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121. FW and warp core stab farmers - in Player Features and Ideas Discussion [original thread]
Keira Jelatin wrote: Cearain wrote: Ideas have already been proposed and CCP said they would implement them - but then they never did. 1) timer rollbacks when a plex is left 2) let militias know where their complexes are being attacked in...
- by Cearain - at 2017.01.31 21:55:15
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122. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If there are four or five of them, and they are fit for that kind of fight, do you really think one MWD cycle is going to help you do anything at all? If you're outnumbered and outfit, why should there be a one hit gtfo bu...
- by Cearain - at 2017.01.31 21:50:43
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123. FW and warp core stab farmers - in Player Features and Ideas Discussion [original thread]
Ideas have already been proposed and CCP said they would implement them - but then they never did. 1) timer rollbacks when a plex is left 2) let militias know where their complexes are being attacked in real time. These 2 changes would make s...
- by Cearain - at 2017.01.31 21:11:21
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124. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? Bigger is not always better, and nor should it be. If he's in under your guns, and has you scrammed and TDed, where are your drones and/or neuts? Drones wont hit him unless they are the light or medium variety wh...
- by Cearain - at 2017.01.31 21:06:36
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125. Custom sound effects - in Player Features and Ideas Discussion [original thread]
Spacing Cowboy wrote: This ... brainfart.. Eve has sound? yes.. Well, what if we could set our own sound effects on events ? ( make your own sound effect sets ) Example's When you activate your warp drive, some old german dictator screami...
- by Cearain - at 2017.01.31 20:45:49
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126. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
A few ideas I was thinking about with battleships. The problem as I see it is once you are scrammed and even if you have a single tracking disruptor you are basically unable to do any damage to any frigates or t3ds inside range. This is true even ...
- by Cearain - at 2017.01.31 20:40:58
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127. Turret Sounds - in Player Features and Ideas Discussion [original thread]
As a solo and micro gang pvper I like to know whether a ship is rail or blaster fit. (just for example) The sounds would help because trying to read the scrolling log file during pvp to see what guns my opponent has can be a real pia. If there w...
- by Cearain - at 2017.01.30 16:12:01
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128. How to find solo PvPers - in Warfare & Tactics [original thread]
I just wanted to post and say that I have found this to be one of the best times for solo pvp in fw space. The only other time that might compete with now is the time right after inferno hit. IMO both then and now is the most fights you will ever ...
- by Cearain - at 2017.01.30 16:04:50
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129. Time for the CSM to be Old Yellered - in Jita Park Speakers Corner [original thread]
Andski wrote: Cearain wrote: The same nda that allows null sec alliances can make huge amounts off the market by being informed of changes well before the rest of the playerbase. Of course the rest of us normal players find it impossible to ...
- by Cearain - at 2017.01.30 15:54:03
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130. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Please allow turret and and missile sounds when we are zoomed out. Please allow us to filter turret and missile sounds to the target we have selected so we can hear what that target is firing. Or give us a better display as to what sort of gun...
- by Cearain - at 2017.01.27 18:41:24
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131. How to find solo PvPers - in Warfare & Tactics [original thread]
Annabelle Le wrote: There are some really good points here and It may be easy for some to find 1vs1 pvp. But for a new player its fairly hard unless you are just wanting to collect insurance. Even veteran players will hit some bad streaks....
- by Cearain - at 2017.01.27 15:49:09
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132. Turret Sounds - in Player Features and Ideas Discussion [original thread]
1) Give us the option to hear turret/missile sounds even when we are not zoomed in to our ship. 2) Give us the option to hear the turret/missile sounds that are attacking our ship only 3) Give us the option to only hear the turret sounds from oth...
- by Cearain - at 2017.01.27 15:34:05
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133. CSM Weekly Review & Attendance Sheet - in Jita Park Speakers Corner [original thread]
Thanks for the effort in posting these. They do show that people are meeting and talking about general eve topics. (Which I never doubted) But beyond that they are so vague they are really worthless. For example, I read through about 6 of them and...
- by Cearain - at 2017.01.27 15:11:43
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134. Sticky:Dev blog: All you need to know about the CSM 12 elections - in EVE Information Portal [original thread]
CCP Guard wrote: Cearain wrote: Eric Shang wrote: Sorry can i just ask what has been achieved by the CSM 11 last year? We really can't learn much of what they are doing because of the NDA. Most of what they can't talk about is te...
- by Cearain - at 2017.01.27 14:57:50
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135. Cant hear turret sounds - in Issues, Workarounds & Localization [original thread]
I cant hear them no matter how far I zoom in. Also is there a way to hear then when you are zoomed out?
- by Cearain - at 2017.01.26 20:39:00
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136. Sticky:Dev blog: All you need to know about the CSM 12 elections - in EVE Information Portal [original thread]
Eric Shang wrote: Sorry can i just ask what has been achieved by the CSM 11 last year? We really can't learn much of what they are doing because of the NDA.
- by Cearain - at 2017.01.25 21:41:48
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137. probably in wrong place i dont care - in Warfare & Tactics [original thread]
Yes I think I ran into this guy too. Did he write "URGAYPWNED!!!!!" in local, after he killed your friend? Let me say that many of the posters here in this forum also cried about station camping and argued station camping was a good reason to h...
- by Cearain - at 2017.01.24 19:06:46
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138. Sticky:8 Golden Rules for EVE Online - in EVE New Citizens Q&A [original thread]
CCP Phantom wrote: * If you logoff in space without a PvP timer , you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logo...
- by Cearain - at 2017.01.24 15:07:49
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139. How to find solo PvPers - in Warfare & Tactics [original thread]
I guess there is some amount of subjectivity here. Of the 21 billion in isk I lost (on this character) I much prefer to have thousands of fights where I lose 10 mill a pop rather than say 7 fights where I lost 3 bill at a time. I can't say the a...
- by Cearain - at 2017.01.23 18:01:12
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140. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Moving a midslot to a lowslot on the Jackdaw. This is bound to be a fairly controversial change, and it was the last one added to the plan for this expansion. The intention here is to generally buff the Jackdaw by opening...
- by Cearain - at 2017.01.23 14:41:55
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