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1. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden Edited by: Mark Hadden on 08/06/2010 15:20:41 BzydaL, are you his personal monkey repeating and signing his failposts all the time without an own opinion on the issue? If you dont have any, go STFU. Or...
- by BzydaL - at 2010.06.08 16:10:00
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2. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: BzydaL on 08/06/2010 15:12:21 Torothanax - signed. If somebody want pvp - he should take risk of that. Sitting in enemy home without any risk it's kind of ****, I wish to have a way to find them and force to fight or move away if th...
- by BzydaL - at 2010.06.08 15:12:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Eve Mione - Bump for the sake of all that is good. I approve this idea through and through. Plus this is a mighty thread. wonder if they do anythign with that. I wish to have something smaller than outpost but bigger (a...
- by BzydaL - at 2010.06.04 11:24:00
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4. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Originally by: Abbot Laarkin 1) Not everyone who is cloaked, or speaking for cloaking as it is at the moment is an AFK cloaker. 2) "completely Invulnerable" While cloaked...and while the cloaker is cloaked...
- by BzydaL - at 2010.06.04 11:17:00
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5. Reverse balance the prey vs predator equation= more fun and excitement - in Player Features and Ideas Discussion [original thread]
predator has cloaks and they can use it and stay afk as long as they want - prey... LOL - no comments. The only you achive is more ppl doing mission in highsec - even now you can observe that during any bigger war afk're in cloak appear in any sys...
- by BzydaL - at 2010.06.02 11:41:00
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6. Cloaking Modifications - A Different Angle - in Player Features and Ideas Discussion [original thread]
Originally by: Terminal Insanity - You should be able to cloak unless you are warp scrammed, regardless of if you're locked or not. - Pressing the cloak button while you have targets should automatically dismiss your targets, and cloak (...
- by BzydaL - at 2010.05.31 16:02:00
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7. A means to find a cloaker - in Player Features and Ideas Discussion [original thread]
lol, it would be interesting - cos my fav ship is prot with.... cloak on board ;p I'm selling gtc and it's my way of playing this game - but tell you my main? hmm - I dont care, but my friends who earn money by ratting would be nervous a bit ;p A...
- by BzydaL - at 2010.05.26 13:55:00
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8. A means to find a cloaker - in Player Features and Ideas Discussion [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1300692&page=20 the cloak should need some fuel - they want to gather intel? sure they can but only by the time they have fuel. They will be forced to leave system from time to time just t...
- by BzydaL - at 2010.05.26 11:58:00
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9. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: ULTImatio ThatĘs why I suggested that cloak modules need some kind of fuel. That way you canĘt keep your ship cloaked up for hours on time, and pull out those AFK moves. signed. If they want to enter to enemy territory t...
- by BzydaL - at 2010.05.26 11:36:00
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10. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
hmmm... nothing special appear. Few small changes - few bugs which were corrected now but should be repaired years ago. It's nice to have new tools - but what with bugs which are "active" since 2005? POS issues for instances? What with last expans...
- by BzydaL - at 2010.05.26 11:30:00
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11. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Dengen Krastinov Originally by: darius mclever cloak is the counter to probes. the cloak comes with penalties: - scan res reduction - sensor recalibration penalty - speed penalty under cloak this *is* balanced. an...
- by BzydaL - at 2010.05.26 10:14:00
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12. A counter to cloak - in Player Features and Ideas Discussion [original thread]
we can argue, we can complain - but pls answer one short question: ppl here have thousands of ideas, best wishes - but what was implemented beside nerfs? NOTHING? I've checked paths notes one by one - and the only changes were regarding nerf, few...
- by BzydaL - at 2010.05.25 21:51:00
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13. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Ryan Starwing Edited by: Ryan Starwing on 25/05/2010 11:21:57 Edit:Removing local will give these guys a major buff. That's why they want to remove local from 0.0 rather than move their ass to WH space :) They would ...
- by BzydaL - at 2010.05.25 14:56:00
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14. Reworking Stargates? Updating Sovereign Defense - in Player Features and Ideas Discussion [original thread]
fuel bay for cloaked engine? nice idea :) first - cloakers will be forced to jump away from the system - just to buy new fuel, second - their cloak should work by 3 to 4 hours - enough time for some roam but not for 23/day afking ;p
- by BzydaL - at 2010.05.24 12:28:00
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15. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: BzydaL ROTFL - yup, its' balanced perfectly for few cloacker - but rest of ppl are asking for some counter against that ;p its balanced. How can you know who is opening new threads...
- by BzydaL - at 2010.05.20 13:24:00
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16. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Abbot Laarkin Originally by: Fenderson just wanted to say congrats on 19 pages of completely wasted space and effort. way to beat that dead horse, guys! Indeed, a group of people debating the relative merits (or ...
- by BzydaL - at 2010.05.20 12:19:00
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17. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Fenderson just wanted to say congrats on 19 pages of completely wasted space and effort. way to beat that dead horse, guys! 19 pages means that it werent waste of time for hundreds ppl, but of course it's wasted effort c...
- by BzydaL - at 2010.05.19 19:54:00
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18. A counter to cloak - in Player Features and Ideas Discussion [original thread]
the problem is that null is designed to pvp - if ppl want to enter to enemy territory they should have risk that their enemies will hunt them. cloaked ships with covert cyno on board can crush any activities- no matter how "pro" you and your ship ...
- by BzydaL - at 2010.05.19 09:58:00
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19. CCP plz read Cloaking Field Destabilizer Array - in Player Features and Ideas Discussion [original thread]
they should be probe-able ;p I'm flying in sb and I know that if I'm active theres no chance to probe me down, but if somebody staying in system with 300 enemies around and they could do nothing with that - it's like bull**** ;p uber pro - afk'rs
- by BzydaL - at 2010.05.17 16:43:00
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20. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
and again - all standing and def on pos were set correctly - but pos is attacking ally-members. Ty CCP - another JF would be die but we learned to take all guns offline before jumping near. around 30 jumps - without any problem - yesterday and to...
- by BzydaL - at 2010.05.15 21:07:00
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