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1. additional exploration content - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader This sounds neat, but it would be a huge undertaking. Maybe we could get it in 2034, after I've got perfect 5 skills. Huge undertaking for who? The devs to develop? or for players to skill up to? or fo...
- by CocoaJin - at 2007.02.07 05:11:00
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2. additional exploration content - in Player Features and Ideas Discussion [original thread]
We need more content to appeal to the "Trekkie" in so many of us. The "Trekkie" experience is a much ignored resource in this and most sci-fi space genres. The explorer, the researcher, the academic, plus the occasional smack an enemy in the mouth...
- by CocoaJin - at 2007.02.06 19:44:00
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3. Simple idea to make smuggling viable - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Originally by: LUGAL MOP'N'GLO tbh, the whole 'chance of getting caught' thing really sucks. No one wants to smuggle with a 'chance'... It should rely on skill. I 'smuggle' all kinds of things and n...
- by CocoaJin - at 2007.02.06 06:17:00
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4. Feature Idea: Turn off ship in space! - in Player Features and Ideas Discussion [original thread]
not to mention there are no targeting or fire control thats visually dependent, so not being able to see the ship doesnt keep it from being on your scanner to lock and fire on. the drawbacks certainly are large.
- by CocoaJin - at 2007.02.06 01:49:00
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5. additional exploration content - in Player Features and Ideas Discussion [original thread]
c'mon, this is good content guys!
- by CocoaJin - at 2007.02.06 00:24:00
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6. Feature Idea: Turn off ship in space! - in Player Features and Ideas Discussion [original thread]
turning off your ship doesnt protect your ship from be detected by its gravitational ripple its mass creates(gravimetric), or its magnetic sig due to its construction material or interaction within a field of charged particles whipping past it as ...
- by CocoaJin - at 2007.02.06 00:23:00
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7. Make loot collecting less of a burden (new ship type shuggestion) - in Player Features and Ideas Discussion [original thread]
loot drones would be nice. I also like the idea of scooping up whole wrecks, or parts of wrecks to be re-processed for its minerals...i thought that was whgat salvaging was going to be.
- by CocoaJin - at 2007.02.06 00:14:00
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8. Simple idea to make smuggling viable - in Player Features and Ideas Discussion [original thread]
smuggling wouls seem to automatically prevent the ability to sell on a electronic, monitored, regulated public market as we have it. It should only possible through direct trade in stations with reasonable success and through contracts with lesser...
- by CocoaJin - at 2007.02.06 00:11:00
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9. Local channel provides INTEL = Local + Covops = NO INTEL - in Player Features and Ideas Discussion [original thread]
I like the idea, its simple and effective. However i disagree it should only work for covops, it should apply to any cloaked vessel. Second, it should not interfere with, delay or replace the development of the more detailed senory and scanning pr...
- by CocoaJin - at 2007.02.06 00:02:00
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10. Possible new ship class, thoughts? - in Player Features and Ideas Discussion [original thread]
My preference would be a barge type research vessel. New hull of course, but relativly clean, simple and utlitarian in shape. Caldari freighter looking...hmm actually any of other freighters in shape and styling really My other desire would be a ...
- by CocoaJin - at 2007.02.05 11:04:00
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11. Possible new ship class, thoughts? - in Player Features and Ideas Discussion [original thread]
Edited by: CocoaJin on 05/02/2007 11:01:14 double post
- by CocoaJin - at 2007.02.05 11:03:00
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12. The growing infestation of griefing in EVE - in Player Features and Ideas Discussion [original thread]
Proof of corp theft should allow for petition to provide a significant drop in sec status and possible CONCORD fine. If corp theft is part of the game, there should be some social consequences, not just the threat of personal retribution. Let the ...
- by CocoaJin - at 2007.02.05 10:54:00
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13. additional exploration content - in Player Features and Ideas Discussion [original thread]
Have the exploration, detection and research scanning of celestial phenomenon provide multi-faceted content. First, simple data sheets that can be traded to R&D agents for tech II credits Specialized data sheets that can combined together and/o...
- by CocoaJin - at 2007.02.05 10:22:00
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14. Eve in 3D? - in Player Features and Ideas Discussion [original thread]
Not so taxing if the 3D hardware does all the work.
- by CocoaJin - at 2006.12.25 09:41:00
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15. bs/carrier hybrid - in Player Features and Ideas Discussion [original thread]
But thats a carrier isnt it? Problem is, if it cant carry more than 5 drones, it will be pretty useless without guns. I guess you could try to consider it an escort class carrier...but i figured the smaller carrier already fit that niche. Hey, ...
- by CocoaJin - at 2006.12.25 09:39:00
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16. bs/carrier hybrid - in Player Features and Ideas Discussion [original thread]
EVE purposely went away from such an idea. The introduction of carriers and the hard drone limits imposed on on all other vessel classes was designed to prevent every other class from being a pseudo-carrier. A BS/Carrier would be a bit much...too ...
- by CocoaJin - at 2006.12.24 23:21:00
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17. Lets make PVP more fun and more player skilll depending. ccp please - in Player Features and Ideas Discussion [original thread]
Originally by: subvert Edited by: subvert on 23/12/2006 04:57:29 get a gang together and PVP with them wolf packs are fun Been there, done that...and it really doesnt change the fact that actual tactics, or tactical movement is l...
- by CocoaJin - at 2006.12.23 06:44:00
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18. Stealth module concept (not a new cloaking device) - in Player Features and Ideas Discussion [original thread]
Originally by: Zurtur Edited by: Zurtur on 23/12/2006 02:05:59 Low-slot like all other attrib modification mods, lowering sig radius while lowering max speed also sounds actually good. I'm not sure it would be very usefull tho. Z ...
- by CocoaJin - at 2006.12.23 04:05:00
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19. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
I like the idea of a refinning ability, it shouldnt pull anymore than a covetor, to mount guns should require it replace a corresponding strip miner, It shouldnt mount anything bigger than a small cruise class gun, it should rely on drones more. I...
- by CocoaJin - at 2006.12.23 04:01:00
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20. "I Surrender!" Emote - in Player Features and Ideas Discussion [original thread]
Make it a surrender invite. The "surrender" offers a surrender, the "surrender to" gets the offer on his screen. If he accepts, the "surrender" has his modules automatically power off and the "surrender to" has all weapons targeting the "surrender...
- by CocoaJin - at 2006.12.22 22:31:00
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