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1581. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Julie Oppenheimer wrote: T3C's definitely need be nerfed, but I think battleships could also do with at least a 30% base EHP buff as their EHP levels do not scale well at all compared to how other levels of ships scale to each other (also along...
- by Cade Windstalker - at 2017.02.10 22:06:57
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1582. Triage and Siege module needs to have a reduction to tactical refit - in Player Features and Ideas Discussion [original thread]
D'Om K'vash wrote: -snip- Artillery -snip- The artillery was an example, and while I'm not certain about the refitting timer the aggression timer you get on damage or reps starts when the cycle starts and isn't refreshed on cycle end from wh...
- by Cade Windstalker - at 2017.02.10 20:46:04
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1583. Triage and Siege module needs to have a reduction to tactical refit - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Cade Windstalker wrote: If you really want more levers to pull along the lines of combat refitting then ask CCP for more scriptable mods and similar things. That gets you some of the utility and ability of combat refi...
- by Cade Windstalker - at 2017.02.10 20:02:04
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1584. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: i can't wait to see all the ppl come out and defend "how balanced T3s actually are" Almost all of the discussion I've seen in the last... two years or so(?) has been in agreement that T3s are OP. The last holdouts were...
- by Cade Windstalker - at 2017.02.10 19:54:00
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1585. Citadels and what they can do for you. - in Player Features and Ideas Discussion [original thread]
Syllabus Memoriae wrote: Thank you, I have read them, this is adding on to not taking away from anything Citadels represent. Yes I know they are not Caldari, but it looks like it, and smells like it (It uses missile*). Honestly you could make s...
- by Cade Windstalker - at 2017.02.10 19:49:10
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1586. Citadels and what they can do for you. - in Player Features and Ideas Discussion [original thread]
Citadels aren't Caldari they're Upwell. Citadels are also only one type of structure CCP has planned, the recently released Engineering Complexes are another type and there are at least a few more planned culminating (probably) in player-made Star...
- by Cade Windstalker - at 2017.02.10 18:20:46
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1587. ++ Stop The Rorqual ++ - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Arthur Aihaken wrote: I thought the end-goal was to make null-sec more self sufficient and less reliant on high-sec? It's too early to tell, but I believe this is a step in the right direction. Neither HS or NS is rel...
- by Cade Windstalker - at 2017.02.10 16:33:51
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1588. Alpha clone first play feedback - in EVE General Discussion [original thread]
You could have avoided the loading time entirely by downloading ahead of time... you could also just have a better internet connection. The alternative for CCP is to expend a lot of time and effort to make their character editor, which has receive...
- by Cade Windstalker - at 2017.02.10 16:23:45
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1589. ++ Stop The Rorqual ++ - in EVE General Discussion [original thread]
Arthur Aihaken wrote: Damned if you buff... damned if you nerf. "Any decision or change you make will **** off some portion of your playerbase, including the decision to change nothing."
- by Cade Windstalker - at 2017.02.10 16:17:04
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1590. Incursions The New Player Experience - in EVE General Discussion [original thread]
Couple of what I'll call counter points here, from a very long-time if slightly sporadic Incursion runner. 1. What, exactly, are you suggesting should change here? Eve PvE has always been warp in, shoot stuff, warp out, looting optional and the b...
- by Cade Windstalker - at 2017.02.10 16:15:46
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1591. Hi CCP: Suggested changes to default overview - in Player Features and Ideas Discussion [original thread]
Naxirian wrote: Lugh Crow-Slave wrote: no i think since you start in an npc corp having criminal over right corp by default is a good idea This is true, I hadn't thought of this. Though that is basically the only situation I can think of ...
- by Cade Windstalker - at 2017.02.10 15:50:59
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1592. Implant names - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Danika Princip wrote: Is it really all that likely that a new player is dropping a few hundred mil (or a few bil for high grades) on a pirate implant set in the first place? Without bothering to show info on any of the...
- by Cade Windstalker - at 2017.02.10 15:44:26
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1593. Triage and Siege module needs to have a reduction to tactical refit - in Player Features and Ideas Discussion [original thread]
D'Om K'vash wrote: 10 seconds was only a suggestion and nobody uses arty nags so your point is terrible. And if someone does use arty nag then they will be worthless once the fleet gets under their guns which will take abou 5 seconds for any co...
- by Cade Windstalker - at 2017.02.10 15:42:56
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1594. We should be able to shoot at different parts of the citadel. - in Player Features and Ideas Discussion [original thread]
Pushing timers around like that is a moderate issue, but this would create a bigger one by making Citadels basically indefensible since you could strip them bare for very little effort when no one is around. This seems like a poorly thought out s...
- by Cade Windstalker - at 2017.02.10 15:35:59
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1595. Implant names - in Player Features and Ideas Discussion [original thread]
Stuff like "Inherent Implants 'Squire' *" doesn't mean Capacitor, it's the company that makes the implant followed by the brand name of that line of implants. You may not like stuff like that but I think it makes the world feel more immersive and...
- by Cade Windstalker - at 2017.02.09 19:21:39
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1596. Curious question on Markeedragon and his shop and why no ban? - in EVE General Discussion [original thread]
Panda PawPaw wrote: I don't understand the model, so a player can farm isk ingame to buy plex from the market, then sell the Plex for real life money? I fail so bad at recognizing the difference between that versus a player selling a Merlin shi...
- by Cade Windstalker - at 2017.02.09 19:11:42
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1597. Triage and Siege module needs to have a reduction to tactical refit - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: i love how ignorant post like this are about how combat refitting worked there was still a great deal of fitting choice and it was never as easy as fitting a "hard counter" i meant what i said when i called it the most ...
- by Cade Windstalker - at 2017.02.09 19:08:01
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1598. Tech 3 Frigates - in Player Features and Ideas Discussion [original thread]
Multi-pilot ships are currently impossible within the Eve client. It's the reason for everything from piloted ships not being able to go into other hulls to Citadels having a single gunner. There's also no need for something like this balance wis...
- by Cade Windstalker - at 2017.02.09 19:00:59
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1599. Align time calculation - in EVE General Discussion [original thread]
Based on this link I believe that equation is accurate. ln, or LN(x) is the natural log, there should be a button for it on your calculator or a function call for it in your spreadsheets program.
- by Cade Windstalker - at 2017.02.09 17:43:06
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1600. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Why should this be the case? Why do you feel this improves brawling at all? What's wrong with brawling currently that this fixes? My immediate thought is "this is a buff to snipers" since you can now mix a long-scram ship or two into your sniping...
- by Cade Windstalker - at 2017.02.09 17:35:09
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