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2761. Minmatar ship chioces for pvp / missions - in Ships and Modules [original thread]
Originally by: Dethmourne Silvermane Originally by: Caleidascope Edited by: Caleidascope on 26/05/2010 17:46:17 There was this one time I was showing the ropes to a new player. He showed up in Hurricane, I am all: oh cool! high...
- by Caleidascope - at 2010.05.26 22:59:00
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2762. Thrasher Question? - in Ships and Modules [original thread]
Edited by: Caleidascope on 26/05/2010 20:30:59 Originally by: Pokechan333 How come ACs are better for solo work? People, who do solo, do not not want their pray to warp away. That means warp disruptor or warp scrambler, and mwd. T1 ...
- by Caleidascope - at 2010.05.26 20:29:00
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2763. Minmatar ship chioces for pvp / missions - in Ships and Modules [original thread]
There was this one time I was showing the ropes to a new player. He showed up in Hurricane, I am all: oh cool! high five! Then I watch him unable to kill anything. So. I ask what his fit is. He says he has small guns on it. I WANTED TO STRANGLE TH...
- by Caleidascope - at 2010.05.26 17:41:00
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2764. PVP Cain - in Warfare & Tactics [original thread]
You can try passive 'cane. I am too much of a carebear to even dare to pvp in shield tanked ship, but you are probably made of stearner stuff.
- by Caleidascope - at 2010.05.25 23:56:00
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2765. Lvl 4 Missions what ship? - in Missions & Complexes [original thread]
Edited by: Caleidascope on 25/05/2010 22:07:40 Lot of different ships, lots of good advice. Here is what I use: Raven High 6x t1 cruise missile launchers 2x t1 drone links (to extend drone range) Middle 1x t2 100 MN afterburner 1x t2 x-larg...
- by Caleidascope - at 2010.05.25 22:07:00
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2766. Q. Why would anybody fly a tempest? - in Ships and Modules [original thread]
Originally by: Hyey Originally by: Caleidascope If it is over sized bc, I love the idea, then I only wish it did not cost 100 mil isk. As long as it is 100 mil, I will be buying Typhoons. Er you have heard of insurance haven't ...
- by Caleidascope - at 2010.05.25 21:53:00
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2767. Angels - in Ships and Modules [original thread]
I can only come up with two options. Gunny 'phoon. The slot layout is favorable to armor tank. The lazors support skills transfer to guns. Some kind of drone boat where drones do all the work.
- by Caleidascope - at 2010.05.25 21:46:00
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2768. Q. Why would anybody fly a tempest? - in Ships and Modules [original thread]
If it is over sized bc, I love the idea, then I only wish it did not cost 100 mil isk. As long as it is 100 mil, I will be buying Typhoons.
- by Caleidascope - at 2010.05.25 21:39:00
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2769. Can stealing transport ship - in Ships and Modules [original thread]
Don't need core stabilizers. You can put nano in low for faster align or, if you align ahead of time, don't need the nano. Approach can, align to station, grab ore, dock to station. Wait 15 minutes. Rinse and repeat.
- by Caleidascope - at 2010.05.23 00:16:00
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2770. Agression? - in Warfare & Tactics [original thread]
Originally by: Turvanius Targetting will not trigger engagement rights. When I'm bored and waiting for a friend to meet me I often sit outside stations and target Ibis' or other rookie ships just to see which ones run away. +1
- by Caleidascope - at 2010.05.22 03:44:00
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2771. Implants and PVP - in Warfare & Tactics [original thread]
Originally by: chatgris Originally by: Caleidascope Here is how this works. Today they want their implants. Tomorrow they will want their implants and modules. The day after they will want their implants, their modules and their sh...
- by Caleidascope - at 2010.05.22 02:52:00
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2772. Implants and PVP - in Warfare & Tactics [original thread]
Here is how this works. Today they want their implants. Tomorrow they will want their implants and modules. The day after they will want their implants, their modules and their ships. WTF kind of game would that be? A very very sad kind that the l...
- by Caleidascope - at 2010.05.22 01:35:00
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2773. Neuts & Mission Rats - in Missions & Complexes [original thread]
Target painter works.
- by Caleidascope - at 2010.05.22 00:45:00
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2774. FoF missile questions - in Warfare & Tactics [original thread]
Originally by: MIDI ION I have also messed around with fof missiles and you must understand they do not always go where intended... in missions for example they will hit silos and and structures that belong to npc's even tho the structures...
- by Caleidascope - at 2010.05.21 18:46:00
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2775. Stabber V Rupture V Caracal - in Ships and Modules [original thread]
Just roll Caldari char.
- by Caleidascope - at 2010.05.21 18:28:00
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2776. Level 4 problem - in Ships and Modules [original thread]
I think if you have the isk, try Maelstorm. This way you can use your gunnery skills, but you still need to train engineering skills. And I hope you like wind in your hair because matari boats are fast!
- by Caleidascope - at 2010.05.21 18:22:00
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2777. Kestrel fittings for Level 2 missions? - in Ships and Modules [original thread]
What is your current fit? What tactic do you use? Do you use right ammunition?
- by Caleidascope - at 2010.05.20 23:57:00
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2778. Exploration ship and skills: Help - in Missions & Complexes [original thread]
I just spend all of yesterday mucking around with exploration in high sec, break from missions, and here is my fail fit battlcruiser, the Hurricane. One more time reminder, this is a fail fit, no need to advice me, no need to criticize it, look, ...
- by Caleidascope - at 2010.05.20 19:16:00
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2779. Hammerheads II or Hobgoblins II for Level 3/4 Missions? - in Missions & Complexes [original thread]
I used to carry a set of lights and a set of medium. I have been carrying only medium for a while now. Medium eat frigates just fine in L4 so no point carrying both sets. I have 1.7 mil skill points in drones so that might be why.
- by Caleidascope - at 2010.05.19 19:49:00
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2780. Pirate Techniques (Tricking The Can Flipper) - in Ships and Modules [original thread]
Put your combat ship 151 km from your mining ship. As far as I know 150 km is the shortest distance at which warp works.
- by Caleidascope - at 2010.05.19 18:09:00
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