are complaining the most here are forgetting just how situationally based MJDs are. They're good for getting out of bubbles and escaping bombing runs, but that's about it... And they require a level of skil...
- by Bosquit - at 2014.05.17 19:26:00
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4. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
BS MJD= Interesting tactical content creation BC MJD=Risk Averse content creation. Poorly thought out mod that is solving problems that don't really exist.
- by Bosquit - at 2014.05.17 18:08:00
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5. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
This is super worrying as a change: 1. Disruptors are becoming more and more useless, as almost always you will need to go with scrams. 2. Bubbles are even more useless for holding down a fleet 3. The original purpose of the MJD was to allow BS...
- by Bosquit - at 2014.05.17 17:49:00
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6. Enable Tracking Camera Through D-Scan - in Player Features and Ideas Discussion [original thread]
I'm not exactly sure why this feature was removed. Being able to click the box in the D-Scan window to enable the tracking camera was incredibly useful for being able to scan things down. Now you either have to bind it to a keyboard shortcut, or c...
- by Bosquit - at 2014.01.29 13:45:00
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7. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Ong wrote: They should really rename this part of the forum to "Fozzy tells you what's going to happen" there is no discussion here unless its a Rise post. If it aint broke don't fix it seems to apply imo. Yup, no discussion, nothing. Pret...
- by Bosquit - at 2014.01.25 20:09:00
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8. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Ok so this change isn't game breaking, or ruins capitals, but it does add to the continuous nerf of dread tracking, and it's stacking up (capital tracking is sort of at an alright place, overheating does not give a straight bonus, it gives a possi...
- by Bosquit - at 2014.01.20 13:12:00
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9. Capital Balance - Shield/Armor Disparity. - in Player Features and Ideas Discussion [original thread]
The reason why armor capitals are used over shield is because of sub capitals. Armor is far better for capital use, because armor fleets are generally slow moving and can make use of triage. Shield fleets generally spend their time kiting as they ...
- by Bosquit - at 2013.12.09 07:21:00
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10. Mad Ani live EVE stream petition - in In-Game Events and Gatherings [original thread]
I think its been proven that people will watch Eve streams, and that in some form it attracts new viewers. Ani's stream is the biggest and would be around to stream the massive fights people wanted to see, whether that is entertaining when tidi ki...
- by Bosquit - at 2013.11.13 20:32:00
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11. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
My only complaint isthe Hoarder, instead of being for Ammo it should be for Pos Fuel and Materials. That would be a lot more useful than ammo, and probably appreciated by a lot of POS tenders.
- by Bosquit - at 2013.07.02 18:28:00
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12. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
+1. Want it, everyone should have it.
- by Bosquit - at 2013.04.28 22:00:00
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13. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
This is the most painful nerf, ugh....I mean "rebalance." If anything the change should be much smaller, or not changed at all. The TE nerf is pretty much forcing a lot of Minmatar ships to become brawlers, that can't really out DPS Blasters anymo...
- by Bosquit - at 2013.03.28 12:03:00
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14. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: SFI nothing has changed. Still fantastic The mass increase, combined with TE nerf, and changing tank to almost completely shield changes this ship a ton. They have made it from a heavy tackle in ahacs/ kiting solo ship,...
- by Bosquit - at 2013.03.28 11:59:00
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15. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
I feel like what the races are good at, and what their races bring in their lines of ships has been lost. Examples like making Minmatar slower, or giving Amarr ships less armor than other ships. This is not to say that races should have absolutely...
- by Bosquit - at 2013.03.28 11:57:00
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16. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Pinky Feldman wrote: X Gallentius wrote: Bosquit wrote: Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly sup...
- by Bosquit - at 2013.03.27 21:44:00
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17. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Del Vikus wrote: Really confused at your choices for the Minmatar ships. Giving bonuses to other ships = YAY! Nerfing the one good Navy ship = ??? This is one of those instances where you actually don't need to take a step back, you know? ...
- by Bosquit - at 2013.03.27 20:49:00
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18. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a dist...
- by Bosquit - at 2013.03.27 20:35:00
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19. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Minmatar really are getting nerfed to ****. I'm dreading when hacs get the rebalancing treatment (slower vagas?). Minmatar are getting slower, and will be hurt by the nerf to Tracking Enhancers as well. The whole point of Minmatar is to be fast g...
- by Bosquit - at 2013.03.27 20:17:00
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20. Caldari Prime Capital Killmails: CCP Needs to Post Them - in EVE General Discussion [original thread]
The CCP Characters that most likely got the killmails for the supers and titan need to somehow post them. Those who shot at the Titan has a significant impact to RP players, and also to those who simply want the killmaill to show how awesome the...
- by Bosquit - at 2013.03.23 17:59:00
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