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141. Fixing Technetium - in EVE General Discussion [original thread]
Kismeteer wrote: I really liked the idea of POCOs being the conflict drivers, but unfortunately they are a bit too distributed. Their hitpoints are too high to have a small gang come through and mess with them, and nobody likes repping that muc...
- by CCP Soundwave - at 2012.06.15 14:59:00
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142. Fixing Technetium - in EVE General Discussion [original thread]
Bloodpetal wrote: Yes. Unlimited pockets = bad. More importantly, are you THINKING about removing all moon goo income with Ring mining or just reducing it? I think the economy of moon goo will become bad quickly when you consider the cost of r...
- by CCP Soundwave - at 2012.06.15 14:54:00
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143. Fixing Technetium - in EVE General Discussion [original thread]
Weaselior wrote: CCP Soundwave wrote: No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting i...
- by CCP Soundwave - at 2012.06.15 14:39:00
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144. Fixing Technetium - in EVE General Discussion [original thread]
Also wow we've gone two pages talking about a fairly controversial topic and the discussion is still really good. I'm impressed, let's keep this conversation going.
- by CCP Soundwave - at 2012.06.15 14:39:00
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145. Fixing Technetium - in EVE General Discussion [original thread]
Weaselior wrote: CCP Soundwave wrote: I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through socia...
- by CCP Soundwave - at 2012.06.15 14:24:00
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146. Fixing Technetium - in EVE General Discussion [original thread]
Denidil wrote: CCP Soundwave wrote: Ring mining might have to move back in favor or re-doing POSs. In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s). So what exactly is Ring mining? a...
- by CCP Soundwave - at 2012.06.15 14:00:00
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147. Fixing Technetium - in EVE General Discussion [original thread]
Ring mining might have to move back in favor or re-doing POSs. In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).
- by CCP Soundwave - at 2012.06.15 13:43:00
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148. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Rrama Ratamnim wrote: Callic Veratar wrote: CCP Soundwave wrote: Target for release is autumn/winter, with these changes going into 2-3 different releases. Excellent, that's exactly what I was hoping for. The first set after ATX in Aug...
- by CCP Soundwave - at 2012.06.14 15:20:00
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149. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Marcel Devereux wrote: CCP Phantom wrote: A clarification about the time line. This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later. Let me clar...
- by CCP Soundwave - at 2012.06.14 14:55:00
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150. The Jade Constantine Conspiracy - in EVE General Discussion [original thread]
Talon SilverHawk wrote: Lord Zim wrote: Talon SilverHawk wrote: Considering your part of the issue, piling in on the side of an anti Jade blog which isn't very complimentary, doesn't look very good, and shows you don't have neutrality. ...
- by CCP Soundwave - at 2012.06.14 13:00:00
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151. The Jade Constantine Conspiracy - in EVE General Discussion [original thread]
Good blog post! It's fairly spot on.
- by CCP Soundwave - at 2012.06.14 11:30:00
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152. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Manssell wrote: You know there is a way to have our Mercs and eat the cake too. Go with the limits on allies after a wardec to help the merc market out (and a merc market interface!) and ohh lets see how to let smaller entities band together......
- by CCP Soundwave - at 2012.06.13 17:50:00
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153. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Jade Constantine wrote: CCP Soundwave wrote: We're in constant contact with the CSM about this feature. From our in person meeting in Iceland to previewing every devblog (including this one). Again, you're fabricating this to support your o...
- by CCP Soundwave - at 2012.06.13 17:42:00
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154. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Darius III wrote: CCP SoniClover wrote: First! This is the level some of the devs are on.....Pro I am very glad to see some new cost structure for allies, as the changes gave getting allies in a war a "clown car" aspect that really kil...
- by CCP Soundwave - at 2012.06.13 17:31:00
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155. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Jade Constantine wrote: Jypsie wrote: Selissa Shadoe wrote: From this thread https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=12 , and I agree with it Quote: It should be free to call in allies until the number o...
- by CCP Soundwave - at 2012.06.13 17:28:00
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156. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Jade Constantine wrote: Kelduum Revaan wrote: Looking good, and I like the new Utility menu. No more panicing because regular members can see the 'Make Mutual' option in the rightclick, and less rightclicking... Countdown to Jade in 3... 2...
- by CCP Soundwave - at 2012.06.13 17:25:00
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157. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Vincent Athena wrote: E man Industries wrote: 2 weeks is to short. By the time a contract is set up it's almost over.... 4 weeks would be better. Also why the cost increase for more alliances....why are they penalized for more people comin...
- by CCP Soundwave - at 2012.06.13 16:31:00
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158. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Orakkus wrote: I highly disagree with this: Quote: There is a cost now associated with hiring lots of allies. You are still free to hire as many allies as you want, but there is an increasing cost in doing so. Refer to this: GÇóAlly #1 GÇô...
- by CCP Soundwave - at 2012.06.13 16:19:00
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159. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
AMirrorDarkly wrote: Wow, this shifts War decs firmly back to the advantage of the aggressor, I expected some sort of rebalance in light of what's happend with Goons getting a taste of their own medicine but this seems like it's gone the other ...
- by CCP Soundwave - at 2012.06.13 16:18:00
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160. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Tanaka Sekigahara wrote: CCP Soundwave wrote: Jade Constantine wrote: CCP Soundwave wrote: We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their ...
- by CCP Soundwave - at 2012.06.13 15:59:00
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