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581. Where have all the 0.0 complexes gone on test server? - in Test Server Feedback [original thread]
As discussed in this devblog, yes, we're moving all static complexes into the exploration system
- by CCP Greyscale - at 2007.06.03 14:50:00
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582. "In Testing"? - in EVE General Discussion [original thread]
It's on my to-do list for Monday
- by CCP Greyscale - at 2007.06.03 14:17:00
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583. More Exploration sites - in Test Server Feedback [original thread]
We'll probably look at revising the rewards for encounters in the near future - we just want to get a handle on exactly how they're going to work out first Originally by: Dominator9987 I was intrigued how all the complexes disappeared off...
- by CCP Greyscale - at 2007.06.02 12:34:00
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584. More Exploration sites - in Test Server Feedback [original thread]
The issue with scanning wrecks is it makes mission/exploration runners incredibly easy to find due to the number of wrecks they generate. Currently the only difference between encounters and escalation sites, as far as the server's concerned, is ...
- by CCP Greyscale - at 2007.05.28 11:26:00
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585. More Exploration sites - in Test Server Feedback [original thread]
Doing anything to asteroid belts is not on the agenda for Revelations 2, or any patch prior to Revelations 3. If we decide to look at the idea in more details, we'll solicit further comments from the community at that time. In the mean time...
- by CCP Greyscale - at 2007.05.28 00:15:00
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586. More Exploration sites - in Test Server Feedback [original thread]
If the loot problems persist after the next SiSi update, please post again here saying so. A quick check on our internal server shows nothing obvious wrong on the latest build. As to any changes to asteroid belts of any kind, they're not coming i...
- by CCP Greyscale - at 2007.05.27 19:38:00
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587. More Exploration sites - in Test Server Feedback [original thread]
Yes, multispecs find the new encounters - they're exactly like normal exploration sites in all ways except they're smaller and vastly easier to find. We're looking at the possibility of better differentiation for a patch in the near future, but fo...
- by CCP Greyscale - at 2007.05.27 11:24:00
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588. More Exploration sites - in Test Server Feedback [original thread]
The new scanner is only capable of scanning for Cosmic Signatures - if you want to probe out ships you'll still need either Recon probes or the new System Scanning Array starbase structure. The "stuck result" issue is fixed internally already :)
- by CCP Greyscale - at 2007.05.25 17:15:00
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589. Carebear Hardwirings - in Features and Ideas Discussion [original thread]
A small selection of industry-oriented Hardwirings already exist, and are slowly being introduced into the game. They should show up in the most recent datadump for your perusal. I've bookmarked the linked thread as a source of ideas for future h...
- by CCP Greyscale - at 2007.05.25 10:40:00
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590. Cyno feild arrays - in Test Server Feedback [original thread]
Originally by: Ssoraszh Tzarszh Originally by: CCP Greyscale You turn them on by onlining them and they stay active until you offline them. If you're in jump range (or Jump Portal range in a Titan) of an active Array owned by your ...
- by CCP Greyscale - at 2007.05.24 13:01:00
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591. Cyno feild arrays - in Test Server Feedback [original thread]
You turn them on by onlining them and they stay active until you offline them. If you're in jump range (or Jump Portal range in a Titan) of an active Array owned by your alliance, you get an option to jump/bridge to them. Does that cover it?
- by CCP Greyscale - at 2007.05.24 10:12:00
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592. Mission update text spam - in Features and Ideas Discussion [original thread]
Many of us here at CCP run missions - we're very aware of this, don't worry :)
- by CCP Greyscale - at 2007.05.24 09:56:00
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593. Static plexes going dynamic - in Test Server Feedback [original thread]
Originally by: Hoshi Originally by: CCP Oneiromancer All exploration sites are dynamic = they are meant to despawn once they've been completed. If they haven't been completed they will despawn after 48 hours. If you find an explora...
- by CCP Greyscale - at 2007.05.22 19:01:00
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594. LP/RP shops - in Features and Ideas Discussion [original thread]
This is mentioned on the "Drawingboard" page (in the "Patch Notes" section) but that's because it needs updating - something very similar to the proposed feature is being implemented as we speak and should be appearing on TQ SoonishÖ. There'll pro...
- by CCP Greyscale - at 2007.05.22 10:32:00
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595. Static plexes going dynamic - in Test Server Feedback [original thread]
All I'm going to say is what I said in the blog - all "normal" DED-rated static complexes from 3/10 to 10/10 are being redistributed, plus maybe one or two problem COSMOS complexes. I couldn't possibly comment on any other hidden static content th...
- by CCP Greyscale - at 2007.05.18 16:35:00
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596. fmod, the solution to EVE's crappy Sound engine - in EVE General Discussion [original thread]
Originally by: Jim McGregor I like the sound of this. WAH wah waaaaaah... -10 points for the terrible pun, try harder
- by CCP Greyscale - at 2007.04.30 17:03:00
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597. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
I'll try and make time to read recent posts properly soon, but in the mean time a couple of tidbits of progress I've made today that you may be interested in: - 1/10 and 2/10 complexes are now staying in their static locations, so new players can...
- by CCP Greyscale - at 2007.04.30 16:44:00
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598. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
Originally by: Bopshebop My concern with this is anchored cans. Currently, if I've got an hour to play, i'll jump to my bookmarked cans, mine into them, and leave the hauling for the next day. If the belts keep moving every day, and I ha...
- by CCP Greyscale - at 2007.04.28 18:04:00
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599. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
To answer a point that several people have made, any problems the "asteroids to exploration" change throws up for macroers will be a bonus, but we're under no illusions that this will "stop" macro miners on its own, and doing so is not a requireme...
- by CCP Greyscale - at 2007.04.28 18:02:00
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600. Mining belts in Exploration (new change) - in EVE General Discussion [original thread]
There's a thread for discussing this here - I'm reading all the comments there and replying to the interesting ones, so if you have questions you want answering that's the place to post them
- by CCP Greyscale - at 2007.04.28 12:47:00
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