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21. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
Sentient Blade wrote: Panhead4411 wrote: Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch) Blah blah blah. But out of c...
- by CCP Tuxford - at 2012.10.27 09:24:00
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22. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
Sentinel zx wrote: will there be a timer for MJD, that i can see when i can use it again?? No, but that is a really excellent idea and we should just do it.
- by CCP Tuxford - at 2012.10.26 22:29:00
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23. Micro Jump Drive - in Test Server Feedback [original thread]
Logix42 wrote: It would be awesome if the 5 min cool down on the MJD was shown in the module tooltip That goes for pretty much any module reactivation delay tbh.
- by CCP Tuxford - at 2012.10.26 22:18:00
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24. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
jolanai wrote: So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm. The first version of this module...
- by CCP Tuxford - at 2012.10.26 22:14:00
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25. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Moraguth wrote: Let's pretend I think Tippia is a poop head (just for example, and to say someone recognizable), and I put a bounty on her for 10m isk. Then, let's pretend that there's one other person in all of eve who feels the same and pla...
- by CCP Tuxford - at 2012.10.11 16:36:00
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26. stupid mistakes - in EVE General Discussion [original thread]
I don't remember ever making a stupid mistake
- by CCP Tuxford - at 2012.10.10 22:09:00
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27. CCP what have you done to the war system? - in EVE General Discussion [original thread]
The ally contract has expired so you are not at war. The war entry might still show up for you but the ally entry should not or if it does it should show that the contract has expired.
- by CCP Tuxford - at 2012.07.10 13:23:00
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28. Sticky:Inferno 1.1 issues thread - in EVE Information Portal [original thread]
Dimca wrote: There's problem with ship cargo amount reporting within ship fitting window (inside stations) - cargo amount numbers on the left-bottom corner of the window. Totally empty ship cargo is shown as 345/345 on my Drake. Although, whi...
- by CCP Tuxford - at 2012.06.25 13:03:00
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29. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Kismeteer wrote: eet to demonstrate the lunacy of attempting 50 allies. This should go in the wiki but ... :effort: Quote: 1 ally = 0 Million 2 allies = 10 Million 3 allies = 30 Million 4 allies = 70 Million 5 allies = 150 Million 6 allies ...
- by CCP Tuxford - at 2012.06.14 09:14:00
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30. Sticky:New dev blog: Briefly About Kill Reports - in EVE Information Portal [original thread]
Genu wrote: The API and text Killmails now show different information for super kills. The API version includes ships e.g. a mammoth stored within a super - it then also includes items stored within these flagging them up as flag=0 i.e. none. ...
- by CCP Tuxford - at 2012.05.28 22:19:00
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31. Sticky:New dev blog: Briefly About Kill Reports - in EVE Information Portal [original thread]
NUXI7 wrote: CCP Tuxford wrote: eidenjunior wrote: Jack Dant wrote: What about stuff in corp hangars? Is it not included in the report, or are the flags for it missing from the devblog? can we get a CCP comment on this plz It shou...
- by CCP Tuxford - at 2012.05.25 22:39:00
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32. Sticky:New dev blog: Briefly About Kill Reports - in EVE Information Portal [original thread]
eidenjunior wrote: Jack Dant wrote: What about stuff in corp hangars? Is it not included in the report, or are the flags for it missing from the devblog? can we get a CCP comment on this plz It should be in the kill report but I forgot ...
- by CCP Tuxford - at 2012.05.25 17:22:00
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33. Sticky:New dev blog: Briefly About Kill Reports - in EVE Information Portal [original thread]
Perkuno Sunus wrote: When are you going to provide killmails where items are identified by their ids? Isn't that the logical thing to do? There's a lot of issues with killmail parsing when module names change (and that happened quite a lot rece...
- by CCP Tuxford - at 2012.05.24 18:45:00
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34. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Squizz Caphinator wrote: CCP Punkturis wrote: SoC Darkord wrote: has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also w...
- by CCP Tuxford - at 2012.05.23 15:42:00
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35. Modules damaged without overheating after patch - in EVE General Discussion [original thread]
Alison McCarty wrote: Sorry mate don't take it personal but thats a lot of BS and a lot of words. Our mods NEVER EVER did take damage when we undock/dock er our shields are up. there might be some crazy code that got used in some rare cases b...
- by CCP Tuxford - at 2012.05.23 10:19:00
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36. Modules damaged without overheating after patch - in EVE General Discussion [original thread]
Antisocial Malkavian wrote: CCP Tuxford wrote: This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damag...
- by CCP Tuxford - at 2012.05.23 09:40:00
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37. Modules damaged without overheating after patch - in EVE General Discussion [original thread]
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might ver...
- by CCP Tuxford - at 2012.05.22 23:38:00
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38. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Hannott Thanos wrote: The Damage Control module. Why is it still an active module? All I know is that it was meant to be a passive module, but it could be stacked to create super-tanky hull ships. So therefore it was made an active module beca...
- by CCP Tuxford - at 2012.05.22 16:36:00
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39. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Hannott Thanos wrote: When will we see the passive Damage Control? Tuxford said it would originally be passive, but the code wasn't there for it. This should be possible now, shouldn't it? I am confused. What are you talking about?
- by CCP Tuxford - at 2012.05.22 16:07:00
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40. Adaptive Hardeners Feedback - in Test Server Feedback [original thread]
2ofSpades wrote: (2) The other part I noticed was the hardener didnt seem to re-adapt. I was getting shot by a drake and my resistance was all kin and a proteus warped in started shooting me. The drake had stopped shooting me but my resistance...
- by CCP Tuxford - at 2012.05.08 23:08:00
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