Pages: [1] 2 3 |
1. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I think the bubble/nullification ecosystem works very well as it is, to be honest. Boring feedback I guess? Anchorable bubbles expiring eventually would be fine, but they can already be shot, so whatever. Nullified ships have plenty of drawbacks ...
- by Coelomate - at 2017.02.01 14:46:37
|
2. Capri Sun KraftFoods - CSM XII - in CSM Campaigns [original thread]
I wholeheartedly endorse this product and/or service. Capri is brilliant and articulate and thoughtful and exactly what would make a good CSM member.
- by Coelomate - at 2016.12.22 00:55:33
|
3. Sticky:[Ascension] Phenomena Generators - in Upcoming Feature and Change Feedback Center [original thread]
Will any or all of these bonuses be stacking penalized, and if so, against what other modules/attributes/rigs/command bonuses? Generally this looks like a really cool idea that could generate interesting conflict and content, and I'm excited to s...
- by Coelomate - at 2016.10.26 14:47:25
|
4. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
These changes look really exciting - lots of new options and moving parts, which will make for fun theorycrafting and experimentation. Thanks CCP! Re: the Orca's ore drones: The blog's 1,400m3 max yield number probably assumes use of the new fac...
- by Coelomate - at 2016.10.05 15:05:38
|
5. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Perhaps consider removing the drone mining bonus from the industrial core, and then compensate by further increasing the command bonus it provides. The optimal setup isn't going to be rorq + fleet, it's going to be a gigantic fleet of rorqs all ...
- by Coelomate - at 2016.10.04 17:59:23
|
6. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
Apologies if I botched my math/analysis, but it looks like this change will significantly widen the Aeon/Wyvern vs. Nyx/Hel EHP gap at the same time it reduces the damage gap, which seems a bit odd. Here's my quick write up: https://www.reddi...
- by Coelomate - at 2016.03.31 16:22:01
|
7. New Skins system next week, sell Quafe skins now or after? - in EVE General Discussion [original thread]
The quafe skins look super cool. People will want them. buy them, apply them, and the supply will steadily go down. In a year, I expect you will see people whining on the forums because they want cool quafe SKINs but nobody can afford them, and a...
- by Coelomate - at 2015.04.22 19:43:41
|
8. - Skins - - in Market Discussions [original thread]
I think there's a real risk of existing stockpiles driving the isk price of SKINs below the expected isk/PLEX/Aurum conversion price. That won't be an issue for the newly released SKINs of course, but for the SKINs that were 20x less expensive yes...
- by Coelomate - at 2015.04.22 13:58:22
|
9. - Skins - - in Market Discussions [original thread]
Coelomate wrote: The more interesting question are the aurum store skins. The current prices can't hold, since it would be absurdly inexpensive to get a lifetime use out of the skins (particularly for frigates). The only question is when and ...
- by Coelomate - at 2015.04.22 04:51:30
|
10. IGB POS Planner 0.58 - in Science and Industry [original thread]
Edit: oops, looks like a lot of other people flagged this already - sorry to add to the noise! - - - original post - - - Cool to see you updating this! Any chance you could fix the shield hardening array resistance stacking bug? Your tool match...
- by Coelomate - at 2015.04.15 19:32:29
|
11. - Skins - - in Market Discussions [original thread]
Elizabeth Norn wrote: Coelomate wrote: If they just flip a switch one day, and increase the prices for the SKINs but make them permanent (while rewarding all current holders of the BPCs or ships with permanent skin licenses), that would buyi...
- by Coelomate - at 2015.04.09 21:28:00
|
12. - Skins - - in Market Discussions [original thread]
The quafe skins being valuable is a no-brainer. They look awesome, they were expensive and only available for a limited time, and most people probably haven't yet stopped to pay attention to the SKIN system and realize a temporary item now (useles...
- by Coelomate - at 2015.04.09 19:09:01
|
13. Victorieux Luxury Yacht? - in Market Discussions [original thread]
I'm buying as many as I can at good prices (cheap BPCs in weird stations, etc.) - steadily over days. I can't predict the price in a week, but I'd be shocked if this wasn't a good investment over the course of a year or two.
- by Coelomate - at 2015.04.09 18:54:34
|
14. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
These changes look great!
- by Coelomate - at 2015.04.01 23:21:43
|
15. So, what do you guys think about watch lists? - in Wormholes [original thread]
Watchlists are huge with supers, since leaving them logged on is a real security risk (drifting out of a POS due to accidental click, bump by a spy, etc.). It's also a crucial tool for hunting lone supers as they log in to make moves. It's not e...
- by Coelomate - at 2015.04.01 05:51:09
|
16. ATTN Breaking Remap/Attribute news! U gonna be mad btw - in EVE General Discussion [original thread]
Can we get an update from the devs on this? People seemed to notice over the weekend so I figured we'd get a comment come Monday. This is a strange thing to stealth into the game...
- by Coelomate - at 2015.03.30 22:58:32
|
17. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
CCP Turtlepower wrote: Capital ships will be re-balanced later this year, we will make them awesome again! The above quote (from another thread) sparked a huge discussion on reddit: http://www.reddit.com/r/Eve/comments/3098b6/capital_ships_...
- by Coelomate - at 2015.03.25 19:21:33
|
18. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Kazon Necht wrote: Dreads: Role: Attack - Leave them as they currently are, more or less. Dreads only really work because there are structures to shoot - giving them a threshold-level purpose and creating an ecosystem surrounding that role ...
- by Coelomate - at 2015.03.23 18:05:16
|
19. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: what do you mean with broadcast? The more supers you try to store, the more obvious it will be, since the XL-SMAs have very few other uses, are gigantic, and can each only hold one titan. Using them makes it obvious what yo...
- by Coelomate - at 2015.03.23 17:45:45
|
20. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in th...
- by Coelomate - at 2015.03.23 17:36:18
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |