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781. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Julius Foederatus wrote: The problem with dual timers is that all it does is make it slightly less soul-crushing to counter plex. But it does nothing to make the current plex-by-evasion system less effective. The point is to stimulate conflict....
- by Cearain - at 2014.05.05 20:49:00
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782. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
ALUCARD 1208 wrote: Cearain wrote: I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I...
- by Cearain - at 2014.05.05 20:27:00
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783. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Thanatos Marathon wrote: Cearain wrote: stuff There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good...
- by Cearain - at 2014.05.05 20:11:00
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784. The Federation vs The Amarr Empire - in Warfare & Tactics [original thread]
XG Yeah we are back to your view that there is already "plenty" of pvp in faction war. According to you no one who knows what they are doing could ever get bored looking for fights. Yet this very thread was started from your corp mate saying: ...
- by Cearain - at 2014.05.05 20:07:00
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785. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Zarnak Wulf wrote: The only thing that will ever reduce farmer activity is either: A) Make plexes harder to do. OR B) Make plexes less profitable. OR C) Some combination thereof. Having discussions about cloaks and warp core stabs makes ...
- by Cearain - at 2014.05.05 19:37:00
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786. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
X Gallentius wrote: Cearain wrote: I think you are right on this. But I do think it is a pve versus pvp issue. Ultimately the question is are you going to make the most progress for your faction by typically staying and fighting: pvp or are...
- by Cearain - at 2014.05.05 16:46:00
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787. The Federation vs The Amarr Empire - in Warfare & Tactics [original thread]
X Gallentius wrote: o Lack of docking restrictions is like playing basketball where defense is optional. Unless its fun to fight for those plexes. You know it's a game. Negative consequences just make you do things like have an alt account ...
- by Cearain - at 2014.05.05 16:39:00
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788. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
King Fu Hostile wrote: Flyinghotpocket wrote: King Fu Hostile wrote: And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve,...
- by Cearain - at 2014.05.05 16:25:00
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789. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Bienator II wrote: it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding ineffi...
- by Cearain - at 2014.05.05 16:00:00
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790. The Federation vs The Amarr Empire - in Warfare & Tactics [original thread]
Anyway yes this has likely drifted off the topic of the op. But I think op has his answer and can arrange his fight through evemail if anyone from amarr is interested. I think allot of excellent points were raised in this thread that really get to...
- by Cearain - at 2014.05.05 15:52:00
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791. The Federation vs The Amarr Empire - in Warfare & Tactics [original thread]
GavinGoodrich wrote: "K guys, here's the game. Ball goes in this hole/net, but if it doesn't, you don't win or lose anyway. Also there's no timer, so the game goes on forever, even if your team was ahead at one point, it's irrelevant 'cause the...
- by Cearain - at 2014.05.05 15:48:00
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792. Was there anything really interesting announced at Fanfest thus far? - in EVE General Discussion [original thread]
IMO tiericide too often means it doesn't really matter what you fit. All modules and ships are equal. Just fit the modules the ship description says and your ship will be just as good as any. I would preferred it when Merlin had a nice 5% resis...
- by Cearain - at 2014.05.04 13:02:00
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793. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Bad Messenger wrote: now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats... going worse all the time... Sad that CCP has to make bad game for actual players becau...
- by Cearain - at 2014.05.03 21:31:00
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794. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Flyinghotpocket wrote: Cearain wrote: Flyinghotpocket wrote: Iudicium Vastus wrote: Flyinghotpocket wrote: after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex. unless these dua...
- by Cearain - at 2014.05.03 21:22:00
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795. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance o...
- by Cearain - at 2014.05.03 21:15:00
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796. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Flyinghotpocket wrote: Iudicium Vastus wrote: Flyinghotpocket wrote: after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex. unless these dual boxing farmers are being srsly strained tr...
- by Cearain - at 2014.05.03 21:02:00
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797. FW plex mechanic discussion - in Warfare & Tactics [original thread]
Zappity wrote: Cearain wrote: Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw...
- by Cearain - at 2014.05.03 17:10:00
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798. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
ALUCARD 1208 wrote: cearaen wrote: Damar Rocarion wrote: So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laugh...
- by Cearain - at 2014.05.03 17:05:00
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799. FW plex mechanic discussion - in Warfare & Tactics [original thread]
Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game. Its not true ...
- by Cearain - at 2014.05.03 17:01:00
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800. [Fanfest 2014] Factional Warfare, round table. - in Warfare & Tactics [original thread]
Andre Vauban wrote: http://sandciderandspaceships.blogspot.com/ Thanks for the info. Re fw, did anyone mention timer rollbacks in plexes?
- by Cearain - at 2014.05.02 20:58:00
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