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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Have any one thought that this scram range is intentional. We will have capital sized MWD , and dreads moving almost 1200m/s So to balance the capital meta we need to breake the small scale meta? Excellent plan!
- by Challus Mercer - at 2015.11.07 14:27:54
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2. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Challus Mercer wrote: afkalt wrote: Challus Mercer wrote: Aiyshimin wrote: Easier fix to this is to make it impossible to fit oversized stuff like propulsion and shield extenders & boosters. So you want t...
- by Challus Mercer - at 2015.11.06 16:39:52
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3. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Challus Mercer wrote: Aiyshimin wrote: Inggroth wrote: Sup Larrikin, are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners? In terms of balance/game design oversi...
- by Challus Mercer - at 2015.11.06 14:22:48
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4. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Inggroth wrote: Sup Larrikin, are you guys aware that this will push small- and probably medscale meta heavily towards oversized Afterburners? In terms of balance/game design oversized ABs are a thing many complain about al...
- by Challus Mercer - at 2015.11.06 11:27:50
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5. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: For all the people saying that the long scram is going to be OP, broken, etc. consider this: It's still only one infini-point per hictor. It's really not that powerful if you're fighting with friends, especially consid...
- by Challus Mercer - at 2015.11.06 07:04:10
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6. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: So many posts basically saying "omg I can't kite in my OP linked kiting autism chariot with absolute impunity and feel elite anymore if the enemies have a HIC" A lot of l33t kiters already use oversized AB's, especially ...
- by Challus Mercer - at 2015.11.05 16:46:42
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7. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Suitonia wrote: A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked h...
- by Challus Mercer - at 2015.11.05 16:26:49
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8. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Destoya wrote: This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed wi...
- by Challus Mercer - at 2015.09.11 18:46:10
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9. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Me and lot of other people have concerns about the fact that characters will be poded after destruction of the citadel. While it sounds really cool in fact it will force players to undock in an inty and warp to safe spot before logging out. In thi...
- by Challus Mercer - at 2015.08.13 17:54:35
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10. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Nice! Thx for listening to the community and giving us at least something. Would be very nice to see the same for battleships. They are damn slow at warping :(
- by Challus Mercer - at 2015.04.01 22:46:05
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Dscan immunity is staying. Ok, if there is no sense to discuss about cancelling this feature, i would propose another approach to milder the negative effect of this on solo and small scale pvp. Nerf the scan res of com...
- by Challus Mercer - at 2014.12.19 12:58:42
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners I dont understand, first you say eve is about making decisions but now you take it from us by introducing such bonuses. Just think about solo or s...
- by Challus Mercer - at 2014.12.18 17:19:07
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13. Save Our Clones Initiative. - in EVE General Discussion [original thread]
I don't support the topic starter. Clones must go. They doesn't add any interesting gameplay. It's just a routine operation that you have to do each time after pod was killed. I would say 99% of players dont forget it and have never lost SP becaus...
- by Challus Mercer - at 2014.11.15 10:58:19
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14. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Lady Rift wrote: Arthur Aihaken wrote: Lady Rift wrote: are large weapons even out yet? Yes, all of them have appeared on the market. I expect you'll start to see prices drop on a daily basis. nice, I haven't been on to look for a wh...
- by Challus Mercer - at 2014.11.14 12:33:07
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15. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Andrew Indy wrote: Challus Mercer wrote: Another usless set of modules. I don't belive that there will be an interesting use of such weapons. Not really useless if (big if) the pricing is not much more than T2. Gankers will have a field...
- by Challus Mercer - at 2014.11.12 18:55:09
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16. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Another usless set of modules. I don't belive that there will be an interesting use of such weapons.
- by Challus Mercer - at 2014.11.11 23:03:12
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17. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Adrie Atticus wrote: Challus Mercer wrote: Adrie Atticus wrote: Challus Mercer wrote: After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned...
- by Challus Mercer - at 2014.11.09 19:52:22
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18. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Adrie Atticus wrote: Challus Mercer wrote: After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really a...
- by Challus Mercer - at 2014.11.09 11:25:03
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19. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behin...
- by Challus Mercer - at 2014.11.08 22:42:34
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20. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
In my opinion the most intersting alternative idea for such guns (was already offered here before) is to make this guns not only decrease your own resists to zero but to ignore the enemy resists as well. It would give this guns a very nice and uiq...
- by Challus Mercer - at 2014.10.24 09:07:11
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