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1. I'm A New Player. Critique My Ship Fit? - in EVE New Citizens Q&A [original thread]
Use Meta Level 4 items, i think the minmatar guns are the "Scout" ones. Use the long range ones, artillery i think are called.
- by Celldoom - at 2014.10.12 00:13:00
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2. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
Why not simply allow all books to be injected at all times and only allow training once the prerequisits are met? This way players can even sell "all skillbooks package" contracts to players. Like all skills needed to pilot some specific ship or p...
- by Celldoom - at 2014.10.10 17:19:00
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3. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
YUS PLEASE! My Dominix is really dull looking :(
- by Celldoom - at 2014.10.08 22:42:00
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4. new <3 - in EVE General Discussion [original thread]
Get a tristan with 5 hobgoblins! With this ship you can do up to lvl3 missions (except The Blockade). Message me in-game for more info with fitting and skills. This is, imho, the easiest way to play for a new player with minimal ISK requirement. ...
- by Celldoom - at 2014.10.06 11:54:00
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Honestly this feels really bad. "Jump fatigue"? machines don't get tired... Artificial limits on a mechanic like this feels very tacked on. It just feels bad. The mechanics should be emergent, not forced (i know, kinda contradictory...). My arm...
- by Celldoom - at 2014.10.01 18:36:00
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6. Announcement:Oceanus Feedback Thread - in EVE Information Portal [original thread]
Torgeir Hekard wrote: You try to fit an arbalest and it fits. You try to fit X-whatever and it does not. You squeeze it in and see lower numbers. Can it be more intuitive? It. Lacks. Depth. Why is it just so happens that all the merry factions...
- by Celldoom - at 2014.09.30 17:33:00
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7. Announcement:Oceanus Feedback Thread - in EVE Information Portal [original thread]
Torgeir Hekard wrote: Celldoom wrote: Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better. Many people fly officer-fit T1 battle...
- by Celldoom - at 2014.09.30 17:09:00
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8. Announcement:Oceanus Feedback Thread - in EVE Information Portal [original thread]
Spugg Galdon wrote: T1 Modules are still completely out classed by meta modules Meta modules still can't be built by players. New meta module naming system is immature and childish. It looses all of it's SciFi depth. You're not listening to ...
- by Celldoom - at 2014.09.30 16:52:00
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9. Camera drones! #eveisreal - in Out of Pod Experience [original thread]
http://www.dji.com/topics/phantom A line of camera drones. No microwarpdrive yet so their speed is at a modest 10 m/s. There are more companies doing this, that one is just an example. The price tag is still a bit steep for me personally but i...
- by Celldoom - at 2014.09.24 12:27:00
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10. Drone Optimal/falloff and others including skills/modules - in EVE General Discussion [original thread]
The entire drone UX is really bad and needs a complete overhaul. AFAIK there is no way, the tooltip only states the baseline and it's up to you to calculate the real one. Not that it helped me much, i simply sic my drones on whatever target and i...
- by Celldoom - at 2014.09.23 20:44:00
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11. Sticky:Dev blog: Opt-in Notification changes for Oceanus - in EVE Information Portal [original thread]
Don't know much about this feature (eager to opt-in!) but the messages I want to see: - market transactions (someone bought my stuff). include the item icon, name and transaction cost/value - market expirations (my stuff didn't sell). include the...
- by Celldoom - at 2014.09.16 21:59:00
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12. [Proposal]Drones Improvements/Q.O.L. - in Assembly Hall [original thread]
Greetings. After playing with drones and loving it i would like to propose a list of improvements to the drone UI which is vitally needed! Some are simple improvements, others are suggestions or ideas. - Pressing F without a target would send all...
- by Celldoom - at 2014.08.25 19:50:00
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13. Ship model changing and naming - in Player Features and Ideas Discussion [original thread]
How about replacing all current and future schematics for said ship with the new version and let the old ones be. Eventually the unavailable version will get destroyed and only the new ones are available to purchase/manufacture.
- by Celldoom - at 2014.08.25 17:41:00
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14. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Why not make this part of bonus objectives of all lvl4 missions with the acceleration gate on the last room? This way people can still get the normal rewards and attempt the frigate boss fight at the end? Another alternative is for enemies in lvl...
- by Celldoom - at 2014.08.14 15:57:00
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15. Ship viewer with guns - in Player Features and Ideas Discussion [original thread]
You know you can make ship and fitting switching clientside and sync on session change/undock/logout? Here's a few thing's i need to coment as a new player: - There are too many skills. Period. It's so confusing with all the requirements. For ex...
- by Celldoom - at 2014.08.13 19:23:00
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16. Ship viewer with guns - in Player Features and Ideas Discussion [original thread]
Please make a ship viewer with full fitting capabilities and skills required to train, along with masteries (that include fitted modules). Curremtly i can preview ships but i can't see the guns on it or fit modules to see which skills i need for ...
- by Celldoom - at 2014.08.06 01:48:00
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