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1. Actions for iPad and Eve - in Issues, Workarounds & Localization [original thread]
Not sure if this counts as an "issue" as the behaviour may be intended, but I'll post to find out, I guess. I've tried using Actions for iPad ( http://getactionsapp.com/ ) with Eve and can't seem to get it working properly in space. I've mapped so...
- by Cruthensis - at 2013.08.11 09:23:00
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2. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Given that literally every other asset in space comes with things like reinforcement timers to actually give you a hope in hell of defending your stuff, explain why PI structures should be any different. Have you got ...
- by Cruthensis - at 2013.08.03 21:09:00
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3. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Also, PI doesn't print ISK. It's a sink (in highsec at least), not a faucet. learn what the terms actually mean before you throw them around. Are you saying that PI in hi-sec costs players more to do than they can make ...
- by Cruthensis - at 2013.08.03 21:01:00
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4. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: This just sounds like more structure grinding to get placed into the game... You can already find people's planets and if you are attempting to lock down a system, you can add everyone people to your contacts with a note sa...
- by Cruthensis - at 2013.08.02 15:28:00
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5. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: I didn't know that Customs Offices could magically beam the PI goods to Jita 4-4. Good to know, I always had to collect the stuff in haulers and ship it through null and lowsec to the market. There are other pla...
- by Cruthensis - at 2013.08.02 12:32:00
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6. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: That PI outside highsec has inherent risks proves that PI is risk free? On the same token are things in NPC stations too safe then, just sitting around. We should be able to blow up stuff if no one is there to defend it. ...
- by Cruthensis - at 2013.08.02 12:15:00
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7. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: It doesn't move itself to your market of choice. I've been decloaked over enough times to assure you that there is a risk if you're not in high sec You make my point for me, then. It's not risk free passive ISK generat...
- by Cruthensis - at 2013.08.02 11:47:00
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8. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why, exactly, should my stuff be able to be destroyed while I am not logged in, with absolutely zero chance of defending it? Just to turn that on it's head for a moment: Why, exactly, should your stuff be able to print...
- by Cruthensis - at 2013.08.02 11:27:00
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9. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Andrew Indy wrote: With your changes CCs would be totally unprotected in the event of a Wardec. You might as well say that you should be able to kill some ones research jobs, manufacturing, buy/sell orders in a Station. All of those are a form...
- by Cruthensis - at 2013.08.02 11:23:00
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10. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Maybe let DUST 514 players destroy them. I think that works if some other conditions are met: They cost enough to warrant Dust514 players to want to do that for you. That there are enough Dust514 players availabl...
- by Cruthensis - at 2013.08.01 17:33:00
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11. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Andrew Indy wrote: Stuff is pretty safe in HS and thats the way it should be For hisec, I was specifically talking about wardec situations.
- by Cruthensis - at 2013.08.01 14:49:00
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12. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Andrew Indy wrote: Sounds like you just want a bunch of free CC kill mails from HS carebears. No, it's not that. The main point is that it's an industrial, value-creating activity which is, right now, practically invulnerable. That goes aga...
- by Cruthensis - at 2013.08.01 14:48:00
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13. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So, how exactly do I stop you blowing up my stuff while I'm at work? Or asleep? No reinforcement timers or anything, you want to just wander in and blow up my stuff while I can't defend it? Um...be in a corp and play ni...
- by Cruthensis - at 2013.08.01 14:36:00
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14. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Right now, PI builds are invulnerable to attack. This runs counter to the spirit characterising the rest of Eve - risk and reward. I believe mechanisms need to be introduced to make PI facilities vulnerable to attack. I can see Dust514 going som...
- by Cruthensis - at 2013.07.31 13:07:00
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15. Planetary Interaction proposal - in Player Features and Ideas Discussion [original thread]
Quote: Basic production units should only display products it can make on the planet it is installed on Folks do sometimes want to use planets as pure factories, processing ores from other planet types (though personally, I would always refi...
- by Cruthensis - at 2013.07.31 12:33:00
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16. The "CCP should employ Edward Snowden" thread - in Out of Pod Experience [original thread]
Hrothgar Nilsson wrote: Yup, as a whistleblower your chances of employment among anyone who knows or finds out you are such, are practically nil. Yeah, this guy's a bit different though, surely? Watch the video on that page - compelling stor...
- by Cruthensis - at 2013.06.10 09:55:00
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17. The "CCP should employ Edward Snowden" thread - in Out of Pod Experience [original thread]
http://www.guardian.co.uk/world/2013/jun/09/edward-snowden-nsa-whistleblower-surveillance Iceland is his first choice apparently. C'mon CCP - you know you want to give this guy a job. (Though I do realise the guy may be dealing with some rat...
- by Cruthensis - at 2013.06.10 09:16:00
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18. Sticky:EVE is 10 Guess the PCU Contest! - in In-Game Events and Gatherings [original thread]
Turn your CSPA off?
- by Cruthensis - at 2013.05.03 16:07:00
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19. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
So ... you've implemented Windows Explorer. Interesting. Very interesting...
- by Cruthensis - at 2012.05.03 12:31:00
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20. Sticky:EVE Online: Crucible 1.1 deployment thread - in EVE Information Portal [original thread]
Demeck wrote: HELP HELP...the wife is starting to have a convo with me about makeup Block her.
- by Cruthensis - at 2012.01.24 13:53:00
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