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61. So who is in Iceland now? - in EVE General Discussion [original thread]
I wouldn't go outside if I were you. Its dangerous out there. Anything could happen - play it safe and stay in doors. C.
- by Cailais - at 2012.03.19 16:38:00
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62. If I could teach you anything pvp related, what would it be? High sec dwellers w... - in EVE General Discussion [original thread]
Patient 2428190 wrote: Is there a tutorial for blacking out the fleet window so nobody sees the covert ops scout (falcon) and the t3 ganglink ship? lols C.
- by Cailais - at 2012.03.18 10:12:00
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63. Sticky:New dev blog: Little Improvements and a cake - in EVE Information Portal [original thread]
Fantastic work, and much appreciated. C.
- by Cailais - at 2012.03.13 21:07:00
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64. Hiring Dust Mercs with Aurum = Game Over - in EVE General Discussion [original thread]
"Players of both games will share the same market and the same currency, ISK, as well as a mail system, voice chat, and text chat." Looks ok so far. Fingers crossed CCP haven't got any 'awesome' planned that differs from this. C.
- by Cailais - at 2012.03.08 20:19:00
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65. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
C'mon CCP this is yet another example of why you fai.... oh wait. Er, yup ...erm...all really very good, brilliant in fact. Well done. C.
- by Cailais - at 2012.03.08 18:03:00
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66. New Dust Interview...PC version...maybe...possibly...? - in EVE General Discussion [original thread]
It also looks as if the market is not going to be nearly as closely integrated as we had been led to believe. Disappointing. C.
- by Cailais - at 2012.03.08 12:45:00
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67. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I think a more prudent question is why change? Skills and the skill tree are a route to a ship: not the ships role, performance or capabilities. Im struggling to see how, once the skill route is modified what difference it makes to the ships them...
- by Cailais - at 2012.03.06 23:07:00
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68. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Whilst this look a noble goal (providing a purpose to under utilised ships) Im not 100% its the right means . In the past players took ships, and created roles from them. As I read this I get the impression that ships will now be assigned roles...
- by Cailais - at 2012.03.06 22:39:00
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69. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: Well that blue tag up there ^^^^^^ seems to be a good thing. But yeah. Please do this. I also would like to know how the shields would work Or if there WOULD be a shield. It was a good thing 5 years ago. Nothing happened. C.
- by Cailais - at 2012.03.03 18:38:00
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70. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
If name changes are needed, why not use the existing lore to draw inspiration. Perhaps Ytiri Corp are renowned for making reduced quality but inexpensive turrets systems? Ytiri 150mm Railgun or Propel Dynamics 10mn Afterburner Sounds much bet...
- by Cailais - at 2012.03.01 22:17:00
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71. Petition to restore old names and stop the renaming process - SIGN HERE. - in EVE General Discussion [original thread]
I'm going to miss the old nomenclature. A future of.. Limited 200mm Plates Limited Kinetic Armour Hardner Limited 220mm Cannon Limited Damage Control Limited 150mm Rail Gun etc etc etc Just sounds so dull and well...limited. Standardisation m...
- by Cailais - at 2012.03.01 01:37:00
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72. CCP, These names are still just as confusing... - in EVE General Discussion [original thread]
I'm extremely pleased that valuable time is being spent upon this important issue. Luckily EVE does not have any other pressing concerns. Perhaps they could ask Tony Gonzales (writer of the last EVE novel "Templar One") for some naming ideas? C.
- by Cailais - at 2012.03.01 01:12:00
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73. the dumbing down of names to bring in new blood? - in EVE General Discussion [original thread]
Astrid Stjerna wrote: There is such a thing as a 'ridiculous extreme', you know, and that's where you're taking this. That's what they said about space barbie. How'd that one work out? C.
- by Cailais - at 2012.03.01 01:01:00
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74. Is force projection to easy in EVE? - in EVE General Discussion [original thread]
Erm. Yes. C.
- by Cailais - at 2012.02.29 23:55:00
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75. the dumbing down of names to bring in new blood? - in EVE General Discussion [original thread]
CCP are right. This game is just too damn complicated. I propose (and I'm confident you will all be with me on this) that we do the following: No mineral types - just a thing called 'metal' from asteroids (just one of those as well) Seriously we...
- by Cailais - at 2012.02.29 23:52:00
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76. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
All sounds pretty boring and uninspired to me. If you want to jettison flavour and the sense of an exotic universe lets just get it over with: here you go Modules: Bestest Better Good Rubbish Ships: Biggest Big Average Small Races: A B C D ...
- by Cailais - at 2012.02.29 18:18:00
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77. Sticky:New dev blog: Backwards Then Forwards - in EVE Information Portal [original thread]
Looking forward to reading the detail on this. Nice wallpaper too C.
- by Cailais - at 2012.02.23 00:09:00
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78. Felicia Day in impressed by Eve (sort of) - in EVE General Discussion [original thread]
Who cares if she likes the avatars, what the finance department want to know is: - did she buy a monocle? C.
- by Cailais - at 2012.02.11 23:25:00
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79. Mining- Why it needs to be saved, and how to do it - in EVE General Discussion [original thread]
My suggestion would focus on the individual asteroid . Each asteroid would have an ore 'vein' running around it - a sweet spot (not unlike that shown in PI) which the mining player has to guide the path of the mining beam along. It might be poss...
- by Cailais - at 2012.02.11 11:11:00
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80. R.I.P Narwhals ate my duck - in EVE General Discussion [original thread]
:popcorn: C.
- by Cailais - at 2012.02.10 23:11:00
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