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381. thoughts on vexor or arbitrator - in Ships and Modules [original thread]
Meyr wrote: Chessur wrote: Meyr wrote: The Vexor is the highest DPS cruiser. Absolutely unbeatable as a Glass Cannon, it will melt battlecruisers in the right circumstances. Even when tanked, it still punches above its weight class. The...
- by Chessur - at 2013.11.11 17:56:00
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382. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Maybe Chessur meant to have wrote: Wow, I am so, so wrong. I'll get out of this thread. And stop shitting up the worthwhile conversations going on here- with my mind blowing misinformed ideas. Though I do admit t...
- by Chessur - at 2013.11.11 17:19:00
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383. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Chessur wrote: Bouh Revetoile wrote: Those ships have bonus to light missiles, not RLML. You would see the difference if you ceased to be an arrogant *******. Wow, you are so, so wrong. Get out of this thread. And s...
- by Chessur - at 2013.11.11 17:17:00
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384. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
So, lets try and clean the stupid from this thread. Osprey Navy- Has a bonus to RLML's, kinetic, 5% other DMG types and velocity Caracal- Has a bonus to RLML's, Velocity and ROF Scythe Fleet - Has a bonus to RLML damage CNI- Has a bonus to RLML R...
- by Chessur - at 2013.11.11 17:15:00
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385. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Michael Harari wrote: Bouh Revetoile wrote: That's true only for cruisers without bonuses to RLML, the Scythe Navy Issue and Osprey Navy Issue IIRC. Both of these have bonuses to RLM, which you might know if you p...
- by Chessur - at 2013.11.11 15:05:00
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386. Fixing HAM and HML - in Ships and Modules [original thread]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=88359¤tpage=1521#30415 Copy and paste that link into your browser, the CCP redirect fucks it up. That is in its entirety, the ******* up missile algorithm. The TL;DR is this; M...
- by Chessur - at 2013.11.10 04:32:00
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387. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Wrong thread
- by Chessur - at 2013.11.10 04:30:00
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388. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
@ Bouh REvetoile: http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect Read that link and understand. You are a pvp noob, with no skills- trying to argue the merit of a weapon system you have no experience using. YOu have pathetic PvP e...
- by Chessur - at 2013.11.09 23:36:00
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389. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: In 40s, the entire field can change. Being unable to react to change just means you are flying a crippled ship and should find something else. With the new warp and interceptor / frig changes- even when you warp off the...
- by Chessur - at 2013.11.09 22:13:00
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390. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Michael Harari wrote: Bouh Revetoile wrote: Michael Harari wrote: So basically, anti-tackle should not be able to kill tackle? It might be fun to have a weapon able to one shot any interceptor on grid don't you ...
- by Chessur - at 2013.11.09 18:48:00
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391. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Kaeda Maxwell wrote: And then what? If this nerf goes through I can switch from a Caracal to a Naracal fit heavies and do exactly the same as I do in a RLML caracal now, sadly it'll be 5 times as expensive ISK wise. At ...
- by Chessur - at 2013.11.09 18:07:00
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392. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Michael Harari wrote: Bouh Revetoile wrote: Kagura Nikon wrote: BEcause as we pointed with MATH. You can make some t1 frigate basically absorb ALL the damage a caracal can do before running out of juice. T2 frigates...
- by Chessur - at 2013.11.09 18:00:00
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393. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kaeda Maxwell wrote: Bouh Revetoile wrote: Chessur wrote: we are not talking about LML, RLML. LMLs only recieved a very small fiting buff- either way, it has no relevance on our current converstaion. Light missiles with a 10% bonus to ba...
- by Chessur - at 2013.11.09 17:50:00
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394. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Also, light missile destroyers will outdps RLM caracals, even with the caracal getting a damage module advantage You almost wonder if Rise or Anyone at CCP knows what a calculator, or EFT is....
- by Chessur - at 2013.11.09 17:27:00
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395. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Fun fact: A cerb with normal light missile launchers will do MORE sustained dps than a cerb fit with rapid light missile launchers +1
- by Chessur - at 2013.11.09 17:24:00
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396. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Chessur wrote: I was speaking about the launchers specifically. The ammo itself recieved a paltry 10% bonus. We are talking about RLML's not light missiles i thought. I was speaking to the RLM's, which did not recieve a...
- by Chessur - at 2013.11.09 17:21:00
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397. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Chessur wrote: Gypsio III wrote: Hatsumi Kobayashi wrote: Chessur wrote: RLM's never recieved a damage buff. None at all. They are still shooting the same DPS from years ago. Didn't light missiles as a whole rec...
- by Chessur - at 2013.11.09 16:28:00
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398. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Chessur wrote: Lloyd Roses wrote: Chessur wrote: If you are seriously trying to justify to me that shooting 18 volleys faster, than the nice large magazine that i have now is a good idea, no. No gang is going to ch...
- by Chessur - at 2013.11.09 16:24:00
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399. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Chessur wrote: If you are seriously trying to justify to me that shooting 18 volleys faster, than the nice large magazine that i have now is a good idea, no. No gang is going to chase me around (nor would i want to be on...
- by Chessur - at 2013.11.09 16:16:00
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400. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Hatsumi Kobayashi wrote: Chessur wrote: RLM's never recieved a damage buff. None at all. They are still shooting the same DPS from years ago. Didn't light missiles as a whole receive a slight damage buff recently? ...
- by Chessur - at 2013.11.09 16:14:00
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