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121. Modules not starting from beginning of the duration timer - in Issues, Workarounds & Localization [original thread]
What happens is this You send a request for the server asking for module activation Server activates the module and sends you when the module was started Client starts the cycle timer Now there can be a noticeable delay between 1 and 3 so...
- by CCP Tuxford - at 2011.06.27 11:32:00
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122. Skills not affecting ships - in Issues, Workarounds & Localization [original thread]
I think I've found it. The repro I had was be in a ship with drones that have been launched (possibly not necessary but it does insure a 100% repro) Jump to a new system eject from the ship board it again It was a fallout from another fi...
- by CCP Tuxford - at 2011.06.27 10:24:00
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123. Skills not affecting ships - in Issues, Workarounds & Localization [original thread]
I wasn't able to reproduce this which means that either it's been resolved and not deployed or it only happens in a specific scenario. If you could give me a bug report with as detailed info as you remember about what you did before hand it could ...
- by CCP Tuxford - at 2011.06.26 21:20:00
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124. Drone damage disappeared like NC......... - in EVE General Discussion [original thread]
I've got a repro. The modifiers aren't correctly applied if you board a ship from ship maintenance array (or a super cap). There is a workaround you just need to refit your drones. I assume logging off and back in in the ship (after you were remov...
- by CCP Tuxford - at 2011.06.22 09:13:00
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125. Drone damage disappeared like NC......... - in EVE General Discussion [original thread]
Looking into it _______________
- by CCP Tuxford - at 2011.06.22 08:50:00
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126. WHERE HAVE MY PIRATE IMPLANTS GONE CCP? - in EVE General Discussion [original thread]
Originally by: Sonjaa VII Originally by: CCP Tuxford Edited by: CCP Tuxford on 22/06/2011 02:04:26 We seem to have found the issue. A dict was not cleared out properly when character was unloaded from a location (like leaving a...
- by CCP Tuxford - at 2011.06.22 03:37:00
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127. WHERE HAVE MY PIRATE IMPLANTS GONE CCP? - in EVE General Discussion [original thread]
Edited by: CCP Tuxford on 22/06/2011 02:04:26 We seem to have found the issue. A dict was not cleared out properly when character was unloaded from a location (like leaving a solar system or station) and which meant you could get pretty hosed ...
- by CCP Tuxford - at 2011.06.22 02:04:00
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128. WHERE HAVE MY PIRATE IMPLANTS GONE CCP? - in EVE General Discussion [original thread]
Originally by: Djakku Originally by: CCP Tuxford looking into it. They are almost definitely not gone though just failed to load in "dogma" Thanks for a swift reply, so if I had them plugged in before the patch, so I still get ...
- by CCP Tuxford - at 2011.06.22 00:55:00
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129. WHERE HAVE MY PIRATE IMPLANTS GONE CCP? - in EVE General Discussion [original thread]
I can't consistently reproduce this. Have you guys tried relogging and see if it fixes the issue. If in space you need to be logged of long enough to disappear from space _______________
- by CCP Tuxford - at 2011.06.22 00:48:00
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130. WHERE HAVE MY PIRATE IMPLANTS GONE CCP? - in EVE General Discussion [original thread]
looking into it. They are almost definitely not gone though just failed to load in "dogma" _______________
- by CCP Tuxford - at 2011.06.22 00:39:00
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131. Devs answer your every question - Answer thread - in EVE Information Portal [original thread]
Palovana Do any devs run Linux themselves, or do any basic testing to see if the client will run and that basic functionality is not broken in Linux with Wine? >> As with any company full of geeks then there are quite a few people that a...
- by CCP Tuxford - at 2011.05.12 23:31:00
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132. Devs answer your every question - Answer thread - in EVE Information Portal [original thread]
Edited by: CCP Tuxford on 09/05/2011 23:01:11 Edited by: CCP Tuxford on 09/05/2011 22:58:29 Planetary cargo link in assets window I haven't heard of any plans but to be honest this seems like just an oversight. I'll poke some people. M...
- by CCP Tuxford - at 2011.05.09 22:57:00
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133. Turrets falloff damage. - in EVE General Discussion [original thread]
Edited by: CCP Tuxford on 13/04/2011 10:33:26 Edited by: CCP Tuxford on 13/04/2011 10:32:33 Originally by: ChromeStriker trying to explain eve physics is fun lol. like fitting torps on frigates, putting BiG ships in Smaller ships, ...
- by CCP Tuxford - at 2011.04.13 10:31:00
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134. Programming in python - in Out of Pod Experience [original thread]
Originally by: Cambarus Edited by: Cambarus on 18/02/2011 22:31:05 Originally by: Sephira Galamore Originally by: CCP Tuxford There is only one thing I've come across that I find weird about python. I understand the re...
- by CCP Tuxford - at 2011.02.18 22:36:00
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135. Programming in python - in Out of Pod Experience [original thread]
Originally by: Nypheas Azurai Originally by: CCP Tuxford good python code > bad c++ code good managed code > bad unmanaged code unmanaged-code programmers > managed-code programmers I'll take the ability to shoot mysel...
- by CCP Tuxford - at 2011.02.18 22:30:00
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136. Programming in python - in Out of Pod Experience [original thread]
Originally by: Nypheas Azurai lol python. do they really code any significant amount of this game in it? if so, that would explain a lot. real men use C++, and girly men at least use lua. only magical fairies hopped up on pixie DUST use L...
- by CCP Tuxford - at 2011.02.18 22:05:00
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137. Programming in python - in Out of Pod Experience [original thread]
I love python and love programming in it. It's very easy to which makes it easier for you to focus on the architecture rather than battling the syntax. It's similar to C++ and Java but programming in python like you're programming in C++ or Java ...
- by CCP Tuxford - at 2011.02.18 22:03:00
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138. Drone damage showing on logs. - in EVE General Discussion [original thread]
Thanks for the kind words. This is however mostly Chronotis work, I bet he spent more time nagging me about this than I did actually coding the fix. Well ok the most time was probably spent proving that this wouldn't negatively impact the server. ...
- by CCP Tuxford - at 2011.02.02 23:16:00
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139. CCP Devs. Let's see your avatars! - in EVE General Discussion [original thread]
I was going for cheerful. _______________
- by CCP Tuxford - at 2011.01.25 16:51:00
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140. New PI Extractors spawning under other pins - in Test Server Feedback [original thread]
You might be able to pick it by zooming really close. The angle changes a bit and the extractor heads are on a different plane than normal pins. However you can place it in such a way that it's near impossible to pick so I've created a defect on ...
- by CCP Tuxford - at 2011.01.12 14:18:00
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