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181. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Really CCP? I don't understand these changes at all. These changes are giving large fleets of 0.0 bomber a proper nerf. And while I can understand why this is needed, why did you have to go ahead and gut what little small gang / solo potential th...
- by Chessur - at 2014.10.16 18:12:00
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182. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I LOVE THIS, THANK YOU VERITAS! I can only hope that this project continues to be built on
- by Chessur - at 2014.09.25 14:00:00
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183. Kar Athri's Frigate PvP Tournament - in In-Game Events and Gatherings [original thread]
MungusXIX wrote: Quote: No form of ECM allowed You mean *ewar* - No TDs, Damps? Clarify, son. Quote: Cannot leave area of 100km off the cyno inhib Lastly, it would be nice, and probably more fun, if people didn't go MWD kite at 20km ...
- by Chessur - at 2014.09.18 16:47:00
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184. Kar Athri's Frigate PvP Tournament - in In-Game Events and Gatherings [original thread]
Sign me up for singles, I will probs have a dual partner soon- and will update when I have the name, and when you mean no form of ECM- are you trying to say that you cannot have Damps, TDs, TP's and all of that?
- by Chessur - at 2014.09.18 16:45:00
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185. Manticore Stealth Bomber - pwnage - in Wormholes [original thread]
Captain Soju wrote: Wow no one talks about Nemesis, the first true stealth bomber in eve and other mmos? Also, No love for thermal dmg? Much angry, very disappoint, try no more Nemesis is impossible to fit. It has no where near the CPU tha...
- by Chessur - at 2014.08.22 11:24:00
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186. Manticore Stealth Bomber - pwnage - in Wormholes [original thread]
Voyager Arran wrote: Please god don't use faction torpedoes on a PvP Manticore. Should have CN torps with all bombers....... They are so much better than t1 or any T2 ammo.
- by Chessur - at 2014.08.22 11:23:00
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187. Minmatar Combat Pilot: Where to next? - in Ships and Modules [original thread]
Maeltstome wrote: Learn to fly a kiting Stabber - basically the core of the minmatar range-tanking doctrine. Common themes from successful minmatar ships: Passive shield fits, lots of Damage mods, good speed, Barrage ammo or Arty's. fighting @...
- by Chessur - at 2014.08.21 16:57:00
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188. SOE ships for pvp rather than exploration - in Ships and Modules [original thread]
All of the SoE ships are very lackluster for PvP. In my honest opinion- I would look elsewhere for a PvP ship. While yes, they can kill a few targets- They simply don't have the bonuses to really be a stable solo / small gang PvP ship that is goin...
- by Chessur - at 2014.08.21 11:25:00
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189. Minmatar Combat Pilot: Where to next? - in Ships and Modules [original thread]
Orchid Kell wrote: Hey all, First if you are having questions like I was about weapon choice I found a lot of good info in this post: https://forums.eveonline.com/default.aspx?g=posts&t=168141 That post is a bit dated and I have a quest...
- by Chessur - at 2014.08.21 11:22:00
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190. Interceptor advice [ cloaking ] [ 0.0 ] - in Ships and Modules [original thread]
Any interceptor will do for what you are trying to do. Just have an empty high slot to place a cloak :)
- by Chessur - at 2014.08.21 11:16:00
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191. Manticore Stealth Bomber - pwnage - in Wormholes [original thread]
Manticore is a great 4 mid bomber, your fit is kind of meh. In my oppinion there is really only 2 ways to fit the manticore, if we are talking about solo bomber fun. The first fit- is your standard Pure gank bomber, used against wounded targets ...
- by Chessur - at 2014.08.21 11:14:00
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192. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I was thinking one of two things The first: A deployable structure that would allow all ships (Not deployable structures, or any other objects in space) inside of it to be cloaked. Ships within this field, would be unable to activate any modules...
- by Chessur - at 2014.08.18 16:15:00
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193. Barghest fit good or bad???? - in Ships and Modules [original thread]
Arthur Aihaken wrote: Chessur wrote: They are really not. Cruise missiles are vastly superior in them majority of situations Unless you're shooting against a large stationary target, heavy missiles (even Furies) have better damage applicat...
- by Chessur - at 2014.08.18 05:20:00
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194. Barghest fit good or bad???? - in Ships and Modules [original thread]
Arthur Aihaken wrote: Rapid heavy missie launchers are a better choice for damage application. They are really not. Cruise missiles are vastly superior in them majority of situations
- by Chessur - at 2014.08.16 23:47:00
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195. Help me to Stabber - in Ships and Modules [original thread]
Only stabber fit you will ever need: Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Experimental 10MN Microwarpdrive I Large Shield Extender II Large F-S9 Regolith Shield Induction Warp Disruptor II Rapid Light...
- by Chessur - at 2014.08.16 14:51:00
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196. Gunnery weapons - in Ships and Modules [original thread]
Best guns... Are no guns. Drones, and Drone boats in general are really strong right now. As for turrets, I would say that any Scorch+Pulse combination is a good place to start. Large autocannons with a fall off bonus are also really nice. Small ...
- by Chessur - at 2014.08.16 14:46:00
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197. muninn speed buff = passable stabber FI clone? - in Ships and Modules [original thread]
The problem with Munin / Most minny ships in general, is really not a speed thing. Its the fact that AC's / ARTY are really sub par weapon systems. It is that factor that is holding them back the most IMO
- by Chessur - at 2014.08.16 14:44:00
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198. Barghest fit good or bad???? - in Ships and Modules [original thread]
Bhargest is a horrible ship, becuase it is a missile spweing BS with out any innate application bonus. Your Fit should have Strong crash and at least 2 T2 Rigors to help with your abysmal application. If you are looking for a missile bs, Typhoon ...
- by Chessur - at 2014.08.16 14:43:00
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199. Snakes or Nomads? - in Ships and Modules [original thread]
Caleb Seremshur wrote: You actually use edge implants? OFC, how else are you supposed to use strong crash / Strong boosters? If you get hit with a side effect, you pretty much can't fly. Nice thing about edge, is that you can rock those supe...
- by Chessur - at 2014.05.28 23:06:00
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200. Snakes or Nomads? - in Ships and Modules [original thread]
Snakes. Agility is a pretty simple thing to look at. If you are travelling towards a destination and suddenly make a turn, a ship that has a fast agility can do so quickly, and will still have high speed. Nomads help with your agility rate yes, ho...
- by Chessur - at 2014.05.28 21:38:00
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