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81. Request to whoever's setting up the Arena / Tourney devs - in EVE Alliance Tournament Discussion [original thread]
Sorry, no. It needs to be something you can see throughout the system and warp to, which is pretty much beacons.
- by CCP Veritas - at 2012.06.29 13:23:00
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82. Paging CCP Veritas: Fix Delve - in EVE General Discussion [original thread]
Luba Cibre wrote: CCP Veritas wrote: Hi. http://community.eveonline.com/fleetfightnotification.asp There haven't been any requests in a couple weeks. While I know of this thing going on in Delve, it helps if y'all narrow it down a bit vi...
- by CCP Veritas - at 2012.06.28 22:10:00
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83. Paging CCP Veritas: Fix Delve - in EVE General Discussion [original thread]
Hi. http://community.eveonline.com/fleetfightnotification.asp There haven't been any requests in a couple weeks. While I know of this thing going on in Delve, it helps if y'all narrow it down a bit via that form. We reinforce things that come ...
- by CCP Veritas - at 2012.06.28 18:58:00
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84. Private questions and issues contact - in EVE Alliance Tournament Discussion [original thread]
Submit a petition.
- by CCP Veritas - at 2012.06.27 12:18:00
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85. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
22:00-ish, depending on how well my kids go to bed =/
- by CCP Veritas - at 2012.06.26 19:46:00
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86. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
You'll see some of it on Saturday ;)
- by CCP Veritas - at 2012.06.26 17:51:00
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87. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
Next round should be tonight. New potential fix to the 2-target-limit problem, and a whole lot of backend stuff that you can't see.
- by CCP Veritas - at 2012.06.26 17:43:00
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88. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
MotherMoon wrote: you guys should also test if you can give the camera man a client that retrieves all miss hit information from all other ships and processes that into something that visually will make more sense to non- eve online players. ...
- by CCP Veritas - at 2012.06.23 16:58:00
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89. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
And that's why I called it a "potential fix" =/
- by CCP Veritas - at 2012.06.23 01:10:00
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90. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
A potential fix for the "2 target max" problem has been deployed to Sisi. Barring unforeseen problems, there'll be another round of pewpew tonight to put it through the paces. Keep an eye out around 22:00 Eve.
- by CCP Veritas - at 2012.06.22 18:16:00
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91. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
We'll be doing another round this afternoon. Probably somewhere around 14:00 GMT.
- by CCP Veritas - at 2012.06.22 10:31:00
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92. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
That round went much better, things lookin' up! Most likely going to do another round or two tonight around 22:00 GMT (Eve time). Please come prepared with rules-compliant stuff if you want to join in the fun.
- by CCP Veritas - at 2012.06.18 18:27:00
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93. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
After some fantastically productive testing on Friday night, I'm patching up some holes. The next round of testing will most likely occur on Monday afternoon, GMT.
- by CCP Veritas - at 2012.06.16 23:43:00
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94. This may be of interest to you - in EVE Alliance Tournament Discussion [original thread]
Testing the Alliance Tournament process a bit
- by CCP Veritas - at 2012.06.15 21:00:00
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95. Testing the Alliance Tournament process a bit - in Test Server Feedback [original thread]
Hi folks, With Alliance Tournament X right around the corner, I'd like to put some software I wrote to help manage it through the gauntlet of testing, and I could use your help. From time to time I'll be hoping on SiSi and setting up some fleet...
- by CCP Veritas - at 2012.06.15 20:58:00
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96. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
I'm going to fly so many Bantams...
- by CCP Veritas - at 2012.06.14 12:01:00
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97. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
malaire wrote: What about a case where person coming back to system still has some GCC time left, but less than what is cached in other clients? That case was already properly handled by sending out an updated time to everyone. It was only th...
- by CCP Veritas - at 2012.05.02 22:08:00
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98. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
Aebe Amraen wrote: Quote: We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation. Can we get some details on this bug? Specifically, Friday morning (EVE time) I was hangi...
- by CCP Veritas - at 2012.05.02 15:07:00
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99. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
Thomas Kreshant wrote: Just a few questions if you don't mind. So we obviously had the population cap on the system as mentioned in the blog this as I doubt a whole lot of market trade was happening that day was it still needed due to crimewa...
- by CCP Veritas - at 2012.05.02 14:54:00
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100. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
Aryth wrote: CCP Veritas wrote: Aryth wrote: TIDI makes the Blackscreening issue much worse. We've tracked down a likely cause for this, and it's related to how the emergency hot-patch was done. Did you guys continue to experience this ...
- by CCP Veritas - at 2012.05.02 14:39:00
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