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1. UI: Compact all the displays! (with mockups) - in Player Features and Ideas Discussion [original thread]
So, there's alot of commonly used windows that have large amounts of dead space taking up precious screen real-estate. In keeping with the 'Compact Mode' long since added to container views, here are compact mockups for: People and Places W...
- by Cayth - at 2015.05.04 23:12:51
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2. additional uses for rorqual production lines. (mobile ammo annyone?) - in Player Features and Ideas Discussion [original thread]
Shattered wormholes, perhaps?
- by Cayth - at 2015.04.02 00:49:43
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3. additional uses for rorqual production lines. (mobile ammo annyone?) - in Player Features and Ideas Discussion [original thread]
So, forgive me if this has been up before, but the 'frequently posted ideas' list seems to have gone AWOL. I think the Rorqual is seriously missing out on possibilities for its unique feature: the only ship with industrial slots. It'd be interest...
- by Cayth - at 2015.04.02 00:12:16
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4. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Primary/secondary stat filter in skill queue Keywords: ui, skill queue --- It'd be nice to filter skills to add to our queue by needed stats (presumably to find any skills we're spec'd to). Something like "stat:char" would be g...
- by Cayth - at 2015.01.10 00:09:17
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5. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Cayth, 56, 92, 02, 08, 66, 14, 12, 25, 16, 19, 22, 35, 99, 40, 43, 50, 53, 60, 62, 65, 79, 84, 87, 88, 91
- by Cayth - at 2013.08.05 01:07:00
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6. Swappable graphics between OpenGL/DirectX - in Player Features and Ideas Discussion [original thread]
Right, so....to get alot of stuff out of the way, I boot Windows and *nix, though usually for different applications and reasons, and I might note that OSx is also a POSIX operating system, so if your running an x86 one, it'll do anything a *nix s...
- by Cayth - at 2010.03.09 18:28:00
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7. Accessories - item library - in Player Features and Ideas Discussion [original thread]
it does seem pretty strange that the eve client, which has easy access to the info for any item you could encounter in the game, forces you to encounter an item in some way to look at that info. I've always been annoyed at having to open up the ma...
- by Cayth - at 2009.08.13 19:40:00
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8. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
ok, so these would all fall under type 3 (kinda out there, would need more thought than just this description): How about making killmails (to the killer) a virtual item? Then one could, say, post a 'want to buy' contract for someone's killmail, a...
- by Cayth - at 2009.08.13 18:54:00
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9. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
well, one of the usual problems with shares is that they aren't items per se, and can't be used in the same context as a manual trade, market order, or contract. They have their own extreemly underdeveloped system, you can give shares to a target,...
- by Cayth - at 2009.08.12 21:09:00
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10. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
questions, comments, ideas?
- by Cayth - at 2009.08.12 20:24:00
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11. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
*reserved*
- by Cayth - at 2009.08.12 18:24:00
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12. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
*reserved*
- by Cayth - at 2009.08.12 18:24:00
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13. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
'Virtual' or 'Data' items - codification and extension of existing mechanics What's a virtual item? Well, in the case of EVE, it's an item that is essentially 'data' ingame. Now, technically, all of EVE is just data, but in this case I'm referrin...
- by Cayth - at 2009.08.12 18:23:00
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14. 'Virtual' or 'Data' items - codification and extension of existing.... - in Player Features and Ideas Discussion [original thread]
So, what else could be done to make working with/authoring virtual items easier? I propose an explicit system/inventory type for dealing with most virtual items, and migrating most existing virtual items to that system. The following is a descript...
- by Cayth - at 2009.08.12 18:23:00
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15. TriExporter - in EVE Technology Lab [original thread]
Can someone try to explain to me how to dump the compiled shaders and get them to work in 3dsmax? I've dumped the entire shader directory, but the individual shaders in the paths referenced by the .red files don't seem to work...(little experience...
- by Cayth - at 2009.04.20 18:44:00
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16. TriExporter - in EVE Technology Lab [original thread]
so, to the person asking about the shaders: Yes, 3DS MAX (and maya, and most decent packages) can use shaders in materials. You'll have to look through the .red file to find the the shaders, then use triexporter to dump them. Then you can use your...
- by Cayth - at 2009.03.25 16:56:00
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17. TriExporter - in EVE Technology Lab [original thread]
well, using tri-exporter, I dumped some of the .red files. They're (surpisingly) plaintext, and are very informative as far as determining how the textures on a particular ship are assembled and used. The format is easily parsable, but fairly read...
- by Cayth - at 2009.03.16 20:25:00
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18. Medium/Large Tractor Beam thread #4324532 (and simple solution) - in Test Server Feedback [original thread]
I agree with this on every level. I use a coromont with 4 small beams and 4 salvagers to clean up after missions, and it still takes anywhere from 2 to 4 times longer that the actual mission. /signed
- by Cayth - at 2007.09.09 21:09:00
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19. WTB 30 day GTC - paying 130 million - in Want Ads & Trades [original thread]
you still on?
- by Cayth - at 2007.04.17 22:46:00
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20. Is your client crashing? - in Issues, Workarounds & Localization [original thread]
k, so my client recently started crashing shortly after logging in on a character. If I leave it at "select character", it's fine, but about 2-3 minutes after I hit "enter game", eve exits. I cleared my client, installed the fresh build, etc. The ...
- by Cayth - at 2007.03.31 02:22:00
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