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1. Overview idea - states tabs - in Player Features and Ideas Discussion [original thread]
I likes +1
- by DG Ale - at 2015.11.23 10:04:23
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2. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
DG Ale,76,14,95,42,29,2,3,21,26,36,60
- by DG Ale - at 2013.08.06 21:53:00
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3. Over heat drones - in Player Features and Ideas Discussion [original thread]
Commentators on AT today had a good idea... You should be able to over heat drones.
- by DG Ale - at 2013.07.27 16:11:00
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4. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Cyno Jamming Module It would have a range of 3k - 5k or less. You have to lock the activated cyno before activating the module. It can be fit to any ship. ECM ships would have a range bonus. So a small fast ECM frigate would be bes...
- by DG Ale - at 2013.07.16 16:32:00
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5. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion : In the ship fitting window, toggle modules on to see the stat change. i.e. DC and hardeners etc etc. Tags : UI
- by DG Ale - at 2013.07.16 15:43:00
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6. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion in 8 words : Show damaged drone info while in drone bay. Tags: Drones
- by DG Ale - at 2013.07.16 15:32:00
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7. Gate jump effects missing - in Issues, Workarounds & Localization [original thread]
This is about the sound of the gates..... CCP WhiteNoiseTrash wrote: Ok - gate activation and 3'rd parties arriving at gates - was not removed intentionally. to make a long story short - and to not go into too technical details - the sounds ...
- by DG Ale - at 2013.07.15 21:05:00
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8. Gate jump effects missing - in Issues, Workarounds & Localization [original thread]
This post from CCP WhiteNoiseTrash explains it. https://forums.eveonline.com/default.aspx?g=posts&m=3253687#post3253687 There has not been an update in 3 weeks. I think CCP stopped reading it or are on vacation again.
- by DG Ale - at 2013.07.15 20:41:00
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9. Sticky:Dev Blog: An Audio Transition: Introducing OdysseyGÇÖs new transition sounds - in EVE Information Portal [original thread]
CCP WhiteNoiseTrash wrote: Ok - gate activation and 3'rd parties arriving at gates - was not removed intentionally. to make a long story short - and to not go into too technical details - the sounds were tied to certain code which was dependen...
- by DG Ale - at 2013.07.09 15:21:00
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10. Ideas about drones - in Player Features and Ideas Discussion [original thread]
And show drone damage on drones in the drone bay. So you don't have to keep guessing wich one has damage when recalling and sending out another one.
- by DG Ale - at 2012.05.30 15:08:00
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11. Show drone dammage in drone bay - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: This could be really useful. Something as simple as white dot or red dot for each of shield / armor / structure, where white is just for undamaged in each case. They can use the same system as drones in space. There is a ...
- by DG Ale - at 2012.05.16 19:52:00
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12. Show drone dammage in drone bay - in Player Features and Ideas Discussion [original thread]
I would like to see drone damage in the drone bay the same as I see it when they are deployed. It gets frustrating to pull a drone back in that is taking damage and to send the same one or another one that has damage back out.
- by DG Ale - at 2012.05.16 16:32:00
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