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1. Scan animation too much - in EVE General Discussion [original thread]
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in...
- by CCP Greyscale - at 2013.06.04 18:07:00
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2. Deeply concerned about scanning changes - in EVE General Discussion [original thread]
Alec Freeman wrote: CCP Greyscale wrote: Mara Rinn wrote: My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on pur...
- by CCP Greyscale - at 2013.05.28 16:10:00
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3. Deeply concerned about scanning changes - in EVE General Discussion [original thread]
Mara Rinn wrote: My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression ...
- by CCP Greyscale - at 2013.05.28 15:36:00
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4. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Hey everyone, I've been meaning to catch up with this thread for a while, but I went on vacation for a week the day after it was posted, and didn't manage to make time last week to sit down and have a nice long read What's on SiSi now is (unsu...
- by CCP Greyscale - at 2013.05.27 16:19:00
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5. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Linament wrote: No interest in frogs...but point taken. Could you then speak to the following? How does the upcoming expansion relate to - 1. Removing barriers to entry, 2. Set a path to the next few years of EVE development as a product, 3....
- by CCP Greyscale - at 2013.05.01 23:09:00
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6. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Jack Miton wrote: CCP Greyscale wrote: Jame Jarl Retief wrote: Vilnius Zar wrote: I honestly don't understand why scanning should be made easier or faster. It's not difficult to do if your IQ is more than 70 and it's already fast enoug...
- by CCP Greyscale - at 2013.04.30 08:34:00
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7. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Riot Girl wrote: CCP Greyscale wrote: For activities that decidedly aren't, such as missions, we would generally prefer to adjust those features to include more player inputs (and probably outputs, in order to close the circle). What does ...
- by CCP Greyscale - at 2013.04.29 22:28:00
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8. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Mardris Fol wrote: CCP Greyscale wrote: Assuming zero-sum play time, the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead. How does this read as anything but a ...
- by CCP Greyscale - at 2013.04.29 21:15:00
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9. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Vilnius Zar wrote: Having said that, it's not like you would have to test it at all. Anyone who's capable of abstract thinking and has decent understanding of tactics and game mechanics can visualise how that change would pan out. Right, the...
- by CCP Greyscale - at 2013.04.29 17:38:00
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10. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Cadava Mendosa wrote: Slight tangent. Query about the new System scanner and it showing up "Ore" sites.. will this be the same in all space? IE Miners in Low/Null&WH space are going to have a very hard time mining? All existing "Gravim...
- by CCP Greyscale - at 2013.04.29 15:00:00
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11. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Max Teranous wrote: 1) Goto client code 2) Find the variable minimumWarpDistance = 150 km 3) Change to minimumWarpDistance = 350 km 4) Goto the pub Sorted ! That sounds totally straightforward and I'm sure it wouldn't have any knock-on bala...
- by CCP Greyscale - at 2013.04.29 13:59:00
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12. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Marcel Devereux wrote: I approve of this sort of reply! Does this mean we can get rid of d-scan too? We'd like to look at how we can overhaul/replace/whatever d-scanning at some point, as it's an important tool and we're cautiously optimisti...
- by CCP Greyscale - at 2013.04.29 13:58:00
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13. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Vyktor Abyss wrote: Tbh ship scanning was already too fast. Notice how noone uses proper sniper fleets or setups anymore? I think scanning PVE content needed speeding up by a sliding scale of 'time vs reward'. PVP scanning needed more 'errors...
- by CCP Greyscale - at 2013.04.29 13:23:00
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14. If null-sec industrialism is broken, it might not be CCP's fault. - in EVE General Discussion [original thread]
Lallante wrote: Camios wrote: CCP Greyscale wrote: Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey st...
- by CCP Greyscale - at 2013.04.29 13:22:00
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15. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Jame Jarl Retief wrote: Vilnius Zar wrote: I honestly don't understand why scanning should be made easier or faster. It's not difficult to do if your IQ is more than 70 and it's already fast enough. UI updated sure, making it easier no. I...
- by CCP Greyscale - at 2013.04.29 13:17:00
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16. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Rebecha Pucontis wrote: Will certainly test this out on the server. My only concern is that scanning has been dumbed down now, Would it be possible to confirm whether this is the case? Thanks I wouldn't say so, no, but I think that "dumbed d...
- by CCP Greyscale - at 2013.04.29 13:14:00
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17. Why are people scanning based on 2D planes, rather than 3D spaces? - in Science and Industry [original thread]
There's two presets in Odyssey currently: one is seven arranged in a plane, for doing an initial sweep over as much of the system as possible, while the other is a gunstar for pinpointing individual signatures.
- by CCP Greyscale - at 2013.04.29 13:04:00
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18. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
Cirillith wrote: CCP Greyscale wrote: We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them bec...
- by CCP Greyscale - at 2013.04.29 13:01:00
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19. If null-sec industrialism is broken, it might not be CCP's fault. - in EVE General Discussion [original thread]
Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution.
- by CCP Greyscale - at 2013.04.29 11:42:00
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20. The Show Info => Recommended tab mysteriously disappeared for several ships - in EVE General Discussion [original thread]
AFAIK it only shows up on ships that've had recommendations authored, and we've never done that for capital or faction ships.
- by CCP Greyscale - at 2013.04.29 11:40:00
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