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1. Forum rules - in EVE General Discussion [original thread]
Edited by: Callas on 23/12/2003 01:21:29 Quote: i am a mod of a forum with 25k members, u follow the rules that the company set, its no 2 ways about it, u do what they say, or u lose the job. Trampling the liberty of others, for the ...
- by Callas - at 2003.12.23 01:06:00
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2. Forum rules - in EVE General Discussion [original thread]
This is a post about...something. I can't say what it is, because the post will be deleted. I can't say that I think the thing in question *ought* not to be deleted, because that means the post will be deleted. I can't make a link to the issue ...
- by Callas - at 2003.12.23 00:39:00
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3. Moderated - in EVE General Discussion [original thread]
*snip*
- by Callas - at 2003.12.23 00:23:00
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4. Patch/Live Server comments and problems. - in EVE General Discussion [original thread]
Quote: Quote: The hit on the CPU enhancers was a tad extreame. I now need 4 photonic's to use 8 miner 2's (Apoc), and I can't keep all my medium slot items online. If attempting to make it difficult for corps to mine in battleships, th...
- by Callas - at 2003.09.18 14:52:00
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5. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: Please give the devs a chance. All these issues will most likely be worked out over time (no sarcasm) but don't you think that tech level II frigates/cruisers/battleships are around the corner? No. I assumed the ships we have now ...
- by Callas - at 2003.09.08 23:20:00
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6. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Edited by: Callas on 08/09/2003 14:13:38 Quote: As I said before: Do this on a module/function basis. Doesn't matter if you end up with 50 different ways for 50 different modules. Go case by case, function by function. Slowly and met...
- by Callas - at 2003.09.08 14:05:00
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7. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: TomB, you do realise that you have effectively killed the use of multiple damage mods? If the graph information is correct it seems like you¦re better off leaving the damage mods at home and using 8 cap rechargers and shield boosters ...
- by Callas - at 2003.09.08 13:03:00
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8. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: As I said, it's not a problem of stacking - it's a problem of module balance. If all modules were balanced, it wouldn't matter if some guy had 8 of one. He may not even *want* to mount 8 of one. Sorry dude, but this is plain wron...
- by Callas - at 2003.09.07 23:43:00
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9. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Edited by: Callas on 07/09/2003 21:16:43 Quote: And what about hunting NPC's? Everyone stacks damage modules when they hunt npcs. It's simply the most efficient module to put there. The answer is not to make them not stack so well, as to...
- by Callas - at 2003.09.07 21:08:00
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10. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: as I understand it the core problem with stacking isn't shield hardners specifically, the problem is the way it adds exponentially so the more+bigger mods you can fit the more bonus you get, far beyond what the +% on the modules add u...
- by Callas - at 2003.09.07 20:21:00
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11. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: How does a cargo expander expand your cargo hold at all in the first place? Sometimes you have to suspend your disbelief. Call it Planck Bubble Tech. As for afterburners stacking with MWD, it's really quite simple. Afterburners increa...
- by Callas - at 2003.09.07 20:18:00
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12. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Edited by: Callas on 07/09/2003 16:10:59 Quote: I would only hope that they are doing it "per attribute" instead of "per identical module." There must be thousands of "prototype" and loot only modules that affect the same attribute on th...
- by Callas - at 2003.09.07 16:09:00
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13. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: I thought the idea was to nerf stacking of the same type of module? [snip] Likewise, 1 of each single-resist shield hardener and 1 multispectral hardener should all give their full bonus, because they are all different types of...
- by Callas - at 2003.09.07 07:39:00
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14. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Edited by: Callas on 07/09/2003 07:47:03 Quote: Again, I must ask, why nerf stacking? This renders using more than one of the same module useless - if a module combination looks like it makes the ship invincible, nerf the module. Thi...
- by Callas - at 2003.09.07 07:34:00
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15. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Edited by: Callas on 07/09/2003 07:45:44 Quote: callas you will note i said back to the drawing board before you spout forth your holier than thou nonsense......coming from the man who whinges like hell when downtime happens earlier than...
- by Callas - at 2003.09.07 07:27:00
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16. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: Bah, just when I thought things were starting to look balanced on Chaos, the nerfs started pouring down like cats and dogs. Leave stacking the way it was, it was working OK. This is basically forcing people into trying not to rely on ...
- by Callas - at 2003.09.07 07:20:00
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17. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: just as i get my hands on my 7th extruded heat sink for my arma to be able to deal damage i now find i may as well throw them in the bin along with my stamped heat sinks......ah well back to the drawing board i may as well have just ...
- by Callas - at 2003.09.06 22:47:00
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18. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: My concern is the long-term stability of all of these little rules that keep getting added to the system. Amen to that. Quote: When you start piling on all of these little rules about how requirements and bonuses change in ...
- by Callas - at 2003.09.06 21:21:00
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19. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Edited by: Callas on 06/09/2003 21:21:54 Quote: Quote: I'm not that concerned about the particular nerf implimentation, because I think stacking of any sort for most modules is wrong; the nerf implimentation is just a lesser degree...
- by Callas - at 2003.09.06 21:17:00
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20. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: Well you can't tell me that you are satisfied with the current stacking penalty. It's weakness is so obvious, just look at the post above ... I'm upset that stacking exists at *all*. I was happy to see it being nerfed, then TomB ...
- by Callas - at 2003.09.06 18:35:00
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