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1. Ransoms not honored! - in EVE General Discussion [original thread]
Originally by: ArchVonBaron Originally by: Plib And this surprises you? Never, ever , pay a ransom (nor blackmail). Not in Eve. Not in real-life. No-one that asks for one is honourable and all that paying up does is encourage th...
- by Buggsi - at 2007.08.20 22:18:00
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2. Eve is evil - in EVE General Discussion [original thread]
Edited by: Buggsi on 20/08/2007 22:05:41 I wouldn't say "evil," I'd more describe it as "eve is dorky." You get some dweeb or geek who had his lunch money stolen by bullies in school, so he logs on and takes his pre-pube frustration out on me ...
- by Buggsi - at 2007.08.20 22:05:00
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3. Podding a Pirate in Empire Space - in EVE General Discussion [original thread]
Laugh it up gankers, one day you'll wake up with WOW PvP rules. You should be brainstorming with the Carebears on how to actually make the bounty system work. If not, I will guarantee you, one day after downloading a patch, you will find instance...
- by Buggsi - at 2007.08.20 13:58:00
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4. Ransoms not honored! - in EVE General Discussion [original thread]
Players policing themselves. I saw all that tough anti-gank talk on in the PVP zones in WOW. It doesn't work. Players aren't going to spend their time looking for gankers, just like cops typically don't stop crimes BEFORE they happen. Thats why i...
- by Buggsi - at 2007.08.20 13:53:00
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5. No Topic - in EVE General Discussion [original thread]
Edited by: Buggsi on 19/08/2007 23:36:06 Only took me 5 pages to figure out what your all talking about. A Corp declaring war on every other player corp. Sounds like pirating to me. At least someone is roleplaying pirates. Im quitting cause ...
- by Buggsi - at 2007.08.19 23:33:00
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6. Freighter griefing problem? - in EVE General Discussion [original thread]
This game is designed for griefers. Im going back to WOW PvE where it doesn't matter if the bounty system has been broken since Ultima Online. 10 years. Its been 10 years now. I thought this game would be different, but the bounty system is exact...
- by Buggsi - at 2007.08.19 03:01:00
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7. Getting my ore stolen for the first time - in EVE General Discussion [original thread]
About 10 years ago, a griefer stole my copper ore on Ultima Online. I would pick up my pile of ore, drop it on the ground 10 feet closer to the smelter (cause it was too heavy to carry), pick up the pile again, drop it on the ground 10 feet closer...
- by Buggsi - at 2007.08.18 10:03:00
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8. ROXOR IDEA!: Solar Panels - in Player Features and Ideas Discussion [original thread]
There is no lee-way in science-fiction as far as this topic is concerned. 100% efficiency is 100% efficiency. No if's ands or buts. Science fiction is about untested (or untestable) theories, solar energy has been tested to death.
- by Buggsi - at 2004.10.28 13:10:00
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9. ROXOR IDEA!: Solar Panels - in Player Features and Ideas Discussion [original thread]
There is no lee-way in science-fiction as far as this topic is concerned. 100% efficiency is 100% efficiency. No if's ands or buts. Science fiction is about untested (or untestable) theories, solar energy has been tested to death.
- by Buggsi - at 2004.10.28 13:10:00
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10. ROXOR IDEA!: Solar Panels - in Player Features and Ideas Discussion [original thread]
Environmentalists have successfully turned our brains into mush. Even at 100% efficiency, you can get more energy from a car alternator then a 100 foot by 100 foot panel.
- by Buggsi - at 2004.10.22 03:59:00
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11. ROXOR IDEA!: Solar Panels - in Player Features and Ideas Discussion [original thread]
Environmentalists have successfully turned our brains into mush. Even at 100% efficiency, you can get more energy from a car alternator then a 100 foot by 100 foot panel.
- by Buggsi - at 2004.10.22 03:59:00
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12. Universal Module ship - in Player Features and Ideas Discussion [original thread]
Anyone play Civilization II? The endgame where you build the Alpha Centauri spaceship. As you add modules the appearance of the ship changes. Like an engine module, a fuel module, structure. Lets scrap the miner barge thing, and do something like...
- by Buggsi - at 2004.10.21 18:14:00
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13. Universal Module ship - in Player Features and Ideas Discussion [original thread]
Anyone play Civilization II? The endgame where you build the Alpha Centauri spaceship. As you add modules the appearance of the ship changes. Like an engine module, a fuel module, structure. Lets scrap the miner barge thing, and do something like...
- by Buggsi - at 2004.10.21 18:14:00
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14. Ship consumables, ship crew morale - in Player Features and Ideas Discussion [original thread]
Same thing for POS. instead of POS using consumables like (Helium) to raise the pitch of your voice and (ICE) for softdrinks and boo-boos. How about food, electronics, seeds for a POS greenhouse that produces food, spare parts, metals for POS that...
- by Buggsi - at 2004.10.21 18:02:00
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15. Ship consumables, ship crew morale - in Player Features and Ideas Discussion [original thread]
Same thing for POS. instead of POS using consumables like (Helium) to raise the pitch of your voice and (ICE) for softdrinks and boo-boos. How about food, electronics, seeds for a POS greenhouse that produces food, spare parts, metals for POS that...
- by Buggsi - at 2004.10.21 18:02:00
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16. Ship consumables, ship crew morale - in Player Features and Ideas Discussion [original thread]
Originally by: Frank Horrigan Ladies and gentelmen, I present to you.. The worse idea Ever Thought of. Enjoy *puts head in hands and cries*
- by Buggsi - at 2004.10.21 17:58:00
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17. Ship consumables, ship crew morale - in Player Features and Ideas Discussion [original thread]
Originally by: Frank Horrigan Ladies and gentelmen, I present to you.. The worse idea Ever Thought of. Enjoy *puts head in hands and cries*
- by Buggsi - at 2004.10.21 17:58:00
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18. Ship consumables, ship crew morale - in Player Features and Ideas Discussion [original thread]
New trade item: Ship consumables. A combination of consumer electronics, spare parts, and food. Combined into crates for simplicity. For ever hour your logged on the game you must provide: Frigate: 1 unit Destroyer: 5 units Cruiser: 25 units Batt...
- by Buggsi - at 2004.10.19 12:00:00
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19. Ship consumables, ship crew morale - in Player Features and Ideas Discussion [original thread]
New trade item: Ship consumables. A combination of consumer electronics, spare parts, and food. Combined into crates for simplicity. For ever hour your logged on the game you must provide: Frigate: 1 unit Destroyer: 5 units Cruiser: 25 units Batt...
- by Buggsi - at 2004.10.19 12:00:00
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20. POS for carebears - in EVE General Discussion [original thread]
Originally by: Marcus Aurelius Originally by: Buggsi Why not just make it a prerequisite, you MUST be in a corp to own a POS. So any other CORP can declare war on you. It already is, you can only anchor pos for your corp, not f...
- by Buggsi - at 2004.10.19 11:37:00
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