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1. Proposal New setting. - in Assembly Hall [original thread]
A setting that we can set to have cans be blue by default when we kill. I mine a lot and kill a lot of rats but can't be bothered to loot or salvage usually. But I get tells from folks and mail asking if they can salvage and loot the wreaks. I wou...
- by Camdim - at 2009.12.07 15:48:00
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2. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Semi ninja edit. Also upgrades should be permanent. That means that one alliance could allow another alliance to upgrade space then take them out and move in to a mostly upgraded system. The sov levels and usage levels would have to be met but th...
- by Camdim - at 2009.11.08 10:47:00
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3. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Just a few things I would like to see addressed. First the initial numbers are way the heck off but you (CCP) have said you would address those and have new figures for us on Monday. Good deal. Second point 0.0 != empire. The risk of 0.0 is hi...
- by Camdim - at 2009.11.08 10:34:00
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4. New Dev Blog: Regular or Unleaded - in EVE Information Portal [original thread]
Some things that should be worked on. Add specialized cargo expansion modules. By putting these in the low slots you can then take an make a more specialized cargo vessel without having to add a ton of new ships. For example: Ship holding cargo ...
- by Camdim - at 2009.10.05 15:45:00
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5. Help me get into factional warfare - in Warfare & Tactics [original thread]
Unless your just overflowing with isk. Your best bet is to grab 10x of a tech 1 frigate that you can outfit with t2 fittings. Learn how to kill people in that and stay alive at the same time. Then move into something bigger. By your own words y...
- by Camdim - at 2009.10.03 04:25:00
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6. [SERVICE] EVE-Hosting - Free KB and Forum - in Sell Orders [original thread]
Bump for a great service.
- by Camdim - at 2009.09.21 19:38:00
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7. New skill proposal - in Player Features and Ideas Discussion [original thread]
The skill doesn't change the objectives of the mission at all. It simply allows you to get missions while in transit or after finishing up a mission. You still have to do all the objectives of the mission. Any pick-ups or drop offs. Just speeds u...
- by Camdim - at 2009.09.21 09:51:00
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8. Playable Civilian Characters - in Player Features and Ideas Discussion [original thread]
I like this idea. These characters would be considered non pod pilots. So they would be very limited in what ships they can fly and how well they fly those ships. So they would be more suited to production/industry roles. They could upgrade thei...
- by Camdim - at 2009.09.21 07:40:00
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9. Name Change Service - in Player Features and Ideas Discussion [original thread]
I could get behind this if like with employment history you where to have a name change history. Anyone that searches on your old name would also pick up the new name. Limit the number of times a person could change their name to say every 6 mont...
- by Camdim - at 2009.09.21 07:26:00
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10. New skill proposal - in Player Features and Ideas Discussion [original thread]
Interstellar Communication Social skill char int level 3 Prerequisite Social 4 Connections 3 Skill at acquiring missions remotely. Each level of skill increases the range you may request/complete a mission from an agent based on their origin st...
- by Camdim - at 2009.09.21 07:21:00
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11. [Implants]: Is it time to 'rewire' our thinking? - in Player Features and Ideas Discussion [original thread]
Change it this way: When podded you have a chance to drop some of your implants. Implants not dropped transfer to the new clone or are destroyed. Add a bunch more utility implants. Add more sets with varied effects. Increase implant drops fro...
- by Camdim - at 2009.09.21 07:16:00
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12. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
A few points I would like to see covered: NPC 0.0 space. This space should be accessible to all empire without having to break through other alliances territories to get to it. This is stain and venal should have empire gates which then opens up...
- by Camdim - at 2009.09.17 12:12:00
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13. New Dev Blog: Dominion - The Capital Battlefield - in EVE Information Portal [original thread]
What needs to happen to make carriers a very good weapon is to make it a ship that can carry other pilots into battle. The fighters need to be changed into ships that are smaller then a frigate but easy in skills to pick up and fly them. This a...
- by Camdim - at 2009.09.17 11:22:00
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14. CCP & Industrial Expansions - in Science and Industry [original thread]
My suggestions: Remove module drops from rats. Give out salvage materials and raw minerals but not a lot of either. Increase the bounties to compensate some for the lowering of the drop rates. Actually using the salvaging skill on the wreck will ...
- by Camdim - at 2009.09.16 13:06:00
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15. New Dev Blog: Facing Destiny - in EVE Information Portal [original thread]
Great work having had to track down issues like these in my past work a day life I know how much the puzzle can at times be a pain. But also how good it feels to finally track it down. One thing I might add and this might need to go to a feature ...
- by Camdim - at 2009.09.12 07:50:00
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16. New Dev Blog: Regular or Unleaded - in EVE Information Portal [original thread]
Can we get an eta on the next step in this process? Fuel rods. There has been talk about it how hard can it be to set them up and simplify both the fueling for ships and POS?
- by Camdim - at 2009.09.12 07:36:00
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17. The after DT special - in Warfare & Tactics [original thread]
Here is my take as a new faction war member. They never seem to be where you can either defend or take a system. Or they are stacked all in one place. There should be a set number per constellation with no more then 1 per system. When a plex is ...
- by Camdim - at 2009.08.20 04:32:00
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18. scanning feedback - in Test Server Feedback [original thread]
Has anyone tested the filters yet? Are they still having to be reset after every session change? This was something I noticed the other day on TQ. Have not bug reported it yet. But figured I would ask here and then bug report it today when I have...
- by Camdim - at 2009.08.10 12:20:00
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19. Suggestions for making more ISK from my miners. - in Science and Industry [original thread]
R&D is what your looking for to make money while your not doing anything. Requires science 5 and one other skill to get datacores. Then sell the datacores on the market. That should give you some decent money comming in with little real effort.
- by Camdim - at 2009.03.24 12:34:00
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20. Improve my Enyo - in Ships and Modules [original thread]
Here are two setups I use with good effect. [Enyo, PVP s MWD] Reactive Plating II Adaptive Nano Plating II Power Diagnostic System II Damage Control II 1MN MicroWarpdrive II J5b Phased Prototype Warp Scrambler I Light Neutron Blaster II, Antima...
- by Camdim - at 2009.03.24 12:08:00
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