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1. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Hopefully, this set of changes coincides with changes to how intel is conducted. For example, throwaway Alpha alts stationed in every system of a nullsec pipe for dscan and Local's instant intel purposes... seems strategically relevant and enabl...
- by Chigurh Friendo - at 2016.09.01 05:33:56
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2. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
I'm totally fine with these changes. The Crow will still be useful even after the heavy nerfing it is about to receive. The LML nerf also seems appropriate, and I say this as a frequent abuser. To be honest, I was in disbelief when the Crow was ...
- by Chigurh Friendo - at 2014.09.19 12:16:00
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3. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Teams... I'm still just starting to try Teams out, but I have a few initial thoughts: A sorely missing feature is some kind of "Your Bids" list or tab that you can access. At present, one seems forced to comb over old search settings when charter...
- by Chigurh Friendo - at 2014.08.04 01:20:00
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4. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
I think I've found a bug: - FitList.html wasn't included in this release. Thanks for your work on this, Gripen
- by Chigurh Friendo - at 2014.01.30 05:23:00
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5. Allow script/ammo changes to be queued on active modules. Similar to overheating. - in Player Features and Ideas Discussion [original thread]
I like this idea. +1. Bumping.
- by Chigurh Friendo - at 2014.01.19 11:06:00
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6. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
I like these two mobile deployables. They seem functionally suitable for the limited applications that they are designed for while still allowing people to be creative with their actual use. Mobile Micro Jump Unit: For example, the Mobile Mic...
- by Chigurh Friendo - at 2014.01.11 13:35:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Rise, when are we going to hear more about whatever progress has been made on developing the ammo reload vs. ammo swapping time differential implementation for RLMLs? I was under the impression that there were technical limitations... but that o...
- by Chigurh Friendo - at 2013.12.15 10:51:00
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8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I was a heavy RLML user prior to the Rubicon release. In my own experience, I have abandoned the weapon system since Rubicon's launch. In its place, I have substituted LMLs, or I am flying different hulls... In my view, the 40 second reload timer...
- by Chigurh Friendo - at 2013.12.11 21:55:00
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9. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Noriko Mai wrote: Chigurh Friendo wrote: Rise, I have a third solution, which basically covers how I manage my own use of the Margin Trading skill as a market player when handling the various debts that I owe to people. The solution: ...
- by Chigurh Friendo - at 2013.11.21 21:07:00
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10. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Thomas Hurt wrote: Automatically cancel any orders where the 'Minimum Buy Volume' * 'Price per unit' is greater than the amount in your wallet Supported, server load issues notwithstanding.
- by Chigurh Friendo - at 2013.11.21 20:53:00
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11. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Rise, I have a third solution, which basically covers how I manage my own use of the Margin Trading skill as a market player when handling the various debts that I owe to people. The solution: For any character with open buy orders (and the...
- by Chigurh Friendo - at 2013.11.21 19:55:00
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12. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Xiamar wrote: I'm coming across what seem to be high sec exploration sites in Essence low sec, I've found three serp 1/10 sites which I had not come across before in LS, I've also come across a Serpentis Live Cargo Distribution Base a DED 2/10 ...
- by Chigurh Friendo - at 2013.11.20 08:16:00
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13. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
I'm enjoying the new market interface. It's much more responsive and has a more crisp look.
- by Chigurh Friendo - at 2013.11.20 07:51:00
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14. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Issues: Bookmark Default Naming: - Adding bookmarks from probed down items loads the name as (blank) instead of the item's default type name. People and Places Alphabetical Keyboard Stroke Search: - Searching using alphabetical keyboard ...
- by Chigurh Friendo - at 2013.11.20 07:47:00
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15. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Crosi Wesdo wrote: Hi, i didnt see any changes that effect the fitting of my booster, but i seem to be approxamately 130 cpu short after patch; [Tengu, Booster] Co-Processor II 'Dyad' Co-Processor I Nanofiber Internal Structure II Nanofiber I...
- by Chigurh Friendo - at 2013.11.19 21:39:00
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16. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Natalia Sidorovich wrote: This thread is absurd. I knew eve players were whiny, entitled and short sighted but I've never seen so much proof of it packed into one thread. Split your guns people. Everything will be okay. This is only really...
- by Chigurh Friendo - at 2013.11.16 11:04:00
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17. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Disco Pappotte wrote: Graviton Detector Units A Proximity Detector has already been proposed but here's my more specific idea for one: This unit would detects changes in gravitational fields within a certain sphere of space. Changes in gravit...
- by Chigurh Friendo - at 2013.11.14 21:58:00
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18. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Chigurh Friendo wrote: Mobile Locator Agent Station: Deploys an agent-housing station (interactable only) that you can grind mission standings with until the NPC gains levels and ultimately becomes eligible to serve as a Locator Agent. Scan-...
- by Chigurh Friendo - at 2013.11.14 20:42:00
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19. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Locator Agent Station: Deploys an agent-housing station (intractable only) that you can grind mission standings with until the NPC gains levels and ultimately becomes eligible to serve as a Locator Agent. Scan-able. Structure can be acce...
- by Chigurh Friendo - at 2013.11.14 11:15:00
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20. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
What I find most objectionable about this proposed set of changes is the 40 s reload interval (combined with insufficient clip-size). The "just split your weapons" argument doesn't solve the problem, because instead it roughly halves your sustai...
- by Chigurh Friendo - at 2013.11.10 14:13:00
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