Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
21. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Did we just lose a whole bunch of posts from today (7 sept 2016) in this thread ?
- by Carniflex - at 2016.09.07 12:00:07
|
22. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Carniflex wrote: [giant snip] Look, the point of going "free-to-play" is not to satisfy your notion of social justice or some other bullshit. It is an attempt to: 1. Get more players in game. 2. Get more players wh...
- by Carniflex - at 2016.09.07 08:09:29
|
23. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Carniflex wrote: [snip] And yeah theoretically all kinds of nice things are accessible to Alphas and in principle they could just bring more of themselves to overcome the extremely limited skillset handicap. But I hone...
- by Carniflex - at 2016.09.07 07:59:56
|
24. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Daylan Vokan wrote: I take that back i understand what you are saying making it worse as in some cases now people could just unsub there accounts as they could have as much fun with your version of max skilled alpha's as a full account. The sk...
- by Carniflex - at 2016.09.06 14:26:27
|
25. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Daylan Vokan wrote: I have no clue what you are trying to say here at all, You said your idea of an Alpha was to be able to have access to all those skills listed and all frigate hulls, You wouldnt need to sub on your version of alpha you coul...
- by Carniflex - at 2016.09.06 14:23:22
|
26. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Daylan Vokan wrote: The first and foremost problem of your Utopian free play mode is that any current player could create a free character blast it upto what ever he needs with injectors and have a very skilled toon instantly and not have to b...
- by Carniflex - at 2016.09.06 13:25:15
|
27. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Daylan Vokan wrote: You are a SP elitist, Your defining that a free play mode character is incapable of enjoying the EvE experience because he is neutered in every area. I've asked you twice now in what way is the old trial with a possible 1 m...
- by Carniflex - at 2016.09.06 12:55:26
|
28. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: The problem with Eve is that you earn SP in real time whether you are logged in or not. So to make it possible for a F2P player to achieve the same levels as a subbed player they'd have to have a slower training time with NO...
- by Carniflex - at 2016.09.06 08:57:44
|
29. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: I know you addressed this to Malcanis...but hey this is an internet forum. I always see "free to play" as "free to paly" with strings. Those strings were always variable too. That is you never knew if you had to spend $5/...
- by Carniflex - at 2016.09.06 07:43:35
|
30. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Daylan Vokan wrote: Different scenario, Your T2 fitted omen Vs 2 t1 fitted caracals who happen upon you randomly and decide they want a bit of fun. They're both fairly competent now and have been playing for 3 or so months doing roams and flee...
- by Carniflex - at 2016.09.04 11:24:07
|
31. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Brokk Witgenstein wrote: The general idea is for them to subscribe , you know ...? Show some leg, give 'em time to complete the tutorial in their own time- that's all. While subscription would be indeed nice to have out of them I would argu...
- by Carniflex - at 2016.09.04 07:44:40
|
32. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Daylan Vokan wrote: Egsise wrote: Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P. Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can pla...
- by Carniflex - at 2016.09.03 14:21:26
|
33. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Egsise wrote: Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P. Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without ...
- by Carniflex - at 2016.09.03 14:05:30
|
34. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
I can understand the argument that ship classes should not be locked being a paywall. Normal and in general what is considered "fair" free-to-play is when there is in essence no limit on free accounts in regards of combat effectiveness but instead...
- by Carniflex - at 2016.09.03 12:07:50
|
35. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Aehren Armitage wrote: I feel the biggest issue here is gonna be, as stated, new players encountering a paywall as soon as they try out PvP and realize they've been wrecked by modules they can't use unless they pay. They will scream P2W from ev...
- by Carniflex - at 2016.09.03 07:04:38
|
36. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Brokk Witgenstein wrote: The problem may in fact not be with the clones, but with the multiboxing. And despite automation and scripting being outlawed, I am convinced there's still more than a few out there running such setups. Either that or...
- by Carniflex - at 2016.09.03 06:09:10
|
37. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Doc Fury wrote: Judaa K'Marr wrote: the part of the community that would point flaws and provided needed skepticism are now gone (ie, Tippia) and the ones that remain don't have the energy anymore and are content to watch in fascination. ...
- by Carniflex - at 2016.09.03 05:50:15
|
38. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Judaa K'Marr wrote: Well the community embraced it because the part of the community that would point flaws and provided needed skepticism are now gone (ie, Tippia) and the ones that remain don't have the energy anymore and are content to watch...
- by Carniflex - at 2016.09.03 05:46:06
|
39. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Eoras Northwind wrote: I don't see the required skills for mining frigate on the list of skills for any race. Are the mining frigates considered pirate frigates for limits to alpha players? I only say this as the mining frigate makes a huge d...
- by Carniflex - at 2016.09.02 20:57:51
|
40. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Velores Prokhozai wrote: So lets imagine firstly they will be killed at novice beacon by 5 tristans (and boosting tengu ofc) second time they will be killed by gatecamping dramiel with 3 guardians 3rd time podded by smartbomb rokh then ganked ...
- by Carniflex - at 2016.09.02 13:12:28
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |