Pages: [1] 2 3 4 5 6 7 8 9 |
1. Sticky:Buckingham: Requests for account reactivation - in Test Server Feedback [original thread]
Please activate this character (Calian) on Buckingham. Thank you.
- by Calian - at 2012.11.27 02:06:00
|
2. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please reactivate this character on SiSi. Thank you very much. ------------------------- I hate everyone, except you.
- by Calian - at 2010.06.07 00:44:00
|
3. Minimum DPS against a BS - in Ships and Modules [original thread]
While I realize there is no answer to this question as there are so many different variables involved, I'm curious what people think would be the minimum dps needed to be able to break a tank on a general pvp tanked BS. Again, I realize there is ...
- by Calian - at 2006.09.16 05:47:00
|
4. To Antimatter Or Not Antimatter - in Ships and Modules [original thread]
When I'm doing missions with my harpy I prefer to use null since you've got a very high chance of running into one of those webbing frigates that orbit you at 7km, so I'd have to carry antimatter and null regardless, and I'd rather just carry one ...
- by Calian - at 2006.09.11 23:35:00
|
5. Passive hardeners look different on paper? - in Ships and Modules [original thread]
It should be noted however that despite each level of the skill not giving 5% to the hardener's stats, it is still reducing the damage you'll take by 5%. ------------------------- I hate everyone, except you.
- by Calian - at 2006.09.02 08:12:00
|
6. Wrecking Hit Mechanic? - in Ships and Modules [original thread]
Originally by: Aeaus I think naughty boy might have tested it a while back, try http://eve-search.com and see if it turns anything up. Yeah, I did, went back maybe 5-7 pages, didn't see anything specific. If it was a very old post it c...
- by Calian - at 2006.08.30 23:04:00
|
7. Wrecking Hit Mechanic? - in Ships and Modules [original thread]
I've heard very mixed answers for what effects the chance of wrecking hits, and I'm sure I'll get mixed responses to this post as well, but hopefully some kind of concensus can be reached. Seems the general answer is that it's a set 1% chance, bu...
- by Calian - at 2006.08.30 23:00:00
|
8. Jump Queue, ok Login Queue, NO - in EVE General Discussion [original thread]
I don't really mind waiting in a queue to get into another system, but when I can't even log into the game I'm paying for because I logged out in a busy system, that ****es me off. ------------------------- I hate everyone, except you.
- by Calian - at 2006.08.30 03:08:00
|
9. Cerebus skills - in Ships and Modules [original thread]
The most important thing to have in order to fly a cerberus well is way the hell too much money. ------------------------- I hate everyone, except you.
- by Calian - at 2006.08.29 11:49:00
|
10. Missioning Hawk setup. - in Ships and Modules [original thread]
Originally by: Mitten So would a harpy w/ ****e gunnery skills be better than my hawk setup? \ I have over 3mil in missile skills, and T2 rockets, and have done most all level 3 missions in a Hawk. I have 16k in turret skills, comprisi...
- by Calian - at 2006.08.27 15:13:00
|
11. Rocket damage... - in Ships and Modules [original thread]
Edited by: Calian on 24/08/2006 21:26:11 Originally by: Murauke Shut up and be happy you ungreatfull ..... .. .... My wolf gets around 175 dps with autocannons and my jaguar gets 150 dps with autocannons. And thats with 200mm which ha...
- by Calian - at 2006.08.24 21:21:00
|
12. Rocket damage... - in Ships and Modules [original thread]
Originally by: Calian This is less about comparing blasters to rockets, and more about the just pathetically low damage of rockets in general I'm not in the habit of quoting myself, but since I must not have made that point clear enoug...
- by Calian - at 2006.08.24 08:14:00
|
13. Rocket damage... - in Ships and Modules [original thread]
150dps IS the damage with high damage ammo, that's my point. Without high damage ammo on rockets you're only getting like 120dps, you need high damage ammo to compete with normal damage on blasters. And rockets don't always hit, unless you want t...
- by Calian - at 2006.08.24 06:05:00
|
14. Rocket damage... - in Ships and Modules [original thread]
I have over 3mil in missile skills, and my total skills in turrets is gunnery 2, and small hyrbid 2. This being said, my Harpy with 4 neutron blaster Is does the same damage as my Hawk with 4 rocket launcher T2s, even with a difference of several...
- by Calian - at 2006.08.24 05:31:00
|
15. Graphical Representation of Missile Launchers - in Ships and Modules [original thread]
Edited by: Calian on 21/08/2006 11:27:32 Edited by: Calian on 21/08/2006 11:27:19 Originally by: ELECTR0FREAK May I direct your attention to the concept art for the new Caldari missile Battlecruiser. Note the interesting hardpoint...
- by Calian - at 2006.08.21 11:27:00
|
16. Hawk vs. Harpy - in Ships and Modules [original thread]
Edited by: Calian on 20/08/2006 14:46:02 Originally by: Sorja But hey, if you think a Caracal with EM will do 35 dps to a Hawk, just You mean against the Hawk's 68.5% em resist? That's what a Hawk has with a general tank setup ...
- by Calian - at 2006.08.20 14:45:00
|
17. [RMR] Flycatcher - in Ships and Modules [original thread]
Originally by: Morf M'gor 6x rocket launcher II 1x fleeting scrambler 1x balmer disruptor 1x x5 weber 1x shield ext II 1x 10!mn ab II 1x aux power control (12pg) It should be fun orbiting at 2.1k without the signature penalty of a mwd ...
- by Calian - at 2006.08.20 07:06:00
|
18. Hawk vs. Harpy - in Ships and Modules [original thread]
So much hate here for the Hawk. Caracal with precision heavies, 2 bcu2, and maxed out skills does around 35dps against a Hawk. A gistii booster with assault ship 5 gives around 35hp/s for a Hawk, and then max shield regen is around 5hp/s more add...
- by Calian - at 2006.08.20 06:01:00
|
19. Hawk vs. Harpy - in Ships and Modules [original thread]
Edited by: Calian on 19/08/2006 22:26:35 Originally by: Darpz passive tank on a cara is going to tank a hell of alot more than a hawk does more dps against frigs and cruisers fully insurable only thing hawk has is agility and speed ...
- by Calian - at 2006.08.19 22:26:00
|
20. Hawk vs. Harpy - in Ships and Modules [original thread]
Edited by: Calian on 19/08/2006 15:28:01 Originally by: MiiCkey SnATcH caracal is better then hawk...at much less price There are only two things better about a caracal, it's cheaper, and it does more damage. Everything else is sup...
- by Calian - at 2006.08.19 15:27:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |