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1. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Space Wanderer wrote: This is where I believe you are dropping the ball , hard. What you are doing here is to give a working UI to people who use the method YOU like, and a clunky interface to people who do not. From my standpoint it real...
- by CCP SoniClover - at 2013.05.13 13:27:00
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2. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Rammix wrote: 2devs: When an update is coming? Would be good to see some progress on SiSi. Tomorrow is likely
- by CCP SoniClover - at 2013.05.13 13:09:00
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3. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Omnathious Deninard wrote: Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably wil...
- by CCP SoniClover - at 2013.05.13 13:07:00
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4. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Derath Ellecon wrote: I can understand your hesitance to have some sort of table output for the system overlay (would give use DSP functionality without launching a probe) but are there plans to at least link the systems somewhat. In my opini...
- by CCP SoniClover - at 2013.05.13 13:05:00
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5. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Hey guys, thanks for all the great feedback. WeGÇÖre writing a dev blog that talks a bit more in depth about many of the changes, but in the meantime I wanted to quickly address a few things: Regarding removing the DSP GÇô the DSP basically all...
- by CCP SoniClover - at 2013.05.13 12:18:00
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6. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
Hey guys, Regarding forced peace length, then the issue here is that it is very hard to make sure members of corp A don't go to war with members of corp B during a forced peace duration. Some or all of corp A can simply create or join a new corp...
- by CCP SoniClover - at 2013.02.06 16:02:00
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7. I just found a physical copy of EVE Online 'Gemini' - in EVE General Discussion [original thread]
Jessica Danikov wrote: http://imgur.com/a/YUEtY#0 enjoy Interesting tidbit: 24 people named in the credit list are still working at CCP
- by CCP SoniClover - at 2012.12.12 01:52:00
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8. Bounty: 20% payout of hull; not enough. - in EVE General Discussion [original thread]
Vincent Athena wrote: How about letting the person setting the bounty also set the payout percentage? If we implement allowing people to limit who can use their bounty (like corp mates only), then giving people some control over the payout ...
- by CCP SoniClover - at 2012.12.10 23:41:00
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9. Bounty: 20% payout of hull; not enough. - in EVE General Discussion [original thread]
MailDeadDrop wrote: CCP SoniClover wrote: Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point Well...
- by CCP SoniClover - at 2012.12.10 15:25:00
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10. Bounty: 20% payout of hull; not enough. - in EVE General Discussion [original thread]
Natsett Amuinn wrote: I'm not a big fan of the idea of expiring bountes, however I do understand and see a lot of merit in it. I didn't mean that the bounty would be removed, just that the list would be culled/adjusted based on time. The b...
- by CCP SoniClover - at 2012.12.10 15:22:00
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11. Bounty: 20% payout of hull; not enough. - in EVE General Discussion [original thread]
Natsett Amuinn wrote: The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forc...
- by CCP SoniClover - at 2012.12.10 14:15:00
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12. Bounty: 20% payout of hull; not enough. - in EVE General Discussion [original thread]
Natsett Amuinn wrote: https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller ...
- by CCP SoniClover - at 2012.12.10 13:29:00
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13. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
Cordo Draken wrote: Lolmer wrote: I was going to reply to http://adharkhorin.com/2012/12/kill-right-scamming/ that CONCORD takes the cost when selling a kill right, but none of the Dev Blogs nor even http://wiki.eveonline.com/en/wiki/Kill...
- by CCP SoniClover - at 2012.12.06 11:31:00
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14. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
KIller Wabbit wrote: Since you can't delete a bounty what does happen when an entity disappears? Someone asked about Alliance disbanding, but extending that - corp failing or even when a toon is recycled. Is the isk lost? Does the bounty disapp...
- by CCP SoniClover - at 2012.12.05 23:18:00
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15. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Hylomar wrote: rachann wrote: Hi, any idea which array you use to manufacture the salvage drones, 'cause I have tried most arrays and I get the same message 'This product cannot be manufactured at this facility'? Same issue here, pretty a...
- by CCP SoniClover - at 2012.12.04 13:11:00
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16. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
Lord Zim wrote: So instead of making the transferrable killright something which could be transferred to another person/corp/alliance with a specific bounty on it (you know, so bountyhunters could've actually been a viable profession even in ...
- by CCP SoniClover - at 2012.11.30 15:05:00
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17. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
Lord Zim wrote: So, pray tell, why should I become a bountyhunter when I have to pay anything from 0 to x isk to activate a killright, so everyone else can try to shoot him for 15 minutes, get the bounty (if present) and loot (if present)? What...
- by CCP SoniClover - at 2012.11.30 14:48:00
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18. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
Lord Zim wrote: CCP SoniClover wrote: James Amril-Kesh wrote: Well I guess the dev team, despite the appearance they've tried to convey, have completely stopped taking any feedback on this atrocity and all that's left is the horrifying co...
- by CCP SoniClover - at 2012.11.30 14:41:00
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19. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
James Amril-Kesh wrote: I just don't see how it makes any sense that a kill right I pay for can be capitalized on by anyone, even if I'm the only one who's allowed to activate the kill right. Why would I pay for the ability for everyone to shoo...
- by CCP SoniClover - at 2012.11.30 14:39:00
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20. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
James Amril-Kesh wrote: Well I guess the dev team, despite the appearance they've tried to convey, have completely stopped taking any feedback on this atrocity and all that's left is the horrifying combination of prescience and a train crash. ...
- by CCP SoniClover - at 2012.11.30 14:25:00
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