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1. Brackets Idea - in EVE General Discussion [original thread]
After Fleet tests yesterday / today I posted an idea about an auto bracket selection in Features & Discussions Forum. Bracket Idea Would appricate some feedback if you have the time to kill.
- by Claymaker - at 2008.11.21 19:42:00
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2. Brackets Settings - in Player Features and Ideas Discussion [original thread]
Why so few messages on the first page of Features & Ideas discussion ? Bumping, no thoughts on this ?
- by Claymaker - at 2008.11.21 15:45:00
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3. Fleet fight test feedback thread - in Test Server Feedback [original thread]
CPU: Q6600 RAM: 4GB GPU: nVidia 8800GTX OS: Windows XP Test: Thursday 11:00 Avg. FPS: ? It mainly just kept freezing, and modules that where active where not responding to commands etc Was pretty much unplayable. Test: Thursday 16:00 Avg. FPS: ...
- by Claymaker - at 2008.11.21 12:14:00
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4. Brackets Settings - in Player Features and Ideas Discussion [original thread]
Edited by: Claymaker on 21/11/2008 12:15:50 After taking part in the fleet tests yesterday, and in the past, there is always lots discussion about brackets settings and which where enabled and what FPS etc etc. It would be nice that a default...
- by Claymaker - at 2008.11.21 12:07:00
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5. so who thinks ccp went to far with missles. - in EVE General Discussion [original thread]
may sound like whining but I trained missle skills pretty much exclusivly for year and half. I'm caldari and a lot of there ships are missle based. To have them suddenly nerfed this much is a bit of a kick in the balls for time I've spent learning...
- by Claymaker - at 2008.11.19 11:33:00
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6. [ISSUE] Forum reworking - in Assembly Hall [original thread]
Tech Lab must stay.
- by Claymaker - at 2008.08.14 09:42:00
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7. Nerfing this forum - in EVE Technology Lab [original thread]
On the latest blog there saying that this forum group is being nerfed. This forum tends to have all the info relative to coding your own apps & utils etc. The other Game development forum tends to be more towards eve's development. I for one will...
- by Claymaker - at 2008.08.13 18:20:00
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8. Trinity 1.1 Static Data Export - in EVE Technology Lab [original thread]
Thanks a lot for that - I'll check it out. How did you compile it ?
- by Claymaker - at 2008.07.06 02:02:00
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9. IGB Trust - in EVE Technology Lab [original thread]
Hi there Hope someone could help me out. I'm trying to get the pop up that requests a url to be made trusted. Thing is ... don't flame me ... I'm using ASP.Net ( I work with it it day in day out ). I found the following... If Request.ServerVa...
- by Claymaker - at 2008.07.06 02:01:00
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10. Trinity 1.1 Static Data Export - in EVE Technology Lab [original thread]
Originally by: CCP t20 Having just come back from holidays, PrismX and I are now actually physically able to provide you with a Static Data Export ... one last blessing from Hammerhead, to make sure we're not releasing too much (but not to...
- by Claymaker - at 2008.07.05 22:19:00
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11. Trinity 1.1 Static Data Export - in EVE Technology Lab [original thread]
... and me.
- by Claymaker - at 2008.07.05 12:03:00
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12. Strip Miner Sound Fix for Premium - in Test Server Feedback [original thread]
Read the patch notes for upcoming expansion, and its not in there. The premium version is playing the standard mining laser sound since Trinty release. I've petitioned it, and been told its fixed on the test servers. Such a small change - can we p...
- by Claymaker - at 2008.06.06 09:52:00
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13. Why not make it so that you need to put in marines into the bunkers ? - in Test Server Feedback [original thread]
Like it, signed.
- by Claymaker - at 2008.05.28 10:40:00
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14. Bunker Questions - in Test Server Feedback [original thread]
Originally by: CCP Oneiromancer Ok, some bulletpoint things about capture points and control bunkers: * Capture points are found in combat zones. * The combat zones (areas of conflict between factions, at the borders of enemy regions) a...
- by Claymaker - at 2008.05.22 16:33:00
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15. Bunker Questions - in Test Server Feedback [original thread]
UPDATE: So far I've gathered that you have to scan down complexes in the system around planets using the ship scanner. These will be filled with targets. When you destroy these you get Victory Points (VP). When you have enough of these the contro...
- by Claymaker - at 2008.05.22 14:45:00
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16. Bunker Questions - in Test Server Feedback [original thread]
Been having a look at FW on Sisi and have a couple of questions:- There are control bunkers that indicate who holds control of a system. In the blog I read that you have to hold them for a period of time (sounds a bit like capture the flag in FPS...
- by Claymaker - at 2008.05.22 13:06:00
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17. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
This is such an a brilliant idea I had to post support. I would much rather see this than Ambulation.
- by Claymaker - at 2008.05.16 14:19:00
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18. Strip Miners - in Test Server Feedback [original thread]
Tell me about it. This is really getting on my nerves as well. It can only be it keeps getting forgoton. It has to be such a small change I can't think of any other reason. I'd be interested to know what Source Control / Bug tracking software t...
- by Claymaker - at 2008.04.18 09:17:00
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19. Jumps between two systems - in EVE Technology Lab [original thread]
I created an sql query using cursors to pre-calculate the min-jumps between every system. I put the results into a table which just has 3 columns SourceSystemId, DestinationSystemId, NoJumps. It take a little while to pre-calc, but afterwards you ...
- by Claymaker - at 2008.04.16 15:13:00
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20. Trinity 1.2 Patch Deployment, Tuesday, 15 April from 1100 to 1400 GMT - in EVE Information Portal [original thread]
Please fix the jumping clone window - that is so annoying. Also a small item ... Quote: Hello XXXX, Thank you for your bugreport - ID:53138 Title: Sound: Strip Miner This problem has already been fixed on internal CCP test servers . When ...
- by Claymaker - at 2008.04.11 13:11:00
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