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1. Cannot start Apocrypha client - in Issues, Workarounds & Localization [original thread]
Hello. I am wondering if anyone else is having issues logging onto the TQ server at the moment? When I start the client, using any method, the Apocrypha title screen comes up but shuts down after about 30 seconds. I am not given the chance to ente...
- by Buskerdu - at 2009.04.05 22:13:00
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2. Drones - in Ships and Modules [original thread]
Personally I don't see this as a big-deal although I'm not sure how they explain the change to shield-recharge mechanics. Has anyone seen the new "bandwith" stats for all drone ships? I'm interested in the Typhoon and Myrmidon in particular.
- by Buskerdu - at 2007.11.04 19:39:00
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3. Crashing... - in Issues, Workarounds & Localization [original thread]
Hi everyone. Same issue here, crashing to desktop at jump-gates. I was also having problems logging back-in with the error message "Connection to server is closed..." or something coming up repeatedly. I am having some luck with sound disabled; t...
- by Buskerdu - at 2006.11.29 14:14:00
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4. Incorrect login name or password. - in Issues, Workarounds & Localization [original thread]
Hi everyone, I have been attempting to log into TQ for the last 15-minutes with no luck. The subject line says it all... but I know that I am typing my login name AND password correctly! Anyone else having this problem at the moment? Thanks, Bu...
- by Buskerdu - at 2006.10.29 03:34:00
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5. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
Quote: Either a fight or a flight setups but not both. Any why would that be...because you say so? I've read every post on this thread with an open mind and still can't understand the way this nerf is being implemented. I do not use WCS...
- by Buskerdu - at 2006.10.27 19:14:00
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6. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
Edited by: Buskerdu on 24/10/2006 21:02:01 Hey Pop. My bad... like I said I hit "Enter" in the heat-of-the-moment My edited response is back a few posts...
- by Buskerdu - at 2006.10.24 21:01:00
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7. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
Hey Popsikle. I appreciate your response to my last post; actually agree with some of your points. Just for the benefit of anyone interested in some objective debate what do you think of these points: Quote: Its harder to get into 7.5k an...
- by Buskerdu - at 2006.10.24 20:39:00
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8. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
Quote: What this does, is remove the bonus of going to low-sec for people who dont take any risk going into low-sec. Eve is a risk vs reward game, not a "I want easy mode" game. If anyone wants an easy mode game, stay in empire, or go play w...
- by Buskerdu - at 2006.10.24 19:59:00
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9. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
Since I am fairly new to this game I am a bit shocked about how this change has come to pass and can only wonder if it is the way things have always worked. Am I to understand that if a group of players make a demand using such engaging and subje...
- by Buskerdu - at 2006.10.24 19:16:00
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10. [AUCTION] MILITARY CONNECTIONS Skillbook - in Sell Orders [original thread]
DAILY BUMP. This skill is truly a valuable one for any mission-runner. Bidding is currently at 60-million with 6-days to go. Good luck!
- by Buskerdu - at 2006.10.03 15:23:00
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11. [AUCTION] MILITARY CONNECTIONS Skillbook - in Sell Orders [original thread]
Thanks for the information. The auction includes delivery which may be worth a premium to some including those who cannot find the skill-book in a nearby system. MODERATOR: this post was not meant to be a "bump" only as a reply to the previous po...
- by Buskerdu - at 2006.10.03 01:22:00
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12. [AUCTION] MILITARY CONNECTIONS Skillbook - in Sell Orders [original thread]
UP FOR AUCTION: 1-unit Military Connections Skill-book Description: Understanding of military culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Intelligence Security Astro...
- by Buskerdu - at 2006.10.02 23:40:00
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13. How can I hit more often with my Large Dual 425 AC's? - in Ships and Modules [original thread]
Thanks for all of the great advice even though some of it was brutally honest. I didn't think the setup was that bad but I guess I've gotta face the facts. I think my first move will be to drop the shield hardeners replacing them with a 2nd web a...
- by Buskerdu - at 2006.09.20 14:55:00
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14. How can I hit more often with my Large Dual 425 AC's? - in Ships and Modules [original thread]
Well, ignoring/following all forum advice I went out and purchased a nice new shiny Typhoon. I am using a fairly standard armor-tank setup along with 4xLarge Dual 425's AC's; Scouts even. I plan on using this ship for running L3 missions and hopef...
- by Buskerdu - at 2006.09.20 12:53:00
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15. Upcoming Possibility: Multiple Skill Training - in Skill Discussions [original thread]
Wow, I actually can't believe how many people are in favour of ideas like multiple skill-buffering, etc. etc. With all due respect to the previous posters some of the comments have been laughable in my opinion. How can you complain about skills e...
- by Buskerdu - at 2006.09.18 16:58:00
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16. Level 3 Missions Post-patch - in Missions & Complexes [original thread]
I have been running missions for a L3 Q19 agent for the last several weeks. When I started (pre-patch) I was having a great time using my Tempest (perhaps a bit of overkill I know but I'm still a bit green) and enjoyed all of the missions thrown a...
- by Buskerdu - at 2006.09.10 04:49:00
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17. Suggestions - Cyclone - in Ships and Modules [original thread]
Hello Vlad. I'm not an expert by any stretch but I have had some great success with a Cyclone running L2 and some L3 missions (although I've moved to my Tempest for L3 recently...) Your set-up is very similar to what I have been using; 720's are...
- by Buskerdu - at 2006.09.08 22:50:00
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18. TEMPEST SET-UP (RMR) - in Ships and Modules [original thread]
Just picked-up my Tempest over the weekend. My skills are not quite up to snuff (yet, I'm working on it) and I have at least 1,253,693 questions about set-up but I'll start with one. I thought that Weapon Upgrades were not stackable? For example ...
- by Buskerdu - at 2006.08.05 21:30:00
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