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101. Capital Jumping: Return old effect or create a stronger one. - in Assembly Hall [original thread]
Fully supported, do want awesome when I jump my new widow i'm getting in december.
- by CrazySpaceHobo - at 2009.11.09 01:06:00
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102. dealing with 15+ AS's - in Warfare & Tactics [original thread]
Smartie-geddon
- by CrazySpaceHobo - at 2009.11.05 23:47:00
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103. The limits of stargates - A brief refresher - in EVE General Discussion [original thread]
It's nothing to do with mass or volume. CONCORD put locks on all gates preventing them from jumping capital ships. There. That was easy.
- by CrazySpaceHobo - at 2009.11.05 20:24:00
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104. Survey/Poll - in Missions & Complexes [original thread]
Originally by: Neobia Edited by: Neobia on 30/10/2009 11:38:17 1.No - unless required for mission 2.No 3.No 4.less than 5 seconds 5.Just a Hi in local 6.Nope 7.No Same as this guy. I usually grab the large guns in range...
- by CrazySpaceHobo - at 2009.11.04 16:06:00
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105. Ammunition assembly array question - in Science and Industry [original thread]
AKAIK, Yes, cap boosters are considered ammunition and can be made at the ammo assembly array.
- by CrazySpaceHobo - at 2009.11.04 14:13:00
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106. Capital Prices - in Science and Industry [original thread]
Originally by: Commander Ogir Titans will start focussing on Titans, Supers or other capitals ( wasting the deathstar laser on a BS is pointless ). I give it 2 weeks before a KM for a titan using it's deathstar laser on a noobship ap...
- by CrazySpaceHobo - at 2009.11.04 14:03:00
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107. ECM's and ECCM's - in EVE General Discussion [original thread]
AFAIK, ECCM does nothing for NPC ECM. Also, if i remember correctly, corelli only damp, they dont ECM.
- by CrazySpaceHobo - at 2009.11.04 03:59:00
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108. CN Heavy Missiles (with CN Scourge) vs T2 (with T2 Furies) in Tengu - in Ships and Modules [original thread]
In a tengu?, Use T2 Launchers and CN ammo. I personally use a nighthawk . The Exp Velocity Bonus nearly completely counters the furies higher exp radius, Furies all the way on a nighthawk. Well. That and I can make my own furies for 1/3 the ma...
- by CrazySpaceHobo - at 2009.11.03 12:07:00
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109. blueprints - in Science and Industry [original thread]
I've got a few missiles BP's, mainly scourge heavy and widowmaker heavy, along with thorn rocket and wrath cruise. I think i've also got Terror HAM. All of them have like m.e.100/p.e.39, I can run you off a crapload of copies of any of them if y...
- by CrazySpaceHobo - at 2009.11.03 02:04:00
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110. [WTS] Max Run Invention Packs / BPC's - in Want Ads & Trades [original thread]
So, what are you? selling BPC's? Shouldnt this be in sell orders?
- by CrazySpaceHobo - at 2009.11.03 01:56:00
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111. Active Shields and Implants - in Ships and Modules [original thread]
Do you mean the KVA/KYA 2000's? Yeah, they'd help a BIT, but nothing special. Active tanking implants would probably be the CC/CR8, for more capacitor
- by CrazySpaceHobo - at 2009.11.03 00:16:00
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112. PLEX - Reverse Redeeming - in Market Discussions [original thread]
Originally by: Verite Rendition Originally by: CrazySpaceHobo My money says this is so you can "move" your plex from station to station. IE. You reverse redeem it in a crap station, and then fly to a hub and re-redeem it into plex...
- by CrazySpaceHobo - at 2009.10.29 08:23:00
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113. PLEX - Reverse Redeeming - in Market Discussions [original thread]
My money says this is so you can "move" your plex from station to station. IE. You reverse redeem it in a crap station, and then fly to a hub and re-redeem it into plex to sell. Allows people to effectively trade in plex without them ever going ...
- by CrazySpaceHobo - at 2009.10.29 04:44:00
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114. Purchasable ship crews that bonus HEAT - in Player Features and Ideas Discussion [original thread]
THE HULL CAPITAN! SHE CANNA TAKE MUCH MORE!
- by CrazySpaceHobo - at 2009.10.29 04:39:00
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115. lvl5 missions against Angels/Matar: which setup to use - in Missions & Complexes [original thread]
Angel/Minmatar Lv5's are some of the hardest missions to solo there are. Even a well skilled/fitted nighthawk/tengu will have trouble on some of them, so until you've got yours properly pimped, either decline angel/minmatar lv5's, or find a friend...
- by CrazySpaceHobo - at 2009.10.27 11:29:00
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116. Max isk salvaging/looking L4s? - in Missions & Complexes [original thread]
I personally dont bother, I use the tractor on my mission boat to loot the large guns from the big wrecks (yaay 700m3 cargo and a utility high) otherwise it really is much more ISK/Hour to skip salvaging and hit anothe mission altogether.
- by CrazySpaceHobo - at 2009.10.27 11:21:00
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117. Profitiability of ammo - in Science and Industry [original thread]
It dosent matter how much per unit you make, if you do it on a big enough scale ;) I personally make a killing on ammo, not saying which type though.
- by CrazySpaceHobo - at 2009.10.26 17:19:00
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118. GUI error, moving t1 modules in Orca - in Issues, Workarounds & Localization [original thread]
I regularly brick myself when this happens.
- by CrazySpaceHobo - at 2009.10.21 21:20:00
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119. EVE Leadership Study (with 1 billion isk drawing) - in EVE General Discussion [original thread]
Well I filled in the survey, and belive me, corraling the rag-tag bunch of awesome epic pilots that forms MI is a full time job.
- by CrazySpaceHobo - at 2009.10.20 04:04:00
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120. A mothership weapon idea: swarms - in Player Features and Ideas Discussion [original thread]
Edited by: CrazySpaceHobo on 19/10/2009 17:56:33 My god, it's the ultimate weapon, it'll cause the graphics cards in the ENTIRE enemy fleet to overheat and meltdown, They'd be offline for days while they get a new PC, and you can cap all their...
- by CrazySpaceHobo - at 2009.10.19 17:53:00
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