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1. Upcoming Changes To Industrials? - in Ships and Modules [original thread]
We're changing the skill requirements for Industrials as with all other ships for Odyssey. However, the roles / attributes themselves will have to stay as they are for a while longer - we initially planed for them to go in the expansion as well,...
- by CCP Ytterbium - at 2013.05.12 14:15:00
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2. Sticky:Asking for feedback on Certificate visibility - in Features and Ideas Discussion [original thread]
Hello folks, We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet...
- by CCP Ytterbium - at 2013.05.03 10:59:00
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3. Ideas for new modules - in Features and Ideas Discussion [original thread]
Unstickied.
- by CCP Ytterbium - at 2013.05.02 16:53:00
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4. Introducing myself and asking for help with balance! - in Features and Ideas Discussion [original thread]
Unstickied.
- by CCP Ytterbium - at 2013.05.02 16:51:00
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5. Possible upgrade from dominix to rattlesnake ? - in Ships and Modules [original thread]
Kasutra wrote: Haha, what a random thread for this kind of an "announcement". Hey, be nice, I'm getting all senile due to old age and this thread made the topic pop back up in my mind as a thing to fix I'll work on it this right now befo...
- by CCP Ytterbium - at 2013.05.02 10:55:00
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6. Possible upgrade from dominix to rattlesnake ? - in Ships and Modules [original thread]
Ah yes, this makes me remember to tell you guys something that should make you happy - we're going to increase calibration on all Navy Ships from 350 to 400. While it makes sense for Tech2 hulls to have less rig sots due to the specialized nature ...
- by CCP Ytterbium - at 2013.05.02 10:01:00
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7. Sticky:[Odyssey] Navy Battlecruisers - in Features and Ideas Discussion [original thread]
Time for some feedback on the feedback. The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships. Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probab...
- by CCP Ytterbium - at 2013.04.15 16:42:00
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8. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
Yep, tech2 ships definitely are on our to-do list. While Command Ships , Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done s...
- by CCP Ytterbium - at 2013.04.12 10:00:00
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9. Sticky:[Odyssey] Navy Battlecruisers - in Features and Ideas Discussion [original thread]
As mentioned in the relevant Dev Blog , we are planning on iterating on Navy ships for Odyssey. We are also introducing Navy versions of Combat battlecruisers. We need to be careful with these as some of the hulls are already quite strong on the...
- by CCP Ytterbium - at 2013.04.10 16:50:00
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10. Roden Ships - in Ships and Modules [original thread]
Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tec...
- by CCP Ytterbium - at 2013.04.10 10:31:00
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11. Theory on the new Amarr lineup. - in Ships and Modules [original thread]
Uppsy Daisy wrote: According to CCP Fozzie's last statements, the Amarr Battleship lineup will get minimal balancing changes as they are all in pretty good shape. http://community.eveonline.com/devblog.asp?a=blog&nbid=73530 Armageddon: ...
- by CCP Ytterbium - at 2013.02.22 09:52:00
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12. What does the Phantasm even do? - in Ships and Modules [original thread]
Merin Ryskin wrote: The Phantasm used to be awesome. It had HAC-level firepower with a nice buffer tank and very reasonable cost, and effectively replaced the Zealot. The problem was that it was the first faction cruiser to be updated, so when ...
- by CCP Ytterbium - at 2013.02.18 12:20:00
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13. Dev Blog: No Brakes - Ship Balancing in Retribution 1.1 - in EVE Information Portal [original thread]
Liang Nuren wrote: Dev Blog wrote: I want to make it clear that one of our goals in this rebalancing pass is to somewhat narrow the gap between higher cost and lower cost ships compared to the canyon that existed in the past. We are not pl...
- by CCP Ytterbium - at 2013.02.15 09:54:00
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14. Mining Barge SP Reimbursement - in EVE General Discussion [original thread]
Rebecha Pucontis wrote: Snip This is a valid concern. While there is no way we can promise we will never ever do skill changes again, overhaul like theses are supposed to last for quite a while - which is why we modified a lot of vessels to ...
- by CCP Ytterbium - at 2013.02.11 15:22:00
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15. Mining Barge SP Reimbursement - in EVE General Discussion [original thread]
For playing the game ourselves, we do know how much of pain it is to have unwanted skills left in your character sheet because of a change you even remotely have nothing to do about. It seems logical that, since we required Mining Barges 5 trained...
- by CCP Ytterbium - at 2013.02.11 14:53:00
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16. What are you going to spend your 6+ mil SP on? - in EVE General Discussion [original thread]
*Throws himself in a windy pit, his right arm cut by a lightsaber* Noooooooooooooo it doesn't work that waaaaayyyy You only get skill points in your allocation pool if you have the Destroyers / Battlecruisers skill, but nothing in the Frigat...
- by CCP Ytterbium - at 2013.02.08 16:15:00
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17. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Alrigh folks, good news. We'll change the way training works so that you can still train the skills you have after change, even if you don't meet the prerequisite anymore. Ex: You have Amarr Freighter 1 after the change but not Advanced Spacesh...
- by CCP Ytterbium - at 2013.02.08 12:25:00
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18. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Merouk Baas wrote: I am confused by your blog, actually. Sorry. It's because you posted screenshots of the ship prerequisites, but my brain works along the lines of "train this skill for this ship," but you haven't posted any of the skill scre...
- by CCP Ytterbium - at 2013.02.08 11:56:00
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19. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Flying Apocalypse wrote: Regarding the part of Carriers and Supercarriers: Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1 Capital Ships requirement on all Carriers and Supercarriers increased from ...
- by CCP Ytterbium - at 2013.02.08 11:47:00
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20. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: MisterAl tt1 wrote: Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? I missed that one in the changes. If that is acc...
- by CCP Ytterbium - at 2013.02.08 11:41:00
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