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1. High - Sector, Low - Sector.... - in EVE General Discussion [original thread]
I just brought a fraction cruiser in high sector and now need fraction turrents for it.
- by Brayiel - at 2010.06.18 17:16:00
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2. The cheap anti-vagabond - in Ships and Modules [original thread]
Hmm you're correct, I;ve never seen Vagabond pilots attack hostile drones. Oh wait. That setup pure fails, why bother bringing that along in a small gang, just bring more DPS or as some one else said an ECM boat. Has more use than that abortion o...
- by Brayiel - at 2010.02.28 00:29:00
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3. STO OB - in Out of Pod Experience [original thread]
Another exploit, outside of combat, so say you just killed an enemy, 10 seconds or whatever after their death you are flagged out of combat. Fire up things like your engy ability, shields etc. anything to get you back in top shape then reassign yo...
- by Brayiel - at 2010.01.26 23:35:00
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4. Can any turret draw aggro, equally? - in Ships and Modules [original thread]
Originally by: Jessica Lanson Edited by: Jessica Lanson on 10/01/2010 14:02:39 Note that many mid-slot mods have a max range that prevents activation. A gun is the best as there is no range check to activate it. Although you have ...
- by Brayiel - at 2010.01.10 16:37:00
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5. Logistics smaller Signature Radius than Destroyers/Interdictors - in Ships and Modules [original thread]
A long time ago some new modules were seeded onto Sisi if my memory serves me correct, they were called something like stealth modules or something along those lines and I believe they were high slot modules that reduced your sig radous by an amou...
- by Brayiel - at 2009.12.29 17:35:00
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6. The single most important feature in Dominion... - in EVE General Discussion [original thread]
Clearly the best thing from Dominion is the ability to remotely look in ships and containers from the assets window.
- by Brayiel - at 2009.12.04 17:52:00
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7. Great Five Day Sale Now on Steam - in Out of Pod Experience [original thread]
Originally by: KingsGambit Originally by: Brayiel Eve is now ú3.74 on Steam, so if you get the 14 day trial, can you purchase the game and simply upgrade your account after 3 weeks to a full account with a free months sub? Yes, e...
- by Brayiel - at 2009.11.29 16:48:00
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8. Great Five Day Sale Now on Steam - in Out of Pod Experience [original thread]
Edited by: Brayiel on 29/11/2009 16:08:40 Eve is now ú3.74 on Steam, so if you get the 14 day trial, can you purchase the game and simply upgrade your account after 3 weeks to a full account with a free months sub?
- by Brayiel - at 2009.11.29 16:08:00
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9. Eve Time Machine: what would you have done differently? - in EVE General Discussion [original thread]
Introduce warp to zero but only in a fleet with a fleet cs with a special module.
- by Brayiel - at 2009.11.28 17:22:00
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10. Freighters - are they useful? - in Ships and Modules [original thread]
They are worthless, no one uses them in Eve. Seriously, have you ever seen the mineral requirements for things like capital ships or for large scale industrial operations, you'd end up quitting if you had to do dozens and dozens of trips in your ...
- by Brayiel - at 2009.11.27 12:05:00
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11. Maxed Vulture gives what bonuses? - in Ships and Modules [original thread]
Make them none stacking penalised at the very least and I'll be overcome with joy.
- by Brayiel - at 2009.11.17 21:20:00
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12. MWD's on BR's - in Ships and Modules [original thread]
Edited by: Brayiel on 14/11/2009 20:31:00 You land in bubble, you have no MWD, they lock you in 5 seconds, you die. You land in bubble, you activate MWD, they lock you in 3 seconds, you make it to the gate and jump out to safety. Pretty obvio...
- by Brayiel - at 2009.11.14 20:31:00
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13. Boost Command Ships - in Ships and Modules [original thread]
Personally I'd like to see all weapons bonuses removed in exchange for more tanking bonuses, corp maintenance hangars of some kind, basically for holding ammo/crystals/drones/cap boosters and bonuses to things like remote ECCM, remote sensor boost...
- by Brayiel - at 2009.11.14 20:25:00
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14. Don't tell me what to train - in EVE General Discussion [original thread]
Just train BC 1 and lvl 1/2 skills to get in it and fit it with, I dunno, projectiles, just for the fun of it.
- by Brayiel - at 2009.11.10 10:48:00
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15. Boost Command Ships - in Ships and Modules [original thread]
They just need to remove the stacking penalties from the links and up the percentages on some links, like the ECM links.
- by Brayiel - at 2009.11.09 19:19:00
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16. The Nanogeddon - in Ships and Modules [original thread]
Would possibly work as a bumping off station ship
- by Brayiel - at 2009.11.06 13:35:00
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17. Hulk changes post dominion - in Ships and Modules [original thread]
Nothing changed on Sisi and haven't seen any notes, poor attempt at a troll imo.
- by Brayiel - at 2009.11.05 13:06:00
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18. Rate my Claymore =] - in Ships and Modules [original thread]
Edited by: Brayiel on 04/11/2009 14:02:43 How about? [Claymore, New Setup 1] Gyrostabilizer II Gyrostabilizer II Co-Processor II Internal Force Field Array I 10MN MicroWarpdrive II Warp Scrambler II X-Large Shield Booster II Invulnerability ...
- by Brayiel - at 2009.11.04 14:02:00
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19. wts 15.5 mil Industry/Mining/hauling/trade toon - in Character Bazaar [original thread]
Looks good! Will have a think
- by Brayiel - at 2009.10.10 21:09:00
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20. Nighthawk PvP - in Ships and Modules [original thread]
Originally by: Matharos yeah but not to practical in everyday pvp situations Very true :)
- by Brayiel - at 2009.07.14 20:38:00
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